2 // File : GEOM_AISShape.cxx
3 // Created : Wed Feb 20 17:24:59 2002
4 // Author : Nicolas REJNERI
7 // Copyright : Open CASCADE 2002
11 \class GEOM_AISShape GEOM_AISShape.hxx
15 #include "GEOM_AISShape.ixx"
16 #include "SALOME_InteractiveObject.hxx"
18 #include "utilities.h"
20 // Open CASCADE Includes
21 #include <AIS_Drawer.hxx>
22 #include <Prs3d_Drawer.hxx>
23 #include <Prs3d_IsoAspect.hxx>
24 #include <Prs3d_LineAspect.hxx>
25 #include <Prs3d_ShadingAspect.hxx>
26 #include <StdSelect_DisplayMode.hxx>
27 #include <StdPrs_WFShape.hxx>
28 #include <StdPrs_ShadedShape.hxx>
30 #include <Graphic3d_AspectFillArea3d.hxx>
32 GEOM_AISShape::GEOM_AISShape(const TopoDS_Shape& shape,
33 const Standard_CString aName): SALOME_AISShape(shape)
36 myName = new char [strlen(aName)+1];
37 strcpy( myName, aName);
39 myShadingColor = Quantity_Color( Quantity_NOC_GOLDENROD );
42 void GEOM_AISShape::setIO(const Handle(SALOME_InteractiveObject)& io){
46 Handle(SALOME_InteractiveObject) GEOM_AISShape::getIO(){
50 Standard_Boolean GEOM_AISShape::hasIO(){
51 return !( myIO == NULL ) ;
54 void GEOM_AISShape::setName(const Standard_CString aName)
56 myName = new char [strlen(aName)+1];
57 strcpy( myName, aName);
63 Standard_CString GEOM_AISShape::getName(){
67 void GEOM_AISShape::Compute(const Handle(PrsMgr_PresentationManager3d)& aPresentationManager,
68 const Handle(Prs3d_Presentation)& aPrs,
69 const Standard_Integer aMode)
71 if (IsInfinite()) aPrs->SetInfiniteState(Standard_True); //pas de prise en compte lors du FITALL
73 StdSelect_DisplayMode d = (StdSelect_DisplayMode) aMode;
76 case StdSelect_DM_Wireframe:
78 StdPrs_WFShape::Add(aPrs,myshape,myDrawer);
81 case StdSelect_DM_Shading:
83 myDrawer->ShadingAspect()->Aspect()->SetDistinguishOn();
84 myDrawer->ShadingAspect()->Aspect()->SetFrontMaterial(Graphic3d_NOM_BRASS);
85 myDrawer->ShadingAspect()->Aspect()->SetBackMaterial(Graphic3d_NOM_JADE);
87 Graphic3d_MaterialAspect FMat = myDrawer->ShadingAspect()->Aspect()->FrontMaterial();
88 Graphic3d_MaterialAspect BMat = myDrawer->ShadingAspect()->Aspect()->BackMaterial();
89 FMat.SetTransparency(myTransparency); BMat.SetTransparency(myTransparency);
90 myDrawer->ShadingAspect()->Aspect()->SetFrontMaterial(FMat);
91 myDrawer->ShadingAspect()->Aspect()->SetBackMaterial(BMat);
93 //Handle(Graphic3d_AspectFillArea3d) a4bis = myDrawer->ShadingAspect()->Aspect();
94 // P->SetPrimitivesAspect(a4bis);
95 // G->SetGroupPrimitivesAspect(a4bis);
96 //a4bis->SetInteriorColor(myShadingColor);
97 myDrawer->ShadingAspect()->SetColor(myShadingColor);
99 StdPrs_ShadedShape::Add(aPrs,myshape,myDrawer);
103 // aPrs->ReCompute(); // for hidden line recomputation if necessary...
106 void GEOM_AISShape::SetTransparency(const Standard_Real aValue)
108 if(aValue<0.0 || aValue>1.0) return;
116 Graphic3d_MaterialAspect FMat = myDrawer->ShadingAspect()->Aspect()->FrontMaterial();
117 Graphic3d_MaterialAspect BMat = myDrawer->ShadingAspect()->Aspect()->BackMaterial();
118 FMat.SetTransparency(aValue); BMat.SetTransparency(aValue);
119 myDrawer->ShadingAspect()->Aspect()->SetFrontMaterial(FMat);
120 myDrawer->ShadingAspect()->Aspect()->SetBackMaterial(BMat);
121 myTransparency = aValue;
124 void GEOM_AISShape::SetShadingColor(const Quantity_Color &aCol)
126 myShadingColor = aCol;