1 // Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE
3 // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
4 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
6 // This library is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU Lesser General Public
8 // License as published by the Free Software Foundation; either
9 // version 2.1 of the License.
11 // This library is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 // Lesser General Public License for more details.
16 // You should have received a copy of the GNU Lesser General Public
17 // License along with this library; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
23 // File: NMTDS_BoxBndTree.cxx
24 // Created: Tue Oct 17 13:04:11 2006
25 // Author: Peter KURNEV
28 #include <NMTDS_BoxBndTree.hxx>
29 //=======================================================================
32 //=======================================================================
33 NMTDS_BoxBndTreeSelector::NMTDS_BoxBndTreeSelector()
36 //=======================================================================
39 //=======================================================================
40 NMTDS_BoxBndTreeSelector::~NMTDS_BoxBndTreeSelector()
43 //=======================================================================
46 //=======================================================================
47 Standard_Boolean NMTDS_BoxBndTreeSelector::Reject (const Bnd_Box& aBox) const
49 Standard_Boolean bRet;
51 bRet=myBox.IsOut(aBox);
54 //=======================================================================
57 //=======================================================================
58 Standard_Boolean NMTDS_BoxBndTreeSelector::Accept (const Standard_Integer& aIndex)
60 Standard_Boolean bRet=Standard_False;
62 if (myFence.Add(aIndex)) {
63 myIndices.Append(aIndex);
68 //=======================================================================
71 //=======================================================================
72 void NMTDS_BoxBndTreeSelector::SetBox(const Bnd_Box& aBox)
76 //=======================================================================
79 //=======================================================================
80 void NMTDS_BoxBndTreeSelector::Clear()
85 //=======================================================================
88 //=======================================================================
89 const TColStd_ListOfInteger& NMTDS_BoxBndTreeSelector::Indices() const