1 // Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE
3 // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
4 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
6 // This library is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU Lesser General Public
8 // License as published by the Free Software Foundation; either
9 // version 2.1 of the License.
11 // This library is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 // Lesser General Public License for more details.
16 // You should have received a copy of the GNU Lesser General Public
17 // License along with this library; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
22 // File: NMTDS_BndSphere.lxx
24 // Author: Peter KURNEV
28 //=======================================================================
29 //function : SetCenter
31 //=======================================================================
32 inline void NMTDS_BndSphere::SetCenter(const gp_Pnt& theP)
36 //=======================================================================
39 //=======================================================================
40 inline const gp_Pnt& NMTDS_BndSphere::Center()const
44 //=======================================================================
45 //function : SetRadius
47 //=======================================================================
48 inline void NMTDS_BndSphere::SetRadius(const Standard_Real theR)
52 //=======================================================================
55 //=======================================================================
56 inline Standard_Real NMTDS_BndSphere::Radius()const
60 //=======================================================================
63 //=======================================================================
64 inline void NMTDS_BndSphere::SetGap(const Standard_Real theGap)
68 //=======================================================================
71 //=======================================================================
72 inline Standard_Real NMTDS_BndSphere::Gap()const
76 //=======================================================================
79 //=======================================================================
80 inline void NMTDS_BndSphere::Add(const NMTDS_BndSphere& theOther)
82 Standard_Real aTmax, aR, aT, aTOther;
85 aPc.SetXYZ(0.5*(myCenter.XYZ()+theOther.myCenter.XYZ()));
87 aR=aPc.Distance(myCenter);
90 aTOther=theOther.myRadius+theOther.myGap;
91 aTmax=(aT>aTOther) ? aT: aTOther;
98 //=======================================================================
99 //function : SquareExtent
101 //=======================================================================
102 inline Standard_Real NMTDS_BndSphere::SquareExtent()const