1 // MED MEDMEM : MED files in memory
3 // Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
4 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
6 // This library is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU Lesser General Public
8 // License as published by the Free Software Foundation; either
9 // version 2.1 of the License.
11 // This library is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 // Lesser General Public License for more details.
16 // You should have received a copy of the GNU Lesser General Public
17 // License along with this library; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 // See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
24 // File : MEDMEM_Group.hxx
37 //#include "MEDMEM_Support.hxx"
38 #include "MEDMEM_Family.hxx"
44 This class describe a group of elements on an entity./n
45 It inherits from SUPPORT./n
46 It is a blending of some FAMILY class./n/n
50 class GROUP : public SUPPORT
55 Number of families in the group.
57 int _numberOfFamilies ;
60 Vector of families in the group.
61 Note that Families are numbered from 1 to N.
63 vector<FAMILY*> _family ;
69 GROUP(const string & name, const list<FAMILY*> & family) throw (MEDEXCEPTION) ;
70 /*! Copy Constructor. */
71 GROUP(const GROUP & m);
76 // PN ATTention il n y a pas de copie du vecteur Family ????
77 GROUP & operator=(const GROUP &group);
80 friend ostream & operator<<(ostream &os, GROUP &my) ;
82 inline void setNumberOfFamilies(int numberOfFamilies);
83 inline void setFamilies(vector<FAMILY*> Family);
85 inline int getNumberOfFamilies() const ;
86 inline vector<FAMILY*> getFamilies() const ;
87 inline FAMILY * getFamily(int i) const ;
93 /*! set the attribut _numberOfFamilies to numberOfFamilies */
94 //----------------------------------------------------------
95 inline void GROUP::setNumberOfFamilies(int numberOfFamilies)
96 //----------------------------------------------------------
98 _numberOfFamilies = numberOfFamilies;
102 /*! set the attribut _family to Family */
103 //----------------------------------------------------
104 inline void GROUP::setFamilies(vector<FAMILY*> Family)
105 //----------------------------------------------------
110 /*! returns number of families in the group */
111 //--------------------------------------------
112 inline int GROUP::getNumberOfFamilies() const
113 //-------------------------------------------
115 return _numberOfFamilies;
118 /*! returns the vector of families in the group */
119 //------------------------------------------------
120 inline vector<FAMILY*> GROUP::getFamilies() const
121 //------------------------------------------------
126 /*! returns a reference on family I of the group */
127 //--------------------------------------------------
128 FAMILY * GROUP::getFamily(int i) const
129 //--------------------------------------------------
135 #endif /* GROUP_HXX */