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1 // Copyright (C) 2007-2019  CEA/DEN, EDF R&D\r
2 //\r
3 // This library is free software; you can redistribute it and/or\r
4 // modify it under the terms of the GNU Lesser General Public\r
5 // License as published by the Free Software Foundation; either\r
6 // version 2.1 of the License, or (at your option) any later version.\r
7 //\r
8 // This library is distributed in the hope that it will be useful,\r
9 // but WITHOUT ANY WARRANTY; without even the implied warranty of\r
10 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU\r
11 // Lesser General Public License for more details.\r
12 //\r
13 // You should have received a copy of the GNU Lesser General Public\r
14 // License along with this library; if not, write to the Free Software\r
15 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA\r
16 //\r
17 // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com\r
18 //\r
19 // Author : Anthony Geay (CEA/DEN)\r
20 \r
21 #ifndef __INTERPOLATIONCURVE_HXX__\r
22 #define __INTERPOLATIONCURVE_HXX__\r
23 \r
24 #include "Interpolation.hxx"\r
25 #include "InterpolationOptions.hxx"\r
26 \r
27 #include "BBTree.txx"\r
28 \r
29 #include <functional>\r
30 \r
31 namespace INTERP_KERNEL\r
32 {\r
33   template<class RealCurve>\r
34   class InterpolationCurve : public Interpolation< InterpolationCurve<RealCurve> >\r
35   {\r
36   public:\r
37     InterpolationCurve();\r
38     InterpolationCurve(const InterpolationOptions & io);\r
39 \r
40     // Main function to interpolate\r
41     template<class MyMeshType, class MatrixType>\r
42     typename MyMeshType::MyConnType interpolateMeshesInternal(const MyMeshType& meshS, const MyMeshType& meshT,\r
43                                                               MatrixType& result, const std::string& method,\r
44                                                               std::function< void(const BBTree< MyMeshType::MY_SPACEDIM , typename MyMeshType::MyConnType>&, const double*, std::vector<typename MyMeshType::MyConnType>&) > bbtreeMethod);\r
45     template<class MyMeshType, class MatrixType>\r
46     typename MyMeshType::MyConnType interpolateMeshes(const MyMeshType& meshS, const MyMeshType& meshT,\r
47                                                       MatrixType& result, const std::string& method) { return this->interpolateMeshesInternal(meshS,meshT,result,method,[](const BBTree< MyMeshType::MY_SPACEDIM ,\r
48                                                                                                                                                                            typename MyMeshType::MyConnType>& bbtree, const double *bb,\r
49                                                                                                                                                                            std::vector<typename MyMeshType::MyConnType>& intersecting_elems)\r
50                                                                                                                                               { bbtree.getIntersectingElems(bb, intersecting_elems); }); }\r
51     template<class MyMeshType, class MatrixType>\r
52     typename MyMeshType::MyConnType interpolateMeshes0D(const MyMeshType& meshS, const MyMeshType& meshT,\r
53                                                         MatrixType& result, const std::string& method) { return this->interpolateMeshesInternal(meshS,meshT,result,method,[](const BBTree< MyMeshType::MY_SPACEDIM ,\r
54                                                                                                                                                                              typename MyMeshType::MyConnType>& bbtree, const double *bb,\r
55                                                                                                                                                                              std::vector<typename MyMeshType::MyConnType>& intersecting_elems)\r
56                                                                                                                                                 {\r
57                                                                                                                                                   double TMP[MyMeshType::MY_SPACEDIM];\r
58                                                                                                                                                   for(int i=0;i<MyMeshType::MY_SPACEDIM;++i)\r
59                                                                                                                                                     TMP[i] = bb[2*i];\r
60                                                                                                                                                   bbtree.getElementsAroundPoint(TMP, intersecting_elems);\r
61                                                                                                                                                 }\r
62                                                                                                                                                 ); }\r
63   };\r
64 }\r
65 \r
66 #endif\r