1 // Copyright (C) 2014-2015 EDF-R&D
2 // This library is free software; you can redistribute it and/or
3 // modify it under the terms of the GNU Lesser General Public
4 // License as published by the Free Software Foundation; either
5 // version 2.1 of the License, or (at your option) any later version.
7 // This library is distributed in the hope that it will be useful,
8 // but WITHOUT ANY WARRANTY; without even the implied warranty of
9 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
10 // Lesser General Public License for more details.
12 // You should have received a copy of the GNU Lesser General Public
13 // License along with this library; if not, write to the Free Software
14 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
16 // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
19 #ifndef HYDROGUI_ZLAYERS_H
20 #define HYDROGUI_ZLAYERS_H
23 #include <V3d_Viewer.hxx>
25 class Handle_PrsMgr_PresentableObject;
26 class Handle_AIS_InteractiveContext;
28 class HYDROGUI_ZLayersIterator
31 HYDROGUI_ZLayersIterator( const Handle_V3d_Viewer& );
32 ~HYDROGUI_ZLayersIterator();
34 void Init( const Handle_V3d_Viewer& );
41 std::vector<int> myZLayers;
44 Handle_V3d_Viewer myViewer;
47 void SetPrsZLayer( const Handle_PrsMgr_PresentableObject& thePresentableObject,
48 const int theMode, const int theLayerId );
49 void UpdateZLayersOfHilightPresentationsOfDisplayedObjects( const Handle_AIS_InteractiveContext&, int theLayer );
50 void SetZLayerSettings( const Handle_V3d_Viewer&, int theLayerId, bool theIsOrdered );
51 int CreateTopZLayer( const Handle_V3d_Viewer& );