1 // Copyright (C) 2007-2015 CEA/DEN, EDF R&D, OPEN CASCADE
3 // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
4 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
6 // This library is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU Lesser General Public
8 // License as published by the Free Software Foundation; either
9 // version 2.1 of the License, or (at your option) any later version.
11 // This library is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 // Lesser General Public License for more details.
16 // You should have received a copy of the GNU Lesser General Public
17 // License along with this library; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
23 #ifndef HYDROGUI_ZLAYERS_H
24 #define HYDROGUI_ZLAYERS_H
27 #include <V3d_Viewer.hxx>
29 class Handle_PrsMgr_PresentableObject;
30 class Handle_AIS_InteractiveContext;
32 class HYDROGUI_ZLayersIterator
35 HYDROGUI_ZLayersIterator( const Handle_V3d_Viewer& );
36 ~HYDROGUI_ZLayersIterator();
38 void Init( const Handle_V3d_Viewer& );
45 std::vector<int> myZLayers;
48 Handle_V3d_Viewer myViewer;
51 void SetPrsZLayer( const Handle_PrsMgr_PresentableObject& thePresentableObject,
52 const int theMode, const int theLayerId );
53 void UpdateZLayersOfHilightPresentationsOfDisplayedObjects( const Handle_AIS_InteractiveContext&, int theLayer );
54 void SetZLayerSettings( const Handle_V3d_Viewer&, int theLayerId, bool theIsOrdered );
55 int CreateTopZLayer( const Handle_V3d_Viewer& );