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[modules/hydro.git] / src / HYDROGUI / HYDROGUI_VisualStateOp.h
1 // Copyright (C) 2007-2013  CEA/DEN, EDF R&D, OPEN CASCADE
2 //
3 // Copyright (C) 2003-2007  OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
4 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
5 //
6 // This library is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU Lesser General Public
8 // License as published by the Free Software Foundation; either
9 // version 2.1 of the License.
10 //
11 // This library is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14 // Lesser General Public License for more details.
15 //
16 // You should have received a copy of the GNU Lesser General Public
17 // License along with this library; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
19 //
20 // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
21 //
22
23 #ifndef HYDROGUI_VISUALSTATEOP_H
24 #define HYDROGUI_VISUALSTATEOP_H
25
26 #include "HYDROGUI_Operation.h"
27
28 #include <STD_Application.h>
29
30 class HYDROGUI_VisualStateOp : public HYDROGUI_Operation
31 {
32   Q_OBJECT
33
34 public:
35   HYDROGUI_VisualStateOp( HYDROGUI_Module* theModule, const bool theIsLoad );
36   virtual ~HYDROGUI_VisualStateOp();
37
38 protected:
39   virtual void               startOperation();
40
41 protected:
42   bool                       saveVisualState();
43   bool                       loadVisualState();
44
45 private:
46   static void                nameViewWindows( const ViewManagerList& lst );
47
48   typedef QMap        < QString, QStringList > PropertyMap;
49   typedef QMapIterator< QString, QStringList > PropertyMapIterator;
50   static QString             encodePropertyMap( const PropertyMap& thePropertyMap );
51   static PropertyMap         decodePropertyMap( const QString& theString );
52
53   static void                setVisualProperty( PropertyMap& thePropertyMap,
54                                                 const QString& thePropertyName,
55                                                 const QString& thePropertyData,
56                                                 const bool theIsAppend = false );
57
58   static QString             getVisualProperty( const PropertyMap& thePropertyMap,
59                                                 const QString& thePropertyName,
60                                                 int theIndex = 0 );
61
62   static int                 nbVisualProperties( const PropertyMap& thePropertyMap,
63                                                  const QString& thePropertyName );
64
65 private:
66   bool                       myIsLoad;
67 };
68
69 #endif