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[modules/hydro.git] / src / HYDROGUI / HYDROGUI_Shape.h
1 // Copyright (C) 2007-2013  CEA/DEN, EDF R&D, OPEN CASCADE
2 //
3 // Copyright (C) 2003-2007  OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
4 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
5 //
6 // This library is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU Lesser General Public
8 // License as published by the Free Software Foundation; either
9 // version 2.1 of the License.
10 //
11 // This library is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14 // Lesser General Public License for more details.
15 //
16 // You should have received a copy of the GNU Lesser General Public
17 // License along with this library; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
19 //
20 // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
21 //
22
23 #ifndef HYDROGUI_SHAPE_H
24 #define HYDROGUI_SHAPE_H
25
26 #include <AIS_InteractiveContext.hxx>
27 #include <AIS_Shape.hxx>
28
29 #include <HYDROData_Entity.h>
30
31 #include <QColor>
32 #include <QImage>
33
34 #include <TopoDS_Face.hxx>
35 #include <TopoDS_Wire.hxx>
36 #include <TopoDS_Compound.hxx>
37
38 class HYDROGUI_Shape
39 {
40 public:
41   HYDROGUI_Shape( const Handle(AIS_InteractiveContext)& theContext,
42                   const Handle(HYDROData_Entity)&       theObject,
43                   const int                             theZLayer = -1 );
44   ~HYDROGUI_Shape();
45
46 public:
47   virtual void               display( const bool theIsUpdateViewer = true );
48   virtual void               erase( const bool theIsUpdateViewer = true );
49
50   virtual void               highlight( bool theIsHighlight, bool isUpdateViewer );
51   virtual bool               isHighlighted() const;
52
53   Handle(HYDROData_Entity)   getObject() const { return myObject; }
54
55   virtual void               update( const bool theIsUpdateViewer = true );
56
57   virtual bool               getIsToUpdate() const { return myIsToUpdate; }
58   virtual void               setIsToUpdate( bool theState ) { myIsToUpdate = theState; }
59
60   virtual bool               isVisible() const { return myIsVisible; }
61   virtual void               setVisible( const bool theState,
62                                          const bool theIsUpdateViewer = true );
63
64   virtual void               setWire( const TopoDS_Wire& theWire,
65                                       const bool         theToDisplay = true,
66                                       const bool         theIsUpdateViewer = true );
67
68   virtual void               setFaces( const TopoDS_Compound& theWires,
69                                        const bool             theToDisplay = true,
70                                        const bool             theIsUpdateViewer = true );
71
72   virtual void               setFace( const TopoDS_Wire& theWire,
73                                       const bool         theToDisplay = true,
74                                       const bool         theIsUpdateViewer = true );
75
76   virtual void               setFace( const TopoDS_Face& theFace,
77                                       const bool         theToDisplay = true,
78                                       const bool         theIsUpdateViewer = true );
79
80   virtual void               setShape( const TopoDS_Shape& theShape,
81                                        const bool          theToDisplay = true,
82                                        const bool          theIsUpdateViewer = true );
83
84   virtual void               setFillingColor( const QColor& theColor,
85                                               const bool    theToDisplay = true,
86                                               const bool    theIsUpdateViewer = true );
87   virtual QColor             getFillingColor() const;
88
89   virtual void               setBorderColor( const QColor& theColor,
90                                              const bool    theToDisplay = true,
91                                              const bool    theIsUpdateViewer = true );
92   virtual QColor             getBorderColor() const;
93
94   virtual void               setHighlightColor( const QColor& theColor );
95   virtual QColor             getHighlightColor() const;
96
97   virtual void               setTextureFileName( const QString& theFileName,
98                                                  const bool     theToDisplay = true,
99                                                  const bool     theIsUpdateViewer = true );
100   virtual QString            getTextureFileName() const;
101
102   virtual Handle(AIS_Shape)  getAISShape() const { return myShape; }
103
104   void                       setZLayer( const int theZLayer );
105
106 protected:
107   virtual void               buildShape();
108   virtual void               updateShape( const bool theToDisplay      = true,
109                                           const bool theIsUpdateViewer = true );
110   void                       displayShape( const bool theIsUpdateViewer );
111
112   virtual QColor             getActiveColor() const;
113
114 private:
115   static double              getQuantityColorVal( const int theColorVal );
116   void                       colorShapeBorder( const QColor& theColor );
117
118   static QString             generateTextureFileName( const Handle(HYDROData_Entity)& theImageObj );
119   void                       removeTextureFile() const;
120
121   static QImage              reduceTexture( const QImage& theImage, const int theSizeLimit );
122
123 private:
124   Handle(AIS_InteractiveContext) myContext;
125   Handle(HYDROData_Entity)       myObject;
126   Handle(AIS_Shape)              myShape;
127
128   int                            myZLayer;
129
130   bool                           myIsToUpdate;
131   bool                           myIsVisible;
132
133   bool                           myIsHighlight;
134   TopoDS_Shape                   myTopoShape;
135   int                            myDisplayMode;
136   
137   QColor                         myFillingColor;
138   QColor                         myBorderColor;
139   QColor                         myHighlightColor;
140
141   QString                        myTextureFileName;
142 };
143
144 #endif
145