1 // Copyright (C) 2007-2013 CEA/DEN, EDF R&D, OPEN CASCADE
3 // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
4 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
6 // This library is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU Lesser General Public
8 // License as published by the Free Software Foundation; either
9 // version 2.1 of the License.
11 // This library is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 // Lesser General Public License for more details.
16 // You should have received a copy of the GNU Lesser General Public
17 // License along with this library; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
23 #ifndef HYDROGUI_SHAPE_H
24 #define HYDROGUI_SHAPE_H
26 #include <AIS_InteractiveContext.hxx>
27 #include <AIS_Shape.hxx>
29 #include <HYDROData_Entity.h>
34 #include <TopoDS_Face.hxx>
35 #include <TopoDS_Wire.hxx>
36 #include <TopoDS_Compound.hxx>
41 HYDROGUI_Shape( const Handle(AIS_InteractiveContext)& theContext,
42 const Handle(HYDROData_Entity)& theObject,
43 const int theZLayer = -1 );
47 virtual void display( const bool theIsUpdateViewer = true );
48 virtual void erase( const bool theIsUpdateViewer = true );
50 virtual void highlight( bool theIsHighlight, bool isUpdateViewer );
51 virtual bool isHighlighted() const;
53 Handle(HYDROData_Entity) getObject() const { return myObject; }
55 virtual void update( const bool theIsUpdateViewer = true );
57 virtual bool getIsToUpdate() const { return myIsToUpdate; }
58 virtual void setIsToUpdate( bool theState ) { myIsToUpdate = theState; }
60 virtual bool isVisible() const { return myIsVisible; }
61 virtual void setVisible( const bool theState,
62 const bool theIsUpdateViewer = true );
64 virtual void setWire( const TopoDS_Wire& theWire,
65 const bool theToDisplay = true,
66 const bool theIsUpdateViewer = true );
68 virtual void setFaces( const TopoDS_Compound& theWires,
69 const bool theToDisplay = true,
70 const bool theIsUpdateViewer = true );
72 virtual void setFace( const TopoDS_Wire& theWire,
73 const bool theToDisplay = true,
74 const bool theIsUpdateViewer = true );
76 virtual void setFace( const TopoDS_Face& theFace,
77 const bool theToDisplay = true,
78 const bool theIsUpdateViewer = true );
80 virtual void setShape( const TopoDS_Shape& theShape,
81 const bool theToDisplay = true,
82 const bool theIsUpdateViewer = true );
84 virtual void setFillingColor( const QColor& theColor,
85 const bool theToDisplay = true,
86 const bool theIsUpdateViewer = true );
87 virtual QColor getFillingColor() const;
89 virtual void setBorderColor( const QColor& theColor,
90 const bool theToDisplay = true,
91 const bool theIsUpdateViewer = true );
92 virtual QColor getBorderColor() const;
94 virtual void setHighlightColor( const QColor& theColor );
95 virtual QColor getHighlightColor() const;
97 virtual void setTextureFileName( const QString& theFileName,
98 const bool theToDisplay = true,
99 const bool theIsUpdateViewer = true );
100 virtual QString getTextureFileName() const;
102 virtual Handle(AIS_Shape) getAISShape() const { return myShape; }
104 void setZLayer( const int theZLayer );
107 virtual void buildShape();
108 virtual void updateShape( const bool theToDisplay = true,
109 const bool theIsUpdateViewer = true );
110 void displayShape( const bool theIsUpdateViewer );
112 virtual QColor getActiveColor() const;
115 static double getQuantityColorVal( const int theColorVal );
116 void colorShapeBorder( const QColor& theColor );
118 static QString generateTextureFileName( const Handle(HYDROData_Entity)& theImageObj );
119 void removeTextureFile() const;
121 static QImage reduceTexture( const QImage& theImage, const int theSizeLimit );
124 Handle(AIS_InteractiveContext) myContext;
125 Handle(HYDROData_Entity) myObject;
126 Handle(AIS_Shape) myShape;
134 TopoDS_Shape myTopoShape;
137 QColor myFillingColor;
138 QColor myBorderColor;
139 QColor myHighlightColor;
141 QString myTextureFileName;