1 // Copyright (C) 2007-2013 CEA/DEN, EDF R&D, OPEN CASCADE
3 // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
4 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
6 // This library is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU Lesser General Public
8 // License as published by the Free Software Foundation; either
9 // version 2.1 of the License.
11 // This library is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 // Lesser General Public License for more details.
16 // You should have received a copy of the GNU Lesser General Public
17 // License along with this library; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
23 #ifndef HYDROGUI_SHAPE_H
24 #define HYDROGUI_SHAPE_H
26 #include <AIS_InteractiveContext.hxx>
27 #include <AIS_TexturedShape.hxx>
29 #include <HYDROData_Entity.h>
34 #include <TopoDS_Face.hxx>
35 #include <TopoDS_Wire.hxx>
40 HYDROGUI_Shape( const Handle(AIS_InteractiveContext)& theContext,
41 const Handle(HYDROData_Entity)& theObject );
45 virtual void display( const bool theIsUpdateViewer = true );
46 virtual void erase( const bool theIsUpdateViewer = true );
48 virtual void highlight( bool theIsHighlight );
49 virtual bool isHighlighted() const;
51 Handle(HYDROData_Entity) getObject() const { return myObject; }
53 virtual void update( const bool theIsUpdateViewer = true );
55 virtual bool getIsToUpdate() const { return myIsToUpdate; }
56 virtual void setIsToUpdate( bool theState ) { myIsToUpdate = theState; }
58 virtual bool isVisible() const { return myIsVisible; }
59 virtual void setVisible( const bool theState,
60 const bool theIsUpdateViewer = true );
62 virtual void setWire( const TopoDS_Wire& theWire,
63 const bool theToDisplay = true,
64 const bool theIsUpdateViewer = true );
66 virtual void setFace( const TopoDS_Wire& theWire,
67 const bool theToDisplay = true,
68 const bool theIsUpdateViewer = true );
70 virtual void setFace( const TopoDS_Face& theFace,
71 const bool theToDisplay = true,
72 const bool theIsUpdateViewer = true );
74 virtual void setFillingColor( const QColor& theColor,
75 const bool theToDisplay = true,
76 const bool theIsUpdateViewer = true );
77 virtual QColor getFillingColor() const;
79 virtual void setBorderColor( const QColor& theColor,
80 const bool theToDisplay = true,
81 const bool theIsUpdateViewer = true );
82 virtual QColor getBorderColor() const;
84 virtual void setHighlightColor( const QColor& theColor );
85 virtual QColor getHighlightColor() const;
87 virtual void setTextureFileName( const QString& theFileName,
88 const bool theToDisplay = true,
89 const bool theIsUpdateViewer = true );
90 virtual QString getTextureFileName() const;
93 virtual void buildShape();
94 virtual void updateShape( const bool theToDisplay = true,
95 const bool theIsUpdateViewer = true );
96 virtual QColor getActiveColor() const;
99 static double getQuantityColorVal( const int theColorVal );
100 void colorShapeBorder( const QColor& theColor );
102 static QString generateTextureFileName( const Handle(HYDROData_Entity)& theImageObj );
103 void removeTextureFile() const;
105 static QImage reduceTexture( const QImage& theImage, const int theSizeLimit );
108 Handle(AIS_InteractiveContext) myContext;
109 Handle(HYDROData_Entity) myObject;
110 Handle(AIS_TexturedShape) myShape;
116 TopoDS_Shape myTopoShape;
119 QColor myFillingColor;
120 QColor myBorderColor;
121 QColor myHighlightColor;
123 QString myTextureFileName;