1 // Copyright (C) 2007-2013 CEA/DEN, EDF R&D, OPEN CASCADE
3 // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
4 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
6 // This library is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU Lesser General Public
8 // License as published by the Free Software Foundation; either
9 // version 2.1 of the License.
11 // This library is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 // Lesser General Public License for more details.
16 // You should have received a copy of the GNU Lesser General Public
17 // License along with this library; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
23 #include "HYDROGUI_Shape.h"
25 #include "HYDROGUI_DataObject.h"
26 #include "HYDROGUI_Tool.h"
28 #include <AIS_Drawer.hxx>
29 #include <AIS_TexturedShape.hxx>
31 #include <V3d_Viewer.hxx>
33 #include <BRepBuilderAPI_MakeEdge.hxx>
34 #include <BRepBuilderAPI_MakeWire.hxx>
35 #include <BRepBuilderAPI_MakeFace.hxx>
39 #include <Graphic3d_AspectFillArea3d.hxx>
40 #include <Graphic3d_MaterialAspect.hxx>
42 #include <HYDROData_Channel.h>
43 #include <HYDROData_Document.h>
44 #include <HYDROData_DummyObject3D.h>
45 #include <HYDROData_Image.h>
46 #include <HYDROData_ImmersibleZone.h>
47 #include <HYDROData_Obstacle.h>
48 #include <HYDROData_PolylineXY.h>
49 #include <HYDROData_Polyline3D.h>
50 #include <HYDROData_Profile.h>
51 #include <HYDROData_Region.h>
52 #include <HYDROData_ShapesGroup.h>
53 #include <HYDROData_Stream.h>
54 #include <HYDROData_Zone.h>
57 #include <TopoDS_Wire.hxx>
58 #include <TopoDS_Face.hxx>
60 #include <TopExp_Explorer.hxx>
62 #include <BRep_Builder.hxx>
64 #include <Precision.hxx>
66 #include <Prs3d_ShadingAspect.hxx>
67 #include <Prs3d_LineAspect.hxx>
68 #include <Prs3d_IsoAspect.hxx>
70 #include <SUIT_MessageBox.h>
75 HYDROGUI_Shape::HYDROGUI_Shape( const Handle(AIS_InteractiveContext)& theContext,
76 const Handle(HYDROData_Entity)& theObject,
78 : myContext( theContext ),
79 myObject( theObject ),
80 myZLayer( theZLayer ),
81 myIsHighlight( false ),
82 myFillingColor( Qt::transparent ),
83 myBorderColor( Qt::black ),
84 myHighlightColor( Qt::white ),
85 myIsToUpdate( false ),
87 myDisplayMode( AIS_WireFrame )
91 HYDROGUI_Shape::~HYDROGUI_Shape()
95 if ( !myShape.IsNull() )
101 void HYDROGUI_Shape::display( const bool theIsUpdateViewer )
103 if ( myContext.IsNull() || myShape.IsNull() || !isVisible() )
106 displayShape( theIsUpdateViewer );
109 void HYDROGUI_Shape::erase( const bool theIsUpdateViewer )
111 if ( myContext.IsNull() || myShape.IsNull() )
114 myContext->Erase( myShape, theIsUpdateViewer );
117 void HYDROGUI_Shape::update( const bool theIsUpdateViewer )
119 setIsToUpdate( false );
121 if ( myContext.IsNull() )
124 bool isDeactivateSelection = false;
125 // Try to retrieve information from object
126 if ( !myObject.IsNull() )
128 Handle(HYDROData_Document) aDocument = HYDROData_Document::Document( myObject->Label() );
130 if ( myObject->IsKind( STANDARD_TYPE(HYDROData_ImmersibleZone) ) )
132 Handle(HYDROData_ImmersibleZone) aZoneObj =
133 Handle(HYDROData_ImmersibleZone)::DownCast( myObject );
135 TopoDS_Shape aZoneShape = aZoneObj->GetTopShape();
136 if ( !aZoneShape.IsNull() ) {
137 if ( aZoneShape.ShapeType() == TopAbs_FACE ) {
138 TopoDS_Face aZoneFace = TopoDS::Face( aZoneShape );
139 setFace( aZoneFace, false, false );
141 myTopoShape = aZoneShape;
142 myDisplayMode = myTextureFileName.isEmpty() ? AIS_Shaded : AIS_Shaded+2;
145 updateShape( false, false );
149 QColor aFillingColor = aZoneObj->GetFillingColor();
150 QColor aBorderColor = aZoneObj->GetBorderColor();
152 setFillingColor( aFillingColor, false, false );
153 setBorderColor( aBorderColor, false, false );
155 else if ( myObject->IsKind( STANDARD_TYPE(HYDROData_PolylineXY) ) )
157 Handle(HYDROData_PolylineXY) aPolyline =
158 Handle(HYDROData_PolylineXY)::DownCast( myObject );
160 TopoDS_Shape aPolylineShape = aPolyline->GetShape();
162 if ( !aPolylineShape.IsNull() ) {
163 if ( aPolylineShape.ShapeType() == TopAbs_WIRE ) {
164 TopoDS_Wire aPolylineWire = TopoDS::Wire( aPolylineShape );
165 setWire( aPolylineWire, false, false );
167 myTopoShape = aPolylineShape;
168 myDisplayMode = AIS_WireFrame;
171 updateShape( false, false );
175 QColor aWireColor = aPolyline->GetWireColor();
176 setBorderColor( aWireColor, false, false );
178 else if ( myObject->IsKind( STANDARD_TYPE(HYDROData_Polyline3D) ) )
180 Handle(HYDROData_Polyline3D) aPolyline =
181 Handle(HYDROData_Polyline3D)::DownCast( myObject );
183 TopoDS_Shape aPolylineShape = aPolyline->GetShape3D();
185 if ( !aPolylineShape.IsNull() ) {
186 if ( aPolylineShape.ShapeType() == TopAbs_WIRE ) {
187 TopoDS_Wire aPolylineWire = TopoDS::Wire( aPolylineShape );
188 setWire( aPolylineWire, false, false );
190 myTopoShape = aPolylineShape;
191 myDisplayMode = AIS_WireFrame;
194 updateShape( false, false );
198 QColor aWireColor = aPolyline->GetBorderColor();
199 setBorderColor( aWireColor, false, false );
201 else if ( myObject->IsKind( STANDARD_TYPE(HYDROData_Zone) ) )
203 Handle(HYDROData_Zone) aZone =
204 Handle(HYDROData_Zone)::DownCast( myObject );
206 TopoDS_Face aZoneFace = TopoDS::Face( aZone->GetShape() );
208 setFace( aZoneFace, false, false );
209 if (aZone->IsMergingNeed() && aZone->GetMergeType() == HYDROData_Zone::Merge_UNKNOWN )
211 // Red color for a zone with bathymetry conflict
212 setFillingColor( Qt::red );
216 // Generate the filling color for zone
217 QStringList aGeomObjectsNames;
219 HYDROData_SequenceOfObjects aRefObjects = aZone->GetGeometryObjects();
220 HYDROData_SequenceOfObjects::Iterator anIter( aRefObjects );
221 for ( ; anIter.More(); anIter.Next() )
223 Handle(HYDROData_Object) aRefbject =
224 Handle(HYDROData_Object)::DownCast( anIter.Value() );
225 if ( aRefbject.IsNull() )
228 QString aRefObjectName = aRefbject->GetName();
229 if ( aRefObjectName.isEmpty() )
232 aGeomObjectsNames.append( aRefObjectName );
235 setFillingColor( HYDROGUI_Tool::GenerateFillingColor( aDocument, aGeomObjectsNames ) );
238 else if ( myObject->IsKind( STANDARD_TYPE(HYDROData_Image) ) )
240 Handle(HYDROData_Image) anImageObj =
241 Handle(HYDROData_Image)::DownCast( myObject );
245 QString aTextureFileName = generateTextureFileName( anImageObj );
247 QImage anImage = anImageObj->Image();
248 QString aFilePath = anImageObj->GetFilePath();
249 QTransform aTrsf = anImageObj->Trsf();
251 int aWidth = anImage.width();
252 int aHeight = anImage.height();
254 QString anImageError = "";
256 QTransform anInversion = QTransform::fromScale( -1, -1 );
257 anImage = anImage.transformed( anInversion * aTrsf, Qt::SmoothTransformation );
259 if ( anImage.isNull() )
260 anImageError = QObject::tr( "IMAGE_TRANSFORMATION_CAN_NOT_BE_APPLYED" );
263 // Workaround: Scale the texture image to the nearest width multiple 4 due to the CASCADE bug 23813
264 int aTrsfWidth = anImage.width();
265 int aDelta = aTrsfWidth % 4;
268 aTrsfWidth += ( 4 - aDelta );
270 anImage = anImage.scaledToWidth( aTrsfWidth );
272 // temporary optimization, to reduce the saved image size (and the texture quality)
273 QImage anImageToSave = anImage; //RKV:reduceTexture( anImage, 500 );
275 bool isSaved = anImageToSave.save( aTextureFileName );
277 anImageError = QObject::tr( "FILE_CAN_NOT_BE_CREATED" ).arg( aTextureFileName );
280 if ( !anImageError.isEmpty() )
282 SUIT_MessageBox::warning( 0, QObject::tr( "SHAPE_IMAGE_ERROR" ),
283 QObject::tr( "IMAGE_CAN_NOT_BE_CREATED" ) + anImageError );
286 QPointF aPoint1( 0, 0 ); // 1: top left
287 QPointF aPoint2( aWidth, 0 ); // 2: top right
288 QPointF aPoint3( aWidth, aHeight ); // 3: bottom right
289 QPointF aPoint4( 0, aHeight ); // 4: bottom left
291 aPoint1 = aTrsf.map( aPoint1 );
292 aPoint2 = aTrsf.map( aPoint2 );
293 aPoint3 = aTrsf.map( aPoint3 );
294 aPoint4 = aTrsf.map( aPoint4 );
296 QPolygonF aPolygon = QPolygonF() << aPoint1 << aPoint2 << aPoint3 << aPoint4;
297 QRectF aRect = aPolygon.boundingRect();
299 gp_Pnt aPnt1( aRect.topLeft().x(), aRect.topLeft().y(), 0 );
300 gp_Pnt aPnt2( aRect.topRight().x(), aRect.topRight().y(), 0 );
301 gp_Pnt aPnt3( aRect.bottomRight().x(), aRect.bottomRight().y(), 0 );
302 gp_Pnt aPnt4( aRect.bottomLeft().x(), aRect.bottomLeft().y(), 0 );
304 TopoDS_Edge anEdge1 = BRepBuilderAPI_MakeEdge( aPnt1, aPnt2 ).Edge();
305 TopoDS_Edge anEdge2 = BRepBuilderAPI_MakeEdge( aPnt2, aPnt3 ).Edge();
306 TopoDS_Edge anEdge3 = BRepBuilderAPI_MakeEdge( aPnt3, aPnt4 ).Edge();
307 TopoDS_Edge anEdge4 = BRepBuilderAPI_MakeEdge( aPnt4, aPnt1 ).Edge();
309 TopoDS_Wire aWire = BRepBuilderAPI_MakeWire( anEdge1, anEdge2, anEdge3, anEdge4 ).Wire();
310 aWire.Closed( true );
312 setTextureFileName( aTextureFileName, false, false );
313 setFace( aWire, false, false );
314 isDeactivateSelection = true;
316 else if ( myObject->IsKind( STANDARD_TYPE(HYDROData_Profile) ) )
318 Handle(HYDROData_Profile) aProfile =
319 Handle(HYDROData_Profile)::DownCast( myObject );
321 TopoDS_Wire aProfileWire;
323 if ( aProfile->IsValid() ) {
324 TopoDS_Shape aProfileShape = aProfile->GetShape3D();
326 if ( !aProfileShape.IsNull() &&
327 aProfileShape.ShapeType() == TopAbs_WIRE ) {
328 aProfileWire = TopoDS::Wire( aProfileShape );
332 setWire( aProfileWire, false, false );
334 QColor aWireColor = aProfile->GetBorderColor();
335 setBorderColor( aWireColor, false, false );
337 else if ( myObject->IsKind( STANDARD_TYPE(HYDROData_Stream) ) ||
338 myObject->IsKind( STANDARD_TYPE(HYDROData_Channel) ) ||
339 myObject->IsKind( STANDARD_TYPE(HYDROData_Obstacle) ) )
341 Handle(HYDROData_Object) aGeomObject =
342 Handle(HYDROData_Object)::DownCast( myObject );
344 TopoDS_Shape anObjShape = aGeomObject->GetTopShape();
346 setShape( anObjShape, false, false );
348 QColor aFillingColor = aGeomObject->GetFillingColor();
349 QColor aBorderColor = aGeomObject->GetBorderColor();
351 setFillingColor( aFillingColor, false, false );
352 setBorderColor( aBorderColor, false, false );
354 else if ( myObject->IsKind( STANDARD_TYPE(HYDROData_DummyObject3D) ) )
356 Handle(HYDROData_DummyObject3D) anObject3D =
357 Handle(HYDROData_DummyObject3D)::DownCast( myObject );
358 TopoDS_Shape aShape3D = anObject3D->GetShape();
360 setShape( aShape3D, false, false );
362 QColor aFillingColor = anObject3D->GetFillingColor();
363 QColor aBorderColor = anObject3D->GetBorderColor();
365 setFillingColor( aFillingColor, false, false );
366 setBorderColor( aBorderColor, false, false );
368 else if ( myObject->IsKind( STANDARD_TYPE(HYDROData_ShapesGroup) ) )
370 Handle(HYDROData_ShapesGroup) aShapesGroup =
371 Handle(HYDROData_ShapesGroup)::DownCast( myObject );
373 TopTools_SequenceOfShape aShapes;
374 aShapesGroup->GetShapes( aShapes );
376 TopoDS_Compound aCompound;
377 BRep_Builder aCompoundBuilder;
378 aCompoundBuilder.MakeCompound( aCompound );
380 for ( int i = 1, n = aShapes.Length(); i <= n; ++i )
382 const TopoDS_Shape& aShape = aShapes.Value( i );
383 aCompoundBuilder.Add( aCompound, aShape );
386 setShape( aCompound, false, false );
390 if ( myShape.IsNull() || !isVisible() )
393 displayShape( theIsUpdateViewer );
395 if (isDeactivateSelection)
396 myContext->Deactivate(myShape);
399 void HYDROGUI_Shape::setVisible( const bool theState,
400 const bool theIsUpdateViewer )
402 myIsVisible = theState;
404 if ( myShape.IsNull() )
407 if ( ( myIsVisible && myContext->IsDisplayed( myShape ) ) ||
408 ( !myIsVisible && !myContext->IsDisplayed( myShape ) ) )
412 displayShape( theIsUpdateViewer );
415 myContext->Erase( myShape, theIsUpdateViewer );
418 void HYDROGUI_Shape::highlight( bool theIsHighlight, bool isUpdateViewer )
420 if ( myIsHighlight == theIsHighlight )
423 myIsHighlight = theIsHighlight;
425 if ( myContext.IsNull() || myShape.IsNull() )
428 colorShapeBorder( getActiveColor() );
429 displayShape( isUpdateViewer );
432 bool HYDROGUI_Shape::isHighlighted() const
434 return myIsHighlight;
437 void HYDROGUI_Shape::setWire( const TopoDS_Wire& theWire,
438 const bool theToDisplay,
439 const bool theIsUpdateViewer )
441 myTopoShape = theWire;
442 myDisplayMode = AIS_WireFrame;
445 updateShape( theToDisplay, theIsUpdateViewer );
448 void HYDROGUI_Shape::setFaces( const TopoDS_Compound& theWires,
449 const bool theToDisplay,
450 const bool theIsUpdateViewer )
452 TopExp_Explorer anExp( theWires, TopAbs_WIRE );
453 TopoDS_Compound aCompound;
454 BRep_Builder aBuilder;
455 aBuilder.MakeCompound( aCompound );
457 for ( ; anExp.More(); anExp.Next() ) {
458 TopoDS_Wire aWire = TopoDS::Wire( anExp.Current() );
459 if ( aWire.IsNull() ) {
463 BRepBuilderAPI_MakeFace aMakeFace( aWire, Standard_True );
465 if( aMakeFace.IsDone() ) {
466 aBuilder.Add( aCompound, aMakeFace.Face() );
470 myTopoShape = aCompound;
471 myDisplayMode = AIS_Shaded;
474 updateShape( theToDisplay, theIsUpdateViewer );
477 void HYDROGUI_Shape::setFace( const TopoDS_Wire& theWire,
478 const bool theToDisplay,
479 const bool theIsUpdateViewer )
481 BRepBuilderAPI_MakeFace aFaceBuilder( theWire, Standard_True );
482 aFaceBuilder.Build();
483 if( aFaceBuilder.IsDone() )
485 TopoDS_Face aFace = aFaceBuilder.Face();
486 setFace( aFace, theToDisplay, theIsUpdateViewer );
490 void HYDROGUI_Shape::setFace( const TopoDS_Face& theFace,
491 const bool theToDisplay,
492 const bool theIsUpdateViewer )
494 myTopoShape = theFace;
495 myDisplayMode = myTextureFileName.isEmpty() ? AIS_Shaded : AIS_Shaded+2;
496 //Note: AIS_Shaded+2 is the same as AIS_ExactHLR
497 //TODO: it would be more suitable to use TexturedShape mode from GEOM_AISShape
500 updateShape( theToDisplay, theIsUpdateViewer );
503 void HYDROGUI_Shape::setShape( const TopoDS_Shape& theShape,
504 const bool theToDisplay,
505 const bool theIsUpdateViewer )
507 myTopoShape = theShape;
508 myDisplayMode = AIS_Shaded;
511 updateShape( theToDisplay, theIsUpdateViewer );
514 void HYDROGUI_Shape::setFillingColor( const QColor& theColor,
515 const bool theToDisplay,
516 const bool theIsUpdateViewer )
518 myFillingColor = theColor;
519 updateShape( theToDisplay, theIsUpdateViewer );
522 QColor HYDROGUI_Shape::getFillingColor() const
524 return myFillingColor;
527 void HYDROGUI_Shape::setBorderColor( const QColor& theColor,
528 const bool theToDisplay,
529 const bool theIsUpdateViewer )
531 myBorderColor = theColor;
532 updateShape( theToDisplay, theIsUpdateViewer );
535 QColor HYDROGUI_Shape::getBorderColor() const
537 return myBorderColor;
540 void HYDROGUI_Shape::setHighlightColor( const QColor& theColor )
542 myHighlightColor = theColor;
545 QColor HYDROGUI_Shape::getHighlightColor() const
547 return myHighlightColor;
550 void HYDROGUI_Shape::setTextureFileName( const QString& theFileName,
551 const bool theToDisplay,
552 const bool theIsUpdateViewer )
554 myTextureFileName = theFileName;
555 updateShape( theToDisplay, theIsUpdateViewer );
558 QString HYDROGUI_Shape::getTextureFileName() const
560 return myTextureFileName;
563 void HYDROGUI_Shape::setZLayer( const int theZLayer )
565 if ( myZLayer == theZLayer )
568 myZLayer = theZLayer;
569 if ( !myShape.IsNull() && isVisible() && !myContext.IsNull() && myZLayer >= 0 )
570 myContext->SetZLayer( myShape, myZLayer );
573 void HYDROGUI_Shape::buildShape()
575 // Erase previously created shape
578 if ( myTopoShape.IsNull() ) {
583 QString aTextureFileName = getTextureFileName();
584 bool anIsTexture = !aTextureFileName.isEmpty();
588 myShape = new AIS_TexturedShape( myTopoShape );
592 myShape = new AIS_Shape( myTopoShape );
595 myShape->SetHLRAngleAndDeviation( 0.001 );
597 if ( !myObject.IsNull() )
598 myShape->SetOwner( myObject );
600 myShape->SetTransparency( 0 );
601 myShape->SetDisplayMode( (AIS_DisplayMode)myDisplayMode );
605 Handle(AIS_TexturedShape) aTexturedShape =
606 Handle(AIS_TexturedShape)::DownCast( myShape );
608 aTexturedShape->SetTextureFileName( HYDROGUI_Tool::ToAsciiString( aTextureFileName ) );
609 aTexturedShape->SetTextureMapOn();
610 // Just use the texture image as is
611 aTexturedShape->DisableTextureModulate();
612 aTexturedShape->SetTextureRepeat( false ); // don't repeat the texture image on the face
615 // Init default params for shape
616 const Handle(AIS_Drawer)& anAttributes = myShape->Attributes();
617 if ( !anAttributes.IsNull() )
619 Handle(Prs3d_IsoAspect) anIsoAspect = anAttributes->UIsoAspect();
620 if ( !anIsoAspect.IsNull() ) {
621 anIsoAspect->SetNumber( 0 );
622 anAttributes->SetUIsoAspect( anIsoAspect );
625 anIsoAspect = anAttributes->VIsoAspect();
626 if ( !anIsoAspect.IsNull() ) {
627 anIsoAspect->SetNumber( 0 );
628 anAttributes->SetVIsoAspect( anIsoAspect );
631 if ( myDisplayMode == AIS_Shaded )
633 Handle(Prs3d_ShadingAspect) aShadingAspect = anAttributes->ShadingAspect();
634 if ( !aShadingAspect.IsNull() )
636 Graphic3d_MaterialAspect aMatAspect( Graphic3d_NOM_PLASTIC );
637 //aMatAspect.SetAmbient( 1 );
638 //aMatAspect.SetDiffuse( 0 );
640 aShadingAspect->Aspect()->SetFrontMaterial( aMatAspect );
641 aShadingAspect->Aspect()->SetBackMaterial( aMatAspect );
644 else if ( myDisplayMode == AIS_WireFrame )
646 anAttributes->SetWireDraw( true );
651 void HYDROGUI_Shape::updateShape( const bool theToDisplay,
652 const bool theIsUpdateViewer )
654 if ( myShape.IsNull() )
657 const Handle(AIS_Drawer)& anAttributes = myShape->Attributes();
658 if ( !anAttributes.IsNull() )
660 if ( myDisplayMode == AIS_Shaded )
662 // Coloring face filling
663 Handle(Prs3d_ShadingAspect) aShadingAspect = anAttributes->ShadingAspect();
664 if ( !aShadingAspect.IsNull() )
666 Quantity_Color aFillingColor( getQuantityColorVal( myFillingColor.red() ),
667 getQuantityColorVal( myFillingColor.green() ),
668 getQuantityColorVal( myFillingColor.blue() ),
671 aShadingAspect->SetColor( aFillingColor );
672 aShadingAspect->SetTransparency( 1 - getQuantityColorVal( myFillingColor.alpha() ) );
675 else if ( myDisplayMode == AIS_WireFrame )
680 colorShapeBorder( getActiveColor() );
683 if ( !theToDisplay || !isVisible() || myContext.IsNull() )
686 displayShape( theIsUpdateViewer );
689 void HYDROGUI_Shape::displayShape( const bool theIsUpdateViewer )
691 myContext->Display( myShape, Standard_False );
694 myContext->SetZLayer( myShape, myZLayer );
696 myContext->UpdateCurrentViewer();
699 QColor HYDROGUI_Shape::getActiveColor() const
701 return isHighlighted() ? myHighlightColor : myBorderColor;
704 double HYDROGUI_Shape::getQuantityColorVal( const int theColorVal )
706 return theColorVal == 0 ? 0 : ( (double)theColorVal / 255 );
709 void HYDROGUI_Shape::colorShapeBorder( const QColor& theColor )
711 if ( myShape.IsNull() )
714 const Handle(AIS_Drawer)& anAttributes = myShape->Attributes();
715 if ( anAttributes.IsNull() )
718 Quantity_Color aBorderColor( getQuantityColorVal( theColor.red() ),
719 getQuantityColorVal( theColor.green() ),
720 getQuantityColorVal( theColor.blue() ),
722 if ( myDisplayMode == AIS_Shaded )
724 if ( theColor.alpha() == 0 )
726 anAttributes->SetFaceBoundaryDraw( false );
730 anAttributes->SetFaceBoundaryDraw( true );
732 Handle(Prs3d_LineAspect) aBoundaryAspect = anAttributes->FaceBoundaryAspect();
733 if ( !aBoundaryAspect.IsNull() )
735 aBoundaryAspect->SetColor( aBorderColor );
736 anAttributes->SetFaceBoundaryAspect( aBoundaryAspect );
740 else if ( myDisplayMode == AIS_WireFrame )
742 myShape->SetColor( aBorderColor );
746 QString HYDROGUI_Shape::generateTextureFileName( const Handle(HYDROData_Entity)& theImageObj )
749 if( !theImageObj.IsNull() )
751 QString aTempDir = HYDROGUI_Tool::GetTempDir( true );
753 int aStudyId = HYDROGUI_Tool::GetActiveStudyId();
754 QString aPrefix = QString( "image_%1" ).arg( aStudyId );
756 QString anEntry = HYDROGUI_DataObject::dataObjectEntry( theImageObj, false );
757 anEntry.replace( ':', '_' );
759 QString anExtension = "bmp";
761 aResult = QString( "%1/%2_%3.%4" ).arg( aTempDir, aPrefix, anEntry, anExtension );
766 void HYDROGUI_Shape::removeTextureFile() const
768 QFile aFile( getTextureFileName() );
773 QImage HYDROGUI_Shape::reduceTexture( const QImage& theImage, const int theSizeLimit )
775 double aSizeLimit = (double)theSizeLimit;
776 double aWidth = (double)theImage.width();
777 double aHeight = (double)theImage.height();
778 if( aWidth > aSizeLimit || aHeight > aSizeLimit )
780 if( aWidth > aHeight )
782 aHeight /= ( aWidth / aSizeLimit );
787 aWidth /= ( aHeight / aSizeLimit );
788 aHeight = aSizeLimit;
791 return theImage.scaled( aWidth, aHeight, Qt::KeepAspectRatio, Qt::SmoothTransformation );