1 // Copyright (C) 2014-2015 EDF-R&D
2 // This library is free software; you can redistribute it and/or
3 // modify it under the terms of the GNU Lesser General Public
4 // License as published by the Free Software Foundation; either
5 // version 2.1 of the License, or (at your option) any later version.
7 // This library is distributed in the hope that it will be useful,
8 // but WITHOUT ANY WARRANTY; without even the implied warranty of
9 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
10 // Lesser General Public License for more details.
12 // You should have received a copy of the GNU Lesser General Public
13 // License along with this library; if not, write to the Free Software
14 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
16 // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
19 #include "HYDROGUI_NameValidator.h"
20 #include "HYDROGUI_Tool.h"
21 #include "HYDROGUI_Module.h"
23 HYDROGUI_NameValidator::HYDROGUI_NameValidator( HYDROGUI_Module* theModule, QObject* parent )
24 : QValidator( parent ), myModule( theModule )
28 HYDROGUI_NameValidator::~HYDROGUI_NameValidator()
32 QValidator::State HYDROGUI_NameValidator::validate( QString & theName, int & thePos ) const
34 State aRes = Acceptable;
35 QString aName = theName.simplified();
37 if( !myEditedObject.IsNull() ) // To avoid problems when myEditedObject is not set yet
39 if ( aName.isEmpty() )
43 else if( myEditedObject->GetName() != theName )
45 // check that there are no other objects with the same name in the document
46 Handle(HYDROData_Entity) anObject = HYDROGUI_Tool::FindObjectByName( myModule, aName );
47 if ( !anObject.IsNull() )
57 void HYDROGUI_NameValidator::fixup( QString & theName ) const
59 theName = theName.simplified();
60 if ( theName.isEmpty() )
66 emit alreadyExists( theName );
69 if( !myEditedObject.IsNull() )
71 theName = myEditedObject->GetName();
75 void HYDROGUI_NameValidator::setEditedObject( const Handle(HYDROData_Entity) theObj )
77 myEditedObject = theObj;