2 // Class : Gestion des tutaux en T (like castles in scotland)
4 // Copyright (C) 2009-2013 CEA/DEN, EDF R&D
6 // This library is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU Lesser General Public
8 // License as published by the Free Software Foundation; either
9 // version 2.1 of the License.
11 // This library is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 // Lesser General Public License for more details.
16 // You should have received a copy of the GNU Lesser General Public
17 // License along with this library; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
22 #ifndef __BI_CYLINDER_H_
23 #define __BI_CYLINDER_H_
25 #include "HexElements.hxx"
30 class BiCylinder : public Elements
33 virtual int countHexa () { return nbr_hexas ; }
34 virtual int countQuad () { return nbr_quads ; }
35 virtual int countEdge () { return nbr_edges ; }
36 virtual int countVertex () { return nbr_vertex ; }
39 BiCylinder (Document* doc);
41 virtual ~BiCylinder () {}
43 Hexa* getHexaIJK (int part, int nx, int ny, int nz);
44 Quad* getQuadIJ (int part, int nx, int ny, int nz);
45 Quad* getQuadJK (int part, int nx, int ny, int nz);
46 Quad* getQuadIK (int part, int nx, int ny, int nz);
47 Edge* getEdgeI (int part, int nx, int ny, int nz);
48 Edge* getEdgeJ (int part, int nx, int ny, int nz);
49 Edge* getEdgeK (int part, int nx, int ny, int nz);
50 Vertex* getVertexIJK (int part, int nx, int ny, int nz);
52 // Tutaux en T (like castles in scotland)
53 int crossCylinders (Cylinder* cyl1, Cylinder* cyl2);
57 enum { NbrSlices=5, NbrVslices=NbrSlices+1, NbrCotes=4 };
59 void createLittleCyl ();
61 void adjustLittleSlice (int nx, int nzs);
63 Vertex* addVertex (double px, double py, double pz,
64 int cyl, int ni, int nj, int nk);
65 Edge* addEdge (Vertex* v1, Vertex* v2,
66 int cyl, int dir, int nx, int ny, int nz);
67 Quad* addQuad (Edge* e1, Edge* e2, Edge* e3, Edge* e4,
68 int cyl, int dir, int nx, int ny, int nz);
69 Hexa* addHexa (Quad* qa, Quad* qb, Quad* qc, Quad* qd, Quad* qe, Quad* qf,
70 int cyl, int nx, int ny, int nz);
72 Vertex* findVertex (double px, double py, double pz, int ni, int nj, int nk);
73 Edge* findEdge (Vertex* v1, Vertex* v2, int dir, int nx, int ny, int nz);
74 Quad* findQuad (Vertex* v1, Vertex* v2, int dir, int nx, int ny, int nz);
75 Quad* findQuad (Edge* e1, Edge* e2, int dir, int nx, int ny, int nz);
76 Hexa* findHexa (Quad* qa, Quad* qb, int nx, int ny, int nz);
78 Edge* findEdge (Vertex* v1, Vertex* v2);
79 Quad* findQuad (Edge* e1, Edge* e2);
81 void assoCylinder (int cyl, double* normal);
82 void assoCylinders (double* snormal, double* gnormal);
83 void assoSlice (int cyl, int nx, int nzs, double* norm);
84 void assoArc (int cyl, int nx, int ny, int nz, string& brep, double ray);
85 int assoIntersection (int nx, int nzlice, double* snorm, double* bnorm);
88 void addSlice (int cyl, int i, int k, double h, double r, bool find=false);
89 void fillSlice (int cyl, int nia, int nka, int nib, int nkb, int nic,
90 int nkc, int nid, int nkd, bool med=false);
93 double getAngle (int nj) { return (2*((nj)%4)+1)*M_PI/4; }
94 int getKey (int cyl, int ni, int nj, int nk)
95 { return 1000*(cyl+1) + 100*ni + 10*nj + nk; }
96 int getKey (int cyl, int dd, int ni, int nj, int nk)
97 { return 10000*(cyl+1) + 1000*dd + 100*ni + 10*nj + nk; }
99 Cylinder* cross_cyl1; // Petit
100 Cylinder* cross_cyl2; // gros
103 map <int,int> map_vertex, map_edge, map_quad, map_hexa;
104 map <int,int> :: iterator it_map;
106 int nbr_hexas1, nbr_quads1, nbr_edges1, nbr_vertex1;
107 double cross_rayext [V_TWO];
108 double cross_rayint [V_TWO];
109 double cross_hauteur [V_TWO];
111 bool at_right, at_left;