1 // Copyright (C) 2011-2023 CEA/DEN, EDF R&D, OPEN CASCADE
3 // This library is free software; you can redistribute it and/or
4 // modify it under the terms of the GNU Lesser General Public
5 // License as published by the Free Software Foundation; either
6 // version 2.1 of the License, or (at your option) any later version.
8 // This library is distributed in the hope that it will be useful,
9 // but WITHOUT ANY WARRANTY; without even the implied warranty of
10 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
11 // Lesser General Public License for more details.
13 // You should have received a copy of the GNU Lesser General Public
14 // License along with this library; if not, write to the Free Software
15 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
17 // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
19 // Author : Guillaume Boulant (EDF)
21 #ifndef _STANDARDAPP_MODULE_HXX_
22 #define _STANDARDAPP_MODULE_HXX_
24 #include <SUIT_ResourceMgr.h>
25 #include <SalomeApp_Module.h>
27 #include <SALOMEconfig.h>
28 #include CORBA_SERVER_HEADER(SALOME_Component)
32 #include "SalomeGuiHelpers.hxx"
34 #define UNSPECIFIED_INT -1
37 * This class is provided as the base class for the standard gui part
38 * of a SALOME module. To define a gui part, you just have to
39 * implement the virtual functions:
40 * - getEngine() to specify the engine component associated to this module
41 * - createModuleActions(...) to specify the action functions
42 * - createModuleWidgets(...) to specify special additionnal widgets
44 * The gui part of a SALOME module is an extension of the SALOME
45 * client Application for this module. Technically speaking, it
46 * consists in a plugin that provides a derived class of CAM_Module
47 * (provided by the GUI module).
49 * A standard gui is the standard design for most of SALOME module
50 * (object browser on the left, viewer on the rigth, python console on
51 * the bottom, and toolbox in the toolbar with standard definition of
52 * the tool function). This standard design suggests also to specify
53 * the engine associated to the module by implementing the virtual
54 * pure function getEngine(). The engine of a module is the SALOME
55 * component that is associated to the study component for this
56 * module, and generally which is responsible for the persistency
57 * functions or data management for the module.
59 * See a use case example in the test module Xsalome provided by the
60 * test package (tst/module/gui/Xsalome.hxx and
61 * tst/module/gui/factory.cxx in the XSALOME library).
63 class SALOMEGUIHELPERS_EXPORT StandardApp_Module: public SalomeApp_Module
69 // ================================================================
70 // This part defines the standard interface of the SalomeApp_Module
71 // ================================================================
74 void initialize( CAM_Application* );
75 QString engineIOR() const;
76 virtual void windows( QMap<int, int>& theMap ) const;
79 bool deactivateModule( SUIT_Study* );
80 bool activateModule( SUIT_Study* );
82 // ================================================================
83 // This part defines the specific interface of this class
84 // ================================================================
87 /* Creates an action with standard default values */
88 int createStandardAction(const QString& label,
90 const char* slotmember,
91 const QString& iconName=QString(),
92 const QString& tooltip=QString(),
93 const int identifier=ACTIONID_UNDEFINED);
95 void addActionInToolbar(int actionId);
96 void addActionInMenubar(int actionId, int menuId=UNSPECIFIED_INT);
97 void addActionInPopupMenu(int actionId,const QString& menus="",const QString& rule="client='ObjectBrowser'");
100 /* Implement this to create additionnal widget (e.g. docked widget) */
101 virtual void createModuleWidgets();
102 /* Implement this to define the actions for this gui */
103 virtual void createModuleActions();
105 /* Use this to create a root entry in the study for this module */
106 void createStudyComponent();
107 /* Implement this to say if study component entry should be created
108 at activation step */
109 virtual bool createStudyComponentAtActivation();
111 /* The engine is the SALOME component associated to the study */
112 virtual Engines::EngineComponent_ptr getEngine() const = 0;
113 // Note that the function getEngine() is virtual pure and must be
114 // implemented in the specific inherited classes. Note also that the
115 // const flag is required because getEngine is used by functions
116 // with const flags (see for ex: engineIOR()).
117 virtual QString studyIconName();
119 QIcon createIcon(const QString& iconName);
122 enum DockLayoutType {
123 DOCKLAYOUT_BOTTOM_HLARGE, // Bottom is Horizontal Large
124 DOCKLAYOUT_LEFT_VLARGE, // Left is Vertical Large
126 virtual void setDockLayout(DockLayoutType layoutType);
127 virtual void unsetDockLayout();
129 SUIT_ResourceMgr* _resourceMgr;
131 int _defaultToolbarId;
133 static int ACTIONID_DEFAULT_INIT_VALUE;
134 static int ACTIONID_UNDEFINED;
137 int _actionId_internalCount;
138 Qt::DockWidgetArea _areaAtBottomLeftCorner;
139 Qt::DockWidgetArea _areaAtBottomRightCorner;
141 // =========================================================
142 // This part defines slots for test purposes
143 // =========================================================