1 // Copyright (C) 2014-2019 CEA/DEN, EDF R&D
3 // This library is free software; you can redistribute it and/or
4 // modify it under the terms of the GNU Lesser General Public
5 // License as published by the Free Software Foundation; either
6 // version 2.1 of the License, or (at your option) any later version.
8 // This library is distributed in the hope that it will be useful,
9 // but WITHOUT ANY WARRANTY; without even the implied warranty of
10 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
11 // Lesser General Public License for more details.
13 // You should have received a copy of the GNU Lesser General Public
14 // License along with this library; if not, write to the Free Software
15 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
17 // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
20 #ifndef GeomAPI_DataMapOfShapeShape_H_
21 #define GeomAPI_DataMapOfShapeShape_H_
24 #include <GeomAPI_Interface.h>
26 #include <GeomAPI_Shape.h>
28 /**\class GeomAPI_DataMapOfShapeShape
30 * \brief DataMap of Shape - Shape defined by TopoDS_Shapes
32 class GeomAPI_DataMapOfShapeShape : public GeomAPI_Interface
37 GeomAPI_DataMapOfShapeShape();
47 /// Adds \a theKey to me with \a theItem. Returns True if the Key was not already in the map.
49 bool bind (const std::shared_ptr<GeomAPI_Shape> theKey,
50 const std::shared_ptr<GeomAPI_Shape> theItem);
53 GEOMAPI_EXPORT void merge(const GeomAPI_DataMapOfShapeShape& theDataMap);
56 GEOMAPI_EXPORT void merge(const std::shared_ptr<GeomAPI_DataMapOfShapeShape> theDataMap);
58 /// \return true if theKey is stored in the map.
60 bool isBound (const std::shared_ptr<GeomAPI_Shape> theKey);
62 /// \return the Item stored with the Key in the Map.
64 const std::shared_ptr<GeomAPI_Shape> find(const std::shared_ptr<GeomAPI_Shape> theKey);
66 /// \brief Removes the Key from the map.
67 /// \return true if the Key was in the Map.
69 bool unBind(const std::shared_ptr<GeomAPI_Shape> theKey);
73 ~GeomAPI_DataMapOfShapeShape();