1 <?xml version="1.0" encoding="utf-8"?>
3 <TS version="2.0" language="fr_FR">
7 <source>GHS3D_ADV_ARGS</source>
8 <translation>Avancé</translation>
11 <source>GHS3D_HYPOTHESIS</source>
12 <translation>MG-Tetra</translation>
15 <source>GHS3D_OPTIMIZATIOL_HYPOTHESIS</source>
16 <translation>MG-Tetra Optimisation</translation>
19 <source>GHS3D_OPTIMIZATIOL_LEVEL</source>
20 <translation>Niveau d'optimisation</translation>
23 <source>GHS3D_PERMISSION_DENIED</source>
24 <translation>Il n'est pas possible d'écrire dans le répertoire</translation>
27 <source>GHS3D_STD_ARGS</source>
28 <translation>Paramètres</translation>
31 <source>GHS3D_TITLE</source>
32 <translation>Construction de l'hypothèse </translation>
35 <source>GHS3D_TO_MESH_HOLES</source>
36 <translation>Mailler les trous</translation>
39 <source>GHS3D_TO_MAKE_DOMAIN_GROUPS</source>
40 <translation>Pour créer des groupes de domaines</translation>
43 <source>ADVANCED_MESHING_GROUP_TITLE</source>
44 <translation>Options de maillage avancées</translation>
47 <source>INIT_MEMORY_SIZE</source>
48 <translation>Taille initiale de la mémoire</translation>
51 <source>KEEP_WORKING_FILES</source>
52 <translation>Conserver tous les fichiers temporaires</translation>
55 <source>LEVEL_NONE</source>
56 <translation>Zéro</translation>
59 <source>LEVEL_LIGHT</source>
60 <translation>Léger</translation>
63 <source>LEVEL_MEDIUM</source>
64 <translation>Moyen (standard)</translation>
67 <source>GHS3D_PTHREAD_MODE</source>
68 <translation>Mode Pthread</translation>
71 <source>GHS3D_PARALLE_STRAT</source>
72 <translation>Statégie Parallèle(HPC)</translation>
75 <source>MODE_NONE</source>
76 <translation>Zéro</translation>
79 <source>MODE_AGGRESSIVE</source>
80 <translation>Agressif</translation>
83 <source>MODE_SAFE</source>
84 <translation>Sûr</translation>
87 <source>MODE_REPRODUCIBLE</source>
88 <translation>Reproductible</translation>
91 <source>MODE_REPRODUCIBLE_GIVEN_MAX_THREADS</source>
92 <translation>Reproductible étant donné le nombre max de threads</translation>
95 <source>GHS3D_ALGO_SELECTION</source>
96 <translation>Sélection d'algorithme</translation>
99 <source>GHS3D_ALGO_MGTETRA</source>
100 <translation>MG-Tetra</translation>
103 <source>GHS3D_ALGO_MGTETRAHPC</source>
104 <translation>MG-Tetra HPC</translation>
107 <source>GHS3D_THREADS_SIZE</source>
108 <translation>Nombre max de threads</translation>
111 <source>LEVEL_STANDARDPLUS</source>
112 <translation>Standard+</translation>
115 <source>LEVEL_STRONG</source>
116 <translation>Fort</translation>
119 <source>LOG_IN_FILE</source>
120 <translation>Imprimer le log dans un fichier</translation>
123 <source>LOG_GROUP_TITLE</source>
124 <translation>Logs et debug</translation>
127 <source>MAX_MEMORY_SIZE</source>
128 <translation>Taille maximale de la mémoire</translation>
131 <source>MEGABYTE</source>
132 <translation>Megabytes</translation>
135 <source>MEMORY_GROUP_TITLE</source>
136 <translation>Paramètres mémoire</translation>
139 <source>NO_INITIAL_CENTRAL_POINT</source>
140 <translation>Supprimer le point central initial</translation>
143 <source>RECOVERY_VERSION</source>
144 <translation>Utiliser la version de restauration des frontières</translation>
147 <source>FEM_CORRECTION</source>
148 <translation>Utiliser la correction FEM</translation>
151 <source>GHS3D_GRADATION</source>
152 <translation>Gradation volumique</translation>
155 <source>REMOVE_LOG_ON_SUCCESS</source>
156 <translation>Supprimer le log en cas de succès</translation>
159 <source>SELECT_DIR</source>
160 <translation>...</translation>
163 <source>TEXT_OPTION</source>
164 <translation>Option comme texte</translation>
167 <source>TO_ADD_NODES</source>
168 <translation>Créer de nouveaux nœuds</translation>
171 <source>VERBOSE_LEVEL</source>
172 <translation>Niveau de verbosité</translation>
175 <source>WORKING_DIR</source>
176 <translation>Répertoire de travail</translation>
179 <source>GHS3D_ENFORCED_VERTICES</source>
180 <translation>Points de passage</translation>
183 <source>GHS3D_ENFORCED_MESHES</source>
184 <translation>Maillages de contrainte</translation>
187 <source>GHS3D_ENF_NAME_COLUMN</source>
188 <translation>Nom</translation>
191 <source>GHS3D_ENF_VER_X_COLUMN</source>
192 <translation>X</translation>
195 <source>GHS3D_ENF_VER_Y_COLUMN</source>
196 <translation>Y</translation>
199 <source>GHS3D_ENF_VER_Z_COLUMN</source>
200 <translation>Z</translation>
203 <source>GHS3D_ENF_SIZE_COLUMN</source>
204 <translation>Taille</translation>
207 <source>GHS3D_ENF_ENTRY_COLUMN</source>
208 <translation>ID de point</translation>
211 <source>GHS3D_ENF_MESH_CONSTRAINT_COLUMN</source>
212 <translation>Contrainte</translation>
215 <source>GHS3D_ENF_VER_COMPOUND_COLUMN</source>
216 <translation>Compound</translation>
219 <source>GHS3D_ENF_GROUP_COLUMN</source>
220 <translation>Groupe</translation>
223 <source>GHS3D_ENF_SELECT_VERTEX</source>
224 <translation>Sélectionnez un/des point(s)</translation>
227 <source>GHS3D_ENF_SELECT_MESH</source>
228 <translation>Sélectionnez une/des maillage(s)</translation>
231 <source>GHS3D_ENF_VER_X_LABEL</source>
232 <translation>X:</translation>
235 <source>GHS3D_ENF_VER_Y_LABEL</source>
236 <translation>Y:</translation>
239 <source>GHS3D_ENF_VER_Z_LABEL</source>
240 <translation>Z:</translation>
243 <source>GHS3D_ENF_MESH_CONSTRAINT_LABEL</source>
244 <translation>Contrainte:</translation>
247 <source>GHS3D_ENF_MESH_CONSTRAINT_NODE</source>
248 <translation>Noeuds</translation>
251 <source>GHS3D_ENF_MESH_CONSTRAINT_EDGE</source>
252 <translation>Segments</translation>
255 <source>GHS3D_ENF_MESH_CONSTRAINT_FACE</source>
256 <translation>Faces</translation>
259 <source>GHS3D_ENF_SIZE_LABEL</source>
260 <translation>Taille:</translation>
263 <source>GHS3D_ENF_GROUP_LABEL</source>
264 <translation>Groupe:</translation>
267 <source>GHS3D_ENF_ADD</source>
268 <translation>Ajouter</translation>
271 <source>GHS3D_ENF_REMOVE</source>
272 <translation>Supprimer</translation>
275 <source>GHS3D_ENF_VER_INFO</source>
276 <translation><b>Attention</b>: Les points de passage ne sont pris en compte que pour des maillage sans géométrie associée.</translation>
279 <source>GHS3D_ENF_MESH_INFO</source>
280 <translation><b>Attention</b>: Les éléments de contraintes ne sont pris en compte que pour des maillage sans géométrie associée.</translation>
283 <source>MODE_SAFE</source>
284 <translation>Sûr</translation>
287 <source>MODE_AGGRESSIVE</source>
288 <translation>Aggressif</translation>
291 <source>MODE_NONE</source>
292 <translation>Aucun</translation>
295 <source>MODE_NO</source>
296 <translation>Non</translation>
299 <source>MODE_YES</source>
300 <translation>Oui</translation>
303 <source>MODE_ONLY</source>
304 <translation>Seulement</translation>
307 <source>GHS3D_OPTIMIZATION</source>
308 <translation>Optimisation</translation>
311 <source>GHS3D_SPLIT_OVERCONSTRAINED</source>
312 <translation>Découpe les éléments surcontraints</translation>
315 <source>GHS3D_PTHREADS_MODE</source>
316 <translation>Mode pthreads</translation>
319 <source>GHS3D_NB_THREADS</source>
320 <translation>Nombre max de threads</translation>
323 <source>GHS3D_SMOOTH_OFF_SLIVERS</source>
324 <translation>Redresser les éléments aplatis</translation>
327 <source>OPTION_TYPE_COLUMN</source>
328 <translation>Type</translation>
331 <source>OPTION_NAME_COLUMN</source>
332 <translation>Option</translation>
335 <source>OPTION_VALUE_COLUMN</source>
336 <translation>Valeur</translation>
339 <source>GHS3D_ADD_OPTION</source>
340 <translation>Ajouter l'option</translation>
343 <source>GHS3D_MAIN_PARAMS</source>
344 <translation>Paramètres principaux</translation>
347 <source>GHS3D_MIN_SIZE</source>
348 <translation>Taille minimale</translation>
351 <source>GHS3D_MAX_SIZE</source>
352 <translation>Taille maximale</translation>
355 <source>GHS3D_VOLUME_PROXIMITY</source>
356 <translation>Proximité</translation>
359 <source>GHS3D_USE_VOLUME_PROXIMITY</source>
360 <translation>Proximité volumique</translation>
363 <source>GHS3D_NB_LAYERS</source>
364 <translation>Nombre de couches</translation>
367 <source>GHS3D_OTHER_PARAMETERS</source>
368 <translation>Autres paramètres</translation>
371 <source>no_initial_central_point</source>
372 <translation>No central point</translation>
375 <source>force_max_size</source>
376 <translation>Force maximum edge size</translation>
379 <source>apply_gradation_on_skin_vertex_sizes</source>
380 <translation>Gradation on skin</translation>
383 <source>optimise_worst_elements</source>
384 <translation>Optimise worst elements</translation>
387 <source>force_output_quadratic_mesh</source>
388 <translation>Force quadratic mesh</translation>
391 <source>rectify_jacobian</source>
392 <translation>Rectify jacobian</translation>
395 <source>jacobian_rectification_respect_input_surface_mesh</source>
396 <translation>Respect surface mesh</translation>
399 <source>max_number_of_errors_printed</source>
400 <translation>Max number of errors</translation>
403 <source>max_number_of_threads</source>
404 <translation>Maximal number of threads</translation>
407 <source>target_quality</source>
408 <translation>Target quality</translation>
411 <source>sliver_angle</source>
412 <translation>Sliver angle</translation>
415 <source>pthreads_mode</source>
416 <translation>Mode of pthreads</translation>
419 <source>boundary_regeneration</source>
420 <translation>Boundary regeneration</translation>
423 <source>split_overconstrained_tetrahedra</source>
424 <translation>Remove overconstrained tetrahedra</translation>
428 <translation> </translation>