1 <?xml version="1.0" encoding="utf-8"?>
3 <TS version="2.0" language="en_US">
7 <source>GHS3D_ADV_ARGS</source>
8 <translation>Advanced</translation>
11 <source>GHS3D_HYPOTHESIS</source>
12 <translation>GHS3D</translation>
15 <source>GHS3D_OPTIMIZATIOL_LEVEL</source>
16 <translation>Optimization level</translation>
19 <source>GHS3D_PERMISSION_DENIED</source>
20 <translation>Working directory is not writable</translation>
23 <source>GHS3D_STD_ARGS</source>
24 <translation>Parameters</translation>
27 <source>GHS3D_TITLE</source>
28 <translation>Hypothesis Construction</translation>
31 <source>GHS3D_TO_MESH_HOLES</source>
32 <translation>To mesh holes</translation>
35 <source>INIT_MEMORY_SIZE</source>
36 <translation>Initial memory size</translation>
39 <source>KEEP_WORKING_FILES</source>
40 <translation>To keep working files</translation>
43 <source>LEVEL_NONE</source>
44 <translation>None</translation>
47 <source>LEVEL_LIGHT</source>
48 <translation>Light</translation>
51 <source>LEVEL_MEDIUM</source>
52 <translation>Medium (standard)</translation>
55 <source>LEVEL_STANDARDPLUS</source>
56 <translation>Standard+</translation>
59 <source>LEVEL_STRONG</source>
60 <translation>Strong</translation>
63 <source>MAX_MEMORY_SIZE</source>
64 <translation>Maximum memory size</translation>
67 <source>MEGABYTE</source>
68 <translation>Megabytes</translation>
71 <source>NO_INITIAL_CENTRAL_POINT</source>
72 <translation>To remove initial central point</translation>
75 <source>RECOVERY_VERSION</source>
76 <translation>To use boundary recovery version</translation>
79 <source>FEM_CORRECTION</source>
80 <translation>To use FEM correction</translation>
83 <source>SELECT_DIR</source>
84 <translation>...</translation>
87 <source>TEXT_OPTION</source>
88 <translation>Option as text</translation>
91 <source>TO_ADD_NODES</source>
92 <translation>To create new nodes</translation>
95 <source>VERBOSE_LEVEL</source>
96 <translation>Verbose level</translation>
99 <source>WORKING_DIR</source>
100 <translation>Working directory</translation>
103 <source>GHS3D_ENFORCED_VERTICES</source>
104 <translation>Enforced vertices</translation>
107 <source>GHS3D_ENF_VER_X_COLUMN</source>
108 <translation>X</translation>
111 <source>GHS3D_ENF_VER_Y_COLUMN</source>
112 <translation>Y</translation>
115 <source>GHS3D_ENF_VER_Z_COLUMN</source>
116 <translation>Z</translation>
119 <source>GHS3D_ENF_VER_SIZE_COLUMN</source>
120 <translation>Size</translation>
123 <source>GHS3D_ENF_VER_X_LABEL</source>
124 <translation>X:</translation>
127 <source>GHS3D_ENF_VER_Y_LABEL</source>
128 <translation>Y:</translation>
131 <source>GHS3D_ENF_VER_Z_LABEL</source>
132 <translation>Z:</translation>
135 <source>GHS3D_ENF_VER_SIZE_LABEL</source>
136 <translation>Size:</translation>
139 <source>GHS3D_ENF_VER_VERTEX</source>
140 <translation>Add enforced vertex</translation>
143 <source>GHS3D_ENF_VER_REMOVE</source>
144 <translation>Remove vertex</translation>