6 <source>GHS3D_ADV_ARGS</source>
7 <translation>Advanced</translation>
10 <source>GHS3D_HYPOTHESIS</source>
11 <translation>GHS3D</translation>
14 <source>GHS3D_OPTIMIZATIOL_LEVEL</source>
15 <translation>Optimization level</translation>
18 <source>GHS3D_PERMISSION_DENIED</source>
19 <translation>Working directory is not writable</translation>
22 <source>GHS3D_STD_ARGS</source>
23 <translation>Parameters</translation>
26 <source>GHS3D_TITLE</source>
27 <translation>Hypothesis Construction</translation>
30 <source>GHS3D_TO_MESH_HOLES</source>
31 <translation>To mesh holes</translation>
34 <source>INIT_MEMORY_SIZE</source>
35 <translation>Initial memory size</translation>
38 <source>KEEP_WORKING_FILES</source>
39 <translation>To keep working files</translation>
42 <source>LEVEL_LIGHT</source>
43 <translation>Light</translation>
46 <source>LEVEL_MEDIUM</source>
47 <translation>Medium (standard)</translation>
50 <source>LEVEL_NONE</source>
51 <translation>None</translation>
54 <source>LEVEL_STRONG</source>
55 <translation>Strong</translation>
58 <source>MAX_MEMORY_SIZE</source>
59 <translation>Maximum memory size</translation>
62 <source>MEGABYTE</source>
63 <translation>Megabytes</translation>
66 <source>RECOVERY_VERSION</source>
67 <translation>To use boundary recovery version</translation>
70 <source>SELECT_DIR</source>
71 <translation>...</translation>
74 <source>TEXT_OPTION</source>
75 <translation>Option as text</translation>
78 <source>TO_ADD_NODES</source>
79 <translation>To create new nodes</translation>
82 <source>VERBOSE_LEVEL</source>
83 <translation>Verbose level</translation>
86 <source>WORKING_DIR</source>
87 <translation>Working directory</translation>