1 // Copyright (C) 2007-2024 CEA, EDF, OPEN CASCADE
3 // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
4 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
6 // This library is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU Lesser General Public
8 // License as published by the Free Software Foundation; either
9 // version 2.1 of the License, or (at your option) any later version.
11 // This library is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 // Lesser General Public License for more details.
16 // You should have received a copy of the GNU Lesser General Public
17 // License along with this library; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
23 // Author : OPEN CASCADE
24 // File: GLViewer_Selector2d.h
25 // Created: November, 2004
27 #ifndef GLVIEWER_SELECTOR2D_H
28 #define GLVIEWER_SELECTOR2D_H
34 #include "GLViewer_Selector.h"
36 #include <Quantity_NameOfColor.hxx>
38 class GLViewer_Viewer2d;
39 class GLViewer_Context;
42 \class GLViewer_Selector2d
43 2D select manager for GLViewer
45 class GLVIEWER_API GLViewer_Selector2d : public GLViewer_Selector
50 GLViewer_Selector2d( GLViewer_Viewer2d*, GLViewer_Context* );
51 ~GLViewer_Selector2d();
54 //! Sets context from Viewer2d
55 void setContext( GLViewer_Context* glc ) { myGLContext = glc; }
56 GLViewer_Context* getContext() const { return myGLContext; }
59 virtual void setHilightColor( Quantity_NameOfColor );
60 virtual void setSelectColor( Quantity_NameOfColor );
62 virtual void detect( int, int );
63 virtual void undetectAll();
65 virtual void select( bool append = false );
66 virtual void select( const QRect&, bool append = false );
67 virtual void unselectAll();
68 virtual int numSelected() const;
70 virtual void checkSelection( int, bool, int );
73 GLViewer_Context* myGLContext;