1 // Copyright (C) 2007-2015 CEA/DEN, EDF R&D, OPEN CASCADE
3 // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
4 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
6 // This library is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU Lesser General Public
8 // License as published by the Free Software Foundation; either
9 // version 2.1 of the License, or (at your option) any later version.
11 // This library is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 // Lesser General Public License for more details.
16 // You should have received a copy of the GNU Lesser General Public
17 // License along with this library; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
23 // Author : OPEN CASCADE
24 // File: GLViewer_Selector.h
25 // Created: November, 2004
27 #ifndef GLVIEWER_SELECTOR_H
28 #define GLVIEWER_SELECTOR_H
31 #include "GLViewer_Defs.h"
38 #include <Quantity_NameOfColor.hxx>
40 class GLViewer_Viewer;
43 \Class GLViewer_Selector
44 Base class for object selection in SUIT-based application
46 class GLVIEWER_API GLViewer_Selector : public QObject
51 GLViewer_Selector( GLViewer_Viewer* );
55 //! Sets lock status (enable/disable interavtive)
57 void setMinRectSize( const QSize& minSize );
59 //! Highlights in point (x,y)
60 virtual void detect( int x, int y ) = 0;
61 virtual void undetectAll() = 0;
63 //! Selects highlight objects
64 virtual void select( bool append = false ) = 0;
66 virtual void select( const QRect&, bool append = false ) = 0;
67 virtual void unselectAll() = 0;
68 virtual int numSelected() const = 0;
70 virtual void setHilightColor( Quantity_NameOfColor ) = 0;
71 virtual void setSelectColor( Quantity_NameOfColor ) = 0;
72 //!Checks selection state and emits 'selSelectionDone' or 'selSelectionCancel'
73 /*!Should be called by after non-interactive selection. */
74 virtual void checkSelection( int, bool, int ) = 0;
76 /*! Sets/returns the key for appending selected objects ( SHIFT by default ) */
77 static int appendKey() { return apppendKey; }
78 static void setAppendKey( int k ) { apppendKey = k; }
81 void selSelectionCancel();
82 void selSelectionDone( bool append, SelectionChangeStatus status );
85 // void setStatus( SelectionChangeStatus theStatus ){ myStatus = theStatus; }
86 // SelectionChangeStatus status( return myStatus; }
88 GLViewer_Viewer* myViewer;
93 // SelectionChangeStatus myStatus;
94 static int apppendKey;