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1 //  Copyright (C) 2007-2010  CEA/DEN, EDF R&D, OPEN CASCADE
2 //
3 //  Copyright (C) 2003-2007  OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
4 //  CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
5 //
6 //  This library is free software; you can redistribute it and/or
7 //  modify it under the terms of the GNU Lesser General Public
8 //  License as published by the Free Software Foundation; either
9 //  version 2.1 of the License.
10 //
11 //  This library is distributed in the hope that it will be useful,
12 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
13 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14 //  Lesser General Public License for more details.
15 //
16 //  You should have received a copy of the GNU Lesser General Public
17 //  License along with this library; if not, write to the Free Software
18 //  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
19 //
20 //  See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
21 //
22
23 //  File   : GEOMImpl_Block6Explorer.hxx
24 //  Module : GEOMImpl
25 //
26 #ifndef GEOMImpl_Block6Explorer_HeaderFile
27 #define GEOMImpl_Block6Explorer_HeaderFile
28
29 #include <TopoDS_Shape.hxx>
30 #include <TopoDS_Wire.hxx>
31 #include <TopTools_Array1OfShape.hxx>
32 #include <TopTools_IndexedDataMapOfShapeListOfShape.hxx>
33 #include <gp_Trsf.hxx>
34
35   //  Class GEOMImpl_Block6Explorer gives easy and fast access to a certain sub-elements of hexahedral solid
36   //  Each face   can be accessed by its global ID [1-6]
37   //  Each edge   can be accessed by its global ID [1-12] or by its local NB [1-4] inside certain face
38   //  Each vertex can be accessed by its global ID [1-8] or  by its local NB [1-4] inside certain face
39   //  Numeration of the sub-shapes is defined in constructors, see they comments
40   //
41   //                  face 2       face 4          |           4 face     2 face                   |
42   //                       |           /           |            \         |                        |
43   //                      \|/        |/_           |            _\|      \|/                       |
44   //                       '         '             |              '       '                        |
45   //                    8_______7__7               |               7__7_______8                    |
46   //                   /|         /|               |               |\         |\                   |
47   //                  8 12       6 11              |              11 6       12 8                  |
48   //                 /  |       /  |               |               |  \       |  \                 |
49   //               5/______5__6/   |               |               |   \6__5______\5               |
50   //  face 5 --->  |    |     |    |  <--- 6 face  |  face 6 --->  |    |     |    |  <--- 5 face  |
51   //               |    |__3__|____|               |               |____|__3__|    |               |
52   //               |   /4     |   /3               |               3\   |     4\   |               |
53   //               |  /       |  /                 |                 \  |       \  |               |
54   //               9 4       10 2                  |                  2 10       4 9               |
55   //               |/__1______|/                   |                   \|______1__\|               |
56   //               1          2                    |                    2          1               |
57   //            _.        .                        |                        .       ._             |
58   //            /|       /|\                       |                       /|\      |\             |
59   //           /          |                        |                        |         \            |
60   //          3 face      1 face                   |                   face 1     face 3           |
61   //                                               |                                               |
62   //  Picture 1 (right orientation)                |  Picture 2 (left orientation)                 |
63   //                                                                                               |
64   //  For the moment, the orientation of numbering is not controlled
65
66   // Faces: 1 - bottom, 2 - top, 3 - front, 4 - back, 5 - left (right), 6 - right (left)
67
68   //
69   //                             4_______3__3         2 ______2__3
70   //                            /          /          |          |
71   //                           4          2           1          3
72   //                          /          /            |          |
73   //                        1/______1__2/             |          |
74   //                                                  |          |
75   //                                                  | __4______|
76   //                           face 2       face 4    1          4
77   //                                |           /
78   //                               \|/        |/_
79   //                                '         '
80   //        3                    8_______7__7                    3
81   //       /|                   /|         /|                   /|
82   //      3 2                  8 12       6 11                 3 2
83   //     /  |                 /  |       /  |                 /  |
84   //   4/   |               5/______5__6/   |               4/   |
85   //   |    |  face 5 --->  |    |     |    |  <--- 6 face  |    |
86   //   |    |               |    |__3__|____|               |    |
87   //   |   /2               |   /4     |   /3               |   /2
88   //   |  /                 |  /       |  /                 |  /
89   //   4 1                  9 4       10 2                  4 1
90   //   |/                   |/__1______|/                   |/
91   //   1                    1          2                    1
92   //                     _.        .
93   //                     /|       /|\
94   //                    /          |
95   //   2 ______2__3    3 face      1 face
96   //   |          |
97   //   |          |               __3_______
98   //   |          |             /4         /3
99   //   |          |            /          /
100   //   1          3           4          2
101   //   | __4______|          /__1______ /
102   //   1          4         1          2
103   //
104   //  Picture 3 (On periferal pictures the local
105   //  numeration of edges and vertices is shown)
106
107 class GEOMImpl_Block6Explorer
108 {
109  public:
110   // ---------- PUBLIC METHODS ----------
111
112   GEOMImpl_Block6Explorer ();
113   // Constructor.
114
115   // Initialization by existing solid,
116   // sub-elements regulate numeration
117
118   void InitByBlock (const TopoDS_Shape& theBlock);
119   // Init by hexahedral solid. First face, edge and vertex is defined randomly
120
121   void InitByBlockAndFace (const TopoDS_Shape& theBlock,
122                            const TopoDS_Shape& theFace);
123   // Constructor from hexahedral solid, making theFace the first face.
124   // First edge and vertex is defined randomly from theFace entities
125
126   void InitByBlockAndEdges (const TopoDS_Shape& theBlock,
127                             const TopoDS_Shape& theEdge1,
128                             const TopoDS_Shape& theEdge2);
129   // Init by hexahedral solid, making theEdge1 the first, theEdge2 the fird.
130   // First vertex is defined randomly from theEdge1 vertices
131   // (Picture 1 and Picture 2 shows two possible cases)
132
133   void InitByBlockAndVertices (const TopoDS_Shape& theBlock,
134                                const TopoDS_Shape& theVertex1,
135                                const TopoDS_Shape& theVertex2,
136                                const TopoDS_Shape& theVertex3);
137   // Init by hexahedral solid, making theVertex1 the first,
138   // theVertex2 the second and theVertex3 the fird vertices.
139
140   // Initialization by parts of solid to be built
141
142   void InitByTwoFaces (const TopoDS_Shape& theFace1,
143                        const TopoDS_Shape& theFace2);
144   // Init by two faces. TheFace1 will be the first,
145   // theFace2 will be the second.
146   // First edge and vertex is defined randomly from theFace1 entities.
147
148   // Access to vertices
149   TopoDS_Shape GetVertex (const Standard_Integer theVertexID); // [1-8]
150
151   Standard_Integer GetVertexID (const TopoDS_Shape& theVertex);
152
153   Standard_Integer GetVertexID (const Standard_Integer theFaceID, // [1-6]
154                                 const Standard_Integer theVertexNB); // [1-4]
155
156   Standard_Integer GetVertexOnEdgeID (const Standard_Integer theEdgeID, // [1-12]
157                                       const Standard_Integer theVertexNB); // [1-2]
158
159   // Access to edges
160   TopoDS_Shape GetEdge (const Standard_Integer theEdgeID, // [1-12]
161                         const Standard_Boolean doMake = Standard_False);
162
163   Standard_Integer GetEdgeID (const TopoDS_Shape& theEdge);
164
165   Standard_Integer GetEdgeID (const Standard_Integer theFaceID, // [1-6]
166                               const Standard_Integer theEdgeNB); // [1-4]
167
168   Standard_Integer FindEdgeID (const Standard_Integer theVertex1ID,
169                                const Standard_Integer theVertex2ID);
170
171   Standard_Integer FindCommonEdgeID (const Standard_Integer theFace1ID,
172                                      const Standard_Integer theFace2ID);
173
174   // Access to faces
175   TopoDS_Shape GetFace (const Standard_Integer theFaceID, // [1-6]
176                         const Standard_Boolean doMake = Standard_False);
177
178   Standard_Integer GetFaceID (const TopoDS_Shape& theFace);
179
180   Standard_Integer FindFaceID (const Standard_Integer theEdge1ID,
181                                const Standard_Integer theEdge2ID);
182
183   Standard_Integer GetOppositeFaceID (const Standard_Integer theFaceID);
184
185   // Check Block
186   Standard_Boolean IsSimilarFaces (const Standard_Integer theFace1ID,
187                                    const Standard_Integer theFace2ID,
188                                    const gp_Trsf          theTransformation);
189   // returns true, if theFace1, transformed
190   // by theTransformation, coincides with theFace2
191  public:
192   // ---------- STATIC PUBLIC METHODS ----------
193   static void MapShapesAndAncestors (const TopoDS_Shape& S,
194                                      const TopAbs_ShapeEnum TS,
195                                      const TopAbs_ShapeEnum TA,
196                                      TopTools_IndexedDataMapOfShapeListOfShape& M);
197
198   static Standard_Boolean IsSimilarEdges (const TopoDS_Shape& E1, 
199                                           const TopoDS_Shape& E2);
200
201   static Standard_Integer FindEdge (TopoDS_Shape&       theResult,
202                                     const TopoDS_Shape& V1,
203                                     const TopoDS_Shape& V2,
204                                     const TopTools_IndexedDataMapOfShapeListOfShape& MVE,
205                                     const Standard_Boolean findAll = Standard_False);
206   // returns number of found edges
207
208   static Standard_Integer FindFace (TopoDS_Shape&       theResult,
209                                     const TopoDS_Shape& V1,
210                                     const TopoDS_Shape& V2,
211                                     const TopoDS_Shape& V3,
212                                     const TopoDS_Shape& V4,
213                                     const TopTools_IndexedDataMapOfShapeListOfShape& MVF,
214                                     const Standard_Boolean findAll = Standard_False);
215   // returns number of found faces
216
217   static void MakeFace (const TopoDS_Wire&     theWire,
218                         const Standard_Boolean isPlanarWanted,
219                         TopoDS_Shape&          theResult);
220
221  private:
222   // ---------- PRIVATE FIELDS ----------
223
224   TopTools_Array1OfShape myFaces;
225   TopTools_Array1OfShape myEdges;
226   TopTools_Array1OfShape myVertices;
227 };
228
229 #endif