1 // Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
3 // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
4 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
6 // This library is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU Lesser General Public
8 // License as published by the Free Software Foundation; either
9 // version 2.1 of the License, or (at your option) any later version.
11 // This library is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 // Lesser General Public License for more details.
16 // You should have received a copy of the GNU Lesser General Public
17 // License along with this library; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
23 // File: GEOMAlgo_WireSolid.cxx
24 // Created: Wed Jan 12 10:19:31 2005
25 // Author: Peter KURNEV
28 #include <GEOMAlgo_WireSolid.hxx>
30 #include <Standard_Failure.hxx>
32 #include <TopAbs_ShapeEnum.hxx>
34 #include <TopTools_ListIteratorOfListOfShape.hxx>
36 #include <BOPDS_DS.hxx>
37 #include <BOPDS_IndexRange.hxx>
38 #include <BOPDS_ListOfPaveBlock.hxx>
39 #include <BOPDS_PaveBlock.hxx>
40 #include <TopoDS_Solid.hxx>
41 #include <IntTools_Context.hxx>
42 #include <BRepClass3d_SolidClassifier.hxx>
43 #include <BRep_Tool.hxx>
44 #include <BOPTools_AlgoTools.hxx>
46 //=======================================================================
47 //function : GEOMAlgo_WireSolid
49 //=======================================================================
50 GEOMAlgo_WireSolid::GEOMAlgo_WireSolid()
55 //=======================================================================
58 //=======================================================================
59 GEOMAlgo_WireSolid::~GEOMAlgo_WireSolid()
62 //=======================================================================
65 //=======================================================================
66 void GEOMAlgo_WireSolid::Perform()
71 if (myDSFiller==NULL) {
75 if(myDSFiller->HasErrors()) {
80 Standard_Integer aNbArgs;
82 const BOPDS_DS& aDS=myDSFiller->DS();
83 const TopTools_ListOfShape& aLS=aDS.Arguments();
93 catch (Standard_Failure) {
97 //=======================================================================
98 // function: BuildResult
100 //=======================================================================
101 void GEOMAlgo_WireSolid::BuildResult()
103 Standard_Boolean bHasPaveBlocks;
104 Standard_Integer i, iRank, aNbPB, iBeg, iEnd, aNbArgs, nE;// nSp
106 TopAbs_ShapeEnum aType;
115 const BOPDS_DS& aDS=myDSFiller->DS();
116 BOPDS_DS* pDS=(BOPDS_DS*)&aDS;
118 const TopTools_ListOfShape& aLS=pDS->Arguments();
119 aNbArgs=aLS.Extent();
126 const TopoDS_Shape& aObj=aLS.First();
127 if (aObj.ShapeType()==TopAbs_WIRE) {
130 const TopoDS_Shape& aTool=aLS.Last();
131 if (aTool.ShapeType()==TopAbs_WIRE) {
142 const TopoDS_Solid& aSolid=(iRank==0) ? *((TopoDS_Solid*)&aTool) :
143 *((TopoDS_Solid*)&aObj);
145 Handle(IntTools_Context) aCtx=myDSFiller->Context();
146 //BRepClass3d_SolidClassifier& aSC=aCtx->SolidClassifier(aSolid);
148 const BOPDS_IndexRange& aRange=pDS->Range(iRank);
149 aRange.Indices(iBeg, iEnd);
151 for (i=iBeg; i<=iEnd; ++i) {
152 const TopoDS_Shape& aS=pDS->Shape(i);
153 aType=aS.ShapeType();
154 if (aType!=TopAbs_EDGE) {
158 aE=*((TopoDS_Edge*)&pDS->Shape(i));
159 if (BRep_Tool::Degenerated(aE)) {
163 bHasPaveBlocks=pDS->HasPaveBlocks(i);
164 if (!bHasPaveBlocks) {
168 aState=TopAbs_UNKNOWN;
170 const BOPDS_ListOfPaveBlock& aLPB=pDS->PaveBlocks(i);
173 aState=BOPTools_AlgoTools::ComputeStateByOnePoint(aE, aSolid, aTol, aCtx);
176 const Handle(BOPDS_PaveBlock)& aPB=aLPB.First();
177 if (pDS->IsCommonBlock(aPB)) {
182 aE=*((TopoDS_Edge*)&pDS->Shape(nE));
183 aState=BOPTools_AlgoTools::ComputeStateByOnePoint(aE, aSolid, aTol, aCtx);
186 if (aState==TopAbs_ON) {
189 else if (aState==TopAbs_OUT) {
192 else if (aState==TopAbs_IN) {