1 // GEOM GEOMGUI : GUI for Geometry component
3 // Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
4 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
6 // This library is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU Lesser General Public
8 // License as published by the Free Software Foundation; either
9 // version 2.1 of the License.
11 // This library is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 // Lesser General Public License for more details.
16 // You should have received a copy of the GNU Lesser General Public
17 // License along with this library; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
24 // File : DisplayGUI.h
25 // Author : Damien COQUERET
35 # if defined DISPLAYGUI_EXPORTS
36 # define GEOM_DISPLAYGUI_EXPORT __declspec( dllexport )
38 # define GEOM_DISPLAYGUI_EXPORT __declspec( dllimport )
41 # define GEOM_DISPLAYGUI_EXPORT
44 //=================================================================================
45 // class : GEOMBase_Display
47 //=================================================================================
48 //class QAD_ViewFrame;
49 class SUIT_ViewWindow;
50 class GEOM_DISPLAYGUI_EXPORT DisplayGUI : public GEOMGUI
53 DisplayGUI( GeometryGUI* parent );
56 // Dispatch menu command
57 bool OnGUIEvent(int theCommandID, SUIT_Desktop* parent);
59 // Display all GEOM objects
61 // Erase all GEOM objects
63 // Display selected GEOM objects
65 // Display selected GEOM objects and erase other
67 // Erase selected GEOM objects
70 // DISPLAY MODE methods : 0 - wireframe, 1 - shading
71 // Set display mode for the viewer (current viewer if <viewWindow> - 0 )
72 void SetDisplayMode( const int mode, SUIT_ViewWindow* viewWindow = 0 );
73 // Get display mode of the viewer (current viewer if <viewWindow> - 0 )
74 int GetDisplayMode( SUIT_ViewWindow* viewWindow = 0 );
75 // Invert display mode ( shadin <-> wireframe ) for the viewer
76 // (current viewer if <viewWindow> = 0 )
77 void InvertDisplayMode( SUIT_ViewWindow* viewWindow = 0 );
79 // Set display mode for selected objects in the viewer given
80 // (current viewer if <viewWindow> = 0 )
81 void ChangeDisplayMode( const int mode, SUIT_ViewWindow* viewWindo = 0 );