1 // Copyright (C) 2007-2011 CEA/DEN, EDF R&D, OPEN CASCADE
3 // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
4 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
6 // This library is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU Lesser General Public
8 // License as published by the Free Software Foundation; either
9 // version 2.1 of the License.
11 // This library is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 // Lesser General Public License for more details.
16 // You should have received a copy of the GNU Lesser General Public
17 // License along with this library; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
23 // GEOM GEOMGUI : GUI for Geometry component
24 // File : DisplayGUI.h
25 // Author : Damien COQUERET, Open CASCADE S.A.S.
32 //=================================================================================
35 //=================================================================================
37 class SUIT_ViewWindow;
39 class DisplayGUI : public GEOMGUI
42 DisplayGUI( GeometryGUI* );
45 // Dispatch menu command
46 bool OnGUIEvent( int, SUIT_Desktop* );
48 // Display all GEOM objects
50 // Erase all GEOM objects
52 // Display selected GEOM objects
54 // Display selected GEOM objects and erase other
56 // Erase selected GEOM objects
59 // DISPLAY MODE methods : 0 - wireframe, 1 - shading
60 // Set display mode for the viewer (current viewer if <viewWindow> - 0 )
61 void SetDisplayMode( const int, SUIT_ViewWindow* = 0 );
62 // Get display mode of the viewer (current viewer if <viewWindow> - 0 )
63 int GetDisplayMode( SUIT_ViewWindow* = 0 );
64 // Invert display mode ( shadin <-> wireframe ) for the viewer
65 // (current viewer if <viewWindow> = 0 )
66 void InvertDisplayMode( SUIT_ViewWindow* = 0 );
68 // VECTOR MODE methods
69 // Set vectror mode for the viewer
70 void SetVectorMode( const bool, SUIT_ViewWindow* = 0 );
71 // Get vector mode of the viewer
72 int GetVectorMode( SUIT_ViewWindow* = 0 );
73 // Invert vector mode ( shadin <-> wireframe ) for the viewer
75 // Set display mode for selected objects in the viewer given
76 // (current viewer if <viewWindow> = 0 )
77 void ChangeDisplayMode( const int, SUIT_ViewWindow* = 0 );
80 #endif // DISPLAYGUI_H