1 // Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
3 // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
4 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
6 // This library is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU Lesser General Public
8 // License as published by the Free Software Foundation; either
9 // version 2.1 of the License, or (at your option) any later version.
11 // This library is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 // Lesser General Public License for more details.
16 // You should have received a copy of the GNU Lesser General Public
17 // License along with this library; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
23 // GEOM GEOMGUI : GUI for Geometry component
24 // File : BuildGUI_CompoundDlg.h
25 // Author : Lucien PIGNOLONI, Open CASCADE S.A.S.
27 #ifndef BUILDGUI_COMPOUNDDLG_H
28 #define BUILDGUI_COMPOUNDDLG_H
30 #include "GEOMBase_Skeleton.h"
31 #include "GEOM_GenericObjPtr.h"
35 //=================================================================================
36 // class : BuildGUI_CompoundDlg
38 //=================================================================================
39 class BuildGUI_CompoundDlg : public GEOMBase_Skeleton
44 BuildGUI_CompoundDlg( GeometryGUI*, QWidget* = 0 );
45 ~BuildGUI_CompoundDlg();
48 // redefined from GEOMBase_Helper
49 virtual GEOM::GEOM_IOperations_ptr createOperation();
50 virtual bool isValid( QString& );
51 virtual bool execute( ObjectList& );
52 virtual void restoreSubShapes( SALOMEDS::Study_ptr, SALOMEDS::SObject_ptr );
53 virtual QList<GEOM::GeomObjPtr> getSourceObjects();
57 void enterEvent( QEvent* );
60 QList<GEOM::GeomObjPtr> myShapes;
62 DlgRef_1Sel* GroupShapes;
67 void ActivateThisDialog();
68 void SelectionIntoArgument();
69 void SetEditCurrentArgument();
72 #endif // BUILDGUI_COMPOUNDDLG_H