1 // GEOM GEOMGUI : GUI for Geometry component
3 // Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
4 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
6 // This library is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU Lesser General Public
8 // License as published by the Free Software Foundation; either
9 // version 2.1 of the License.
11 // This library is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 // Lesser General Public License for more details.
16 // You should have received a copy of the GNU Lesser General Public
17 // License along with this library; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
22 // File : BlocksGUI_PropagateDlg.h
23 // Author : Vladimir KLYACHIN, Open CASCADE S.A.S. (vladimir.klyachin@opencascade.com)
26 #ifndef BLOCKSGUI_PROPAGATEDLG_H
27 #define BLOCKSGUI_PROPAGATEDLG_H
29 #include <GEOMBase_Skeleton.h>
33 //=================================================================================
34 // class : BlocksGUI_PropagateDlg
36 //=================================================================================
37 class BlocksGUI_PropagateDlg : public GEOMBase_Skeleton
42 BlocksGUI_PropagateDlg( GeometryGUI*, QWidget* = 0 );
43 ~BlocksGUI_PropagateDlg();
46 // redefined from GEOMBase_Helper
47 virtual GEOM::GEOM_IOperations_ptr createOperation();
48 virtual bool isValid( QString& );
49 virtual bool execute( ObjectList& );
50 virtual GEOM::GEOM_Object_ptr getFather( GEOM::GEOM_Object_ptr );
56 void ActivateThisDialog();
58 void LineEditReturnPressed();
59 void SelectionIntoArgument();
60 void SetEditCurrentArgument();
64 void enterEvent( QEvent* );
65 void closeEvent( QCloseEvent* );
66 void activateSelection();
69 GEOM::GEOM_Object_var myObject;
73 #endif // BLOCKSGUI_PROPAGATEDLG_H