3 \page clipping_page Clipping
5 \n Using this menu you can create cross-section views (clipping planes)
8 To start, click on the \em New button.
10 Now you must specify what mode of creating plane you want to choose:
15 \image html Clipping_Absolute.png
17 - <b>Base point</b> - allows to define the coordinates of the base
18 point for the clipping plane.
20 - <b>Reset</b> - returns the base point to coordinate origin.
22 - <b>Direction</b> - allows to define the orientation of the
25 - <b>Invert</b> - allows to select which part of the object will be
26 removed and which will remain after clipping.
30 \image html Clipping_Relative.png
32 - \b Orientation ( ||X-Y, ||X-Z or ||Y-Z).
33 - \b Distance between the opposite extremities of the boundary box of
34 selected objects, if it is set to 0.5 the boundary box is split in two halves.
35 - \b Rotation (in angle degrees) <b>around X</b> (Y to Z) and <b>around
36 Y</b> (X to Z) (depending on the chosen Orientation)
38 The parameters of cross-section:
40 List of <b>meshes, sub-meshes and groups</b> to which the cross-section will be applied.
42 <b>Select all</b> button allows to select and deselect all available
45 If the <b>Show preview</b> button is on, you can see the clipping plane
46 in the <b>3D Viewer</b>.
48 \image html before_clipping.png "The plane and the cut object"
50 Also there the possibility to interact directly with the clipping plane in 3D
51 view with mouse. User can change the parameters of clipping plane by dialog data
54 \image html before_clipping_preview.png "The preview plane and the cut object"
56 If the <b>Auto Apply</b> button is on, you can preview the
57 cross-section in the <b>3D Viewer</b>.
59 Also, it is possible to specify the type of clipping: using dataset,
60 i.e. it only changes the visibility of separate mesh cells or alternative
61 clipping - an OpenGL native one, which clips overall presentation.
62 For choosing use <b>OpenGL clipping</b> checkbox.
64 \image html dataset_clipping.png "The cross-section using dataset"
67 \image html opengl_clipping.png "The OpenGL cross-section"
69 To get a new object from \b Clipping, click \b Apply.