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82 addTocInfo("MESH module\nViewing meshes\nVTK 3D Viewer");
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111 <h1>VTK 3D Viewer</h1>
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113 <p class="whs1"><span style="font-weight: bold;"><B>VTK
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114 3D viewer</B></span> is the default viewer for Mesh Module, allowing to visualize
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115 meshes. It is also used in Post-Pro module for all 3D presentations except
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116 for Gauss Points.</p>
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118 <p class="whs1"> </p>
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120 <p class="whs1">The functionalities of
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121 VTK viewer are available via its Viewer Toolbar. Buttons marked with small
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122 downward triangles have extended functionality which can be accessed by
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123 locking on them with left mouse button. </p>
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125 <p class="whs1"> </p>
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127 <p class="whs2"><img src="../pics/image157.gif" x-maintain-ratio="TRUE" width="301px" height="26px" border="0" class="img_whs3"></p>
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129 <ul type="disc" class="whs4">
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131 <li class=kadov-p><p class="whs1"><img src="../pics/image77.gif" x-maintain-ratio="TRUE" width="26px" height="25px" border="0" class="img_whs5"> <span style="font-weight: bold;"><B>Dump View</B></span> - exports
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132 an object from the viewer in bmp, png, jpg or jpeg image format. </p></li>
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134 <li class=kadov-p><p class="whs1"><img src="../pics/image78.gif" x-maintain-ratio="TRUE" width="27px" height="25px" border="0" class="img_whs6"> <span style="font-weight: bold;"><B>Show/Hide Trihedron</B></span>
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135 - shows or hides coordinate axes. </p></li>
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137 <li class=kadov-p><p class="whs1"><img src="../pics/image96.gif" x-maintain-ratio="TRUE" width="24px" height="23px" border="0" class="img_whs7"> <span style="font-weight: bold;"><B>Fit
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138 all - </B></span>allows to select a point to be the center of a scene representing
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139 all displayed objects in the visible area.<span style="font-weight: bold;">
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140 <B></B></span></p></li>
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142 <li class=kadov-p><p class="whs1"> <img src="../pics/image97.gif" x-maintain-ratio="TRUE" width="24px" height="24px" border="0" class="img_whs8"> <span style="font-weight: bold;"><B>Fit area</B></span> - resizes
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143 the view to place in the visible area only the contents of a frame drawn
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144 with pressed left mouse button.</p></li>
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146 <li class=kadov-p><p class="whs1"><img src="../pics/image98.gif" x-maintain-ratio="TRUE" width="25px" height="24px" border="0" class="img_whs9"> <span style="font-weight: bold;"><B>Zoom</B></span> - allows
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147 to zoom in and out. </p></li>
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149 <li class=kadov-p><p class="whs1"><img src="../pics/image99.gif" x-maintain-ratio="TRUE" width="23px" height="23px" border="0" class="img_whs10"> <span style="font-weight: bold;"><B>Panning</B></span> - if the
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150 represented objects are greater that the visible area and you don't wish
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151 to use <span style="font-weight: bold;"><B>Fit all</B></span> functionality,
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152 click on this button and you'll be able to drag the scene to see its remote
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155 <li class=kadov-p><p class="whs1"><img src="../pics/image100.gif" x-maintain-ratio="TRUE" width="24px" height="24px" border="0" class="img_whs8"> <span style="font-weight: bold;"><B>Global panning</B></span> -
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156 represents all displayed objects in the visible area. </p></li>
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158 <li class=kadov-p><p class="whs1"><img src="../pics/view_rotation_point.png" x-maintain-ratio="TRUE" width="20px" height="20px" border="0" class="img_whs11"> <span style="font-weight: bold;"><B>Change rotation point</B></span>
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159 - allows to to choose the point around which the rotation is performed</p></li>
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162 <p class="whs12"><img src="../pics/set_rotation_point_dialog1.png" x-maintain-ratio="TRUE" width="410px" height="255px" border="0" class="img_whs13"></p>
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164 <p class="whs12"> </p>
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166 <p class="whs12">By default the rotation point is located
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167 in the Center of the bounding box of an object. </p>
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169 <p class="whs12"> </p>
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171 <p class="whs12"><img src="../pics/set_rotation_point_dialog2.png" x-maintain-ratio="TRUE" width="410px" height="255px" border="0" class="img_whs13"></p>
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173 <p class="whs12"> </p>
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175 <p class="whs12">Unchecking <span style="font-weight: bold;"><B>Use
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176 Bounding Box Center</B></span> box allows you to define the coordinates of
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177 the rotation point manually. </p>
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179 <p class="whs12"> </p>
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181 <p class="whs12"><span style="font-weight: bold;"><B>Set to
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182 Origin</B></span> button restores the default rotation point coordinates.</p>
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184 <p class="whs12"><span style="font-weight: bold;"><B>Select
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185 Point from View</B></span> button allows to select the rotation point in the
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188 <ul type="disc" class="whs4">
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190 <li class=kadov-p><p class="whs1"><img src="../pics/image89.gif" x-maintain-ratio="TRUE" width="26px" height="26px" border="0" class="img_whs14"> <span style="font-weight: bold;"><B>Rotation</B></span> - allows
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191 to rotate the selected object using the mouse. </p></li>
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193 <li class=kadov-p><p class="whs1"><img src="../pics/image102.gif" x-maintain-ratio="TRUE" width="78px" height="147px" border="0" class="img_whs15"> These buttons orientate the scene strictly about coordinate
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196 <li class=kadov-p><p class="whs1"><img src="../pics/image91.gif" x-maintain-ratio="TRUE" width="26px" height="26px" border="0" class="img_whs14"> <span style="font-weight: bold;"><B>Reset</B></span> - restores
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197 the default position (isometric) of objects in the scene.</p></li>
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199 <li class=kadov-p><p class="whs1"><img src="../pics/image108.gif" x-maintain-ratio="TRUE" width="28px" height="25px" border="0" class="img_whs16"> <span style="font-weight: bold;"><B>Scaling</B></span> - represents
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200 objects deformed (stretched or stuffed) along the axes of coordinates</p></li>
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202 <li class=kadov-p><p class="whs1"> <span
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203 style="font-weight: bold;
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205 margin-bottom: 0pt;"><B><img src="../pics/image109.gif" x-maintain-ratio="TRUE" width="27px" height="27px" border="0" class="img_whs17">Graduated axes - </B></span><span style="margin-top: 0pt;
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206 margin-bottom: 0pt;
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207 font-weight: normal;">allows
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208 to define parameters of axes and graduate them.</span></p></li>
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211 <p class="whs1"> </p>
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213 <p class="whs18"><img src="../pics/graduatedaxes1.png" x-maintain-ratio="TRUE" width="350px" height="453px" border="0" class="img_whs19"></p>
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215 <ul type="disc" class="whs4">
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217 <li class=kadov-p><p class="whs20">Axis name </p></li>
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219 <li class=kadov-p><p class="whs21">Is visible - <span
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220 style="font-weight: normal;">if checked the axis name is displayed in
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221 the viewer.</span></p></li>
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223 <li class=kadov-p><p class="whs21">Name<span style="font-weight: normal;">
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224 - allows to redefine the name of the axis.</span></p></li>
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226 <li class=kadov-p><p class="whs21">Font<span style="font-weight: normal;">
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227 - allows to define color and properties of the font of axis name. </span></p></li>
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229 <li class=kadov-p><p class="whs22">Labels<span style="font-weight: normal;">
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232 <li class=kadov-p><p class="whs21">Is visible - <span
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233 style="font-weight: normal;">if checked the labels are displayed in the
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234 viewer.</span></p></li>
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236 <li class=kadov-p><p class="whs21">Number<span style="font-weight: normal;">
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237 - allows to define the number of labels.</span></p></li>
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239 <li class=kadov-p><p class="whs21">Offset<span style="font-weight: normal;">
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240 - allows to define the distance between labels.</span></p></li>
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242 <li class=kadov-p><p class="whs21">Font<span style="font-weight: normal;">
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243 - allows to define color and properties of the font of labels names.</span></p></li>
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245 <li class=kadov-p><p class="whs23">Tick marks </p></li>
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247 <li class=kadov-p><p class="whs21">Is visible - <span
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248 style="font-weight: normal;">if checked the tick marks are displayed in
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249 the viewer.</span></p></li>
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251 <li class=kadov-p><p class="whs21">Length<span style="font-weight: normal;">
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252 - allows to define the length of tick marks</span></p></li>
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254 <li class=kadov-p><p class="whs23">Is visible <span style="font-weight: normal;">if
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255 checked the axis is displayed in the viewer.</span></p></li>
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