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96 <h1>2D Meshing Hypotheses</h1>
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100 <li style="/*begin!kadov{{*/ color: #000000; /*}}end!kadov*/ "
101 class=kadov-p><p class="whs2"><a href="max._element_area_hypothesis.htm#max_element_area"><span
102 style="font-weight: bold;"><B>Max Element Area</B></span></a></p></li>
104 <li style="/*begin!kadov{{*/ color: #000000; /*}}end!kadov*/ "
105 class=kadov-p><p class="whs2"><a href="max._element_area_hypothesis.htm#length_from_edges"><span
106 style="font-weight: bold;"><B>Length from Edges</B></span></a></p></li>
108 <li style="/*begin!kadov{{*/ color: #000000; /*}}end!kadov*/ "
109 class=kadov-p><p class="whs2"><a href="max._element_area_hypothesis.htm#quadrangle preference" style="font-weight: bold;">Quadrangle
110 Preference</a></p></li>
113 <h3><a name=max_element_area>Max Element Area </a></h3>
115 <p><span style="font-weight: bold;"><B>Max Element Area </B></span>hypothesis
116 is applied for meshing of 2D faces composing your geometrical object.
117 Definition of this hypothesis consists of setting the <span style="font-weight: bold;"><B>maximum
118 area </B></span>of meshing elements (depending on the chosen meshing algorithm
119 it can be <span style="font-weight: bold;"><B>triangles</B></span> or <span style="font-weight: bold;"><B>quadrangles</B></span>),
120 which will compose the mesh of these 2D faces. </p>
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126 <p class="whs5"> </p>
128 <p class="whs6"><span style="font-weight: bold;"><B>See Also</B></span>
129 a sample TUI Script of a <a href="../defining_hypotheses_tui.htm#bookmark4">Maximum
130 Element Area hypothesis</a> operation. </p>
134 <p class="whs3"><img src="../pics/max_el_area.png" x-maintain-ratio="TRUE" width="455px" height="385px" border="0" class="img_whs7"></p>
136 <p class="whs3"> </p>
138 <p class="whs3"> </p>
140 <h3><a name=length_from_edges>Length from Edges</a></h3>
142 <p><span style="font-weight: bold;"><B>Length from edges</B></span> hypothesis
143 builds 2D mesh segments having a length calculated as an average edge
144 length for a given wire. </p>
148 <p class="whs6"><span style="font-weight: bold;"><B>See Also</B></span>
149 a sample TUI Script of a <a href="../defining_hypotheses_tui.htm#bookmark6">Length
150 from Edges hypothesis</a> operation. </p>
154 <h3><a name="quadrangle preference">Quadrangle Preference</a></h3>
156 <p>This algorithm can be used only together with Quadrangle (Mapping) algorithm.
157 It allows to build quadrangular meshes even if the number of nodes at
158 the opposite edges of a meshed face is not equal, otherwise this mesh
159 will contain some triangular elements.</p>
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