1 // Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE
3 // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
4 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
6 // This library is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU Lesser General Public
8 // License as published by the Free Software Foundation; either
9 // version 2.1 of the License.
11 // This library is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 // Lesser General Public License for more details.
16 // You should have received a copy of the GNU Lesser General Public
17 // License along with this library; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
22 #ifndef SMESH_FACEORIENTATIONFILTER_H
23 #define SMESH_FACEORIENTATIONFILTER_H
25 #include "SMESH_Object.h"
27 #include <vtkPolyDataAlgorithm.h>
31 class vtkGlyphSource2D;
34 class SMESHOBJECT_EXPORT SMESH_FaceOrientationFilter : public vtkPolyDataAlgorithm
37 vtkTypeRevisionMacro( SMESH_FaceOrientationFilter, vtkPolyDataAlgorithm );
39 /*!Create a new SMESH_FaceOrientationFilter.*/
40 static SMESH_FaceOrientationFilter *New();
43 SMESH_FaceOrientationFilter();
44 virtual ~SMESH_FaceOrientationFilter();
46 virtual int RequestData(vtkInformation *, vtkInformationVector **,
47 vtkInformationVector *); //generate output data
49 virtual int FillInputPortInformation(int port, vtkInformation *info);
51 vtkPolyData* CreateArrowPolyData();
54 SMESH_FaceOrientationFilter( const SMESH_FaceOrientationFilter& ); //!< Not implemented.
55 void operator=( const SMESH_FaceOrientationFilter& ); //!< Not implemented.
59 vtkFloatingPointType myOrientationScale;
60 vtkPolyData* myArrowPolyData;
61 vtkPolyData* myFacePolyData;
62 vtkCellCenters* myFaceCenters;
63 vtkMaskPoints* myFaceMaskPoints;
64 vtkGlyphSource2D* myGlyphSource;
65 vtkGlyph3D* myBaseGlyph;