uv[0] = triangulation->UVNodes()(n1).XY();
uv[1] = triangulation->UVNodes()(n2).XY();
uv[2] = triangulation->UVNodes()(n3).XY();
-#elif
+#else
p[0] = triangulation->Node(n1).Transformed(loc).XYZ();
p[1] = triangulation->Node(n2).Transformed(loc).XYZ();
p[2] = triangulation->Node(n3).Transformed(loc).XYZ();