using namespace std;
-// Define error message and _MYDEBUG_ if needed
-#ifdef _DEBUG_
+// Define error message
#define BAD_MESH_ERR \
error(SMESH_Comment("Can't detect block-wise structure of the input 2D mesh.\n" \
__FILE__ ":" )<<__LINE__)
-//#define _MYDEBUG_
-#else
-#define BAD_MESH_ERR \
- error(SMESH_Comment("Can't detect block-wise structure of the input 2D mesh"))
-#endif
-
// Debug output
-#ifdef _MYDEBUG_
#define _DUMP_(msg) cout << msg << endl
-#else
-#define _DUMP_(msg)
-#endif
-
namespace
{
{
B_BOTTOM=0, B_RIGHT, B_TOP, B_LEFT, B_FRONT, B_BACK, NB_BLOCK_SIDES
};
-#ifdef _MYDEBUG_
+
const char* SBoxSides[] = //!< names of block sides -- needed for DEBUG only
{
"BOTTOM", "RIGHT", "TOP", "LEFT", "FRONT", "BACK", "UNDEFINED"
};
-#endif
+
enum EQuadEdge //!< edges of quadrangle side
{
Q_BOTTOM = 0, Q_RIGHT, Q_TOP, Q_LEFT, NB_QUAD_SIDES