%include "typemaps.i"
%include "std_vector.i"
+%include "std_pair.i"
namespace std {
+
%template(VectorInt) vector<int>;
+ %template() std::pair<int,int>;
+ %template(PairVector) std::vector<std::pair<int,int> >;
};
void CreateAndDisplayActor( const char* Mesh_Entry );
void EraseActor( const char* Mesh_Entry, const bool allViewers = false );
+ void UpdateActor( const char* Mesh_Entry );
+
+ void setSelectionMode( SelectionMode selectionMode);
+ std::vector<int> getSelected( const char* Mesh_Entry );
+ std::vector<std::pair<int,int> > getSelectedEdgeOfCell( const char* Mesh_Entry );
actorAspect GetActorAspect(const char* Mesh_Entry, int viewId = 0 );
void SetActorAspect( const actorAspect& actorPres, const char* Mesh_Entry, int viewId = 0 );
SelectionMode getSelectionMode();
void select( const char *id, std::vector<int> ids, bool append = false );
void select( const char *id, int id1, bool append = false );
+ void select( const char *id, std::vector<std::pair<int,int> >, bool apend = false );
};