theFace = -1
return self.editor.Reorient2D( the2DObject, theDirection, theFace, thePoint )
+ def Reorient2DByNeighbours(self, objectFaces, referenceFaces=[]):
+ """
+ Reorient faces contained in a list of *objectFaces*
+ equally to faces contained in a list of *referenceFaces*.
+
+ Parameters:
+ objectFaces: list of :class:`mesh, sub-mesh, group, filter <SMESH.SMESH_IDSource>` holding faces to reorient.
+ referenceFaces: list of :class:`sub-mesh, group, filter <SMESH.SMESH_IDSource>` holding reference faces. It can be empty, then any face in *objectFaces* is used as the reference.
+
+ Returns:
+ number of reoriented faces.
+ """
+ if not isinstance( objectFaces, list ):
+ objectFaces = [ objectFaces ]
+ for i,obj2D in enumerate( objectFaces ):
+ if isinstance( obj2D, Mesh ):
+ objectFaces[i] = obj2D.GetMesh()
+ if not isinstance( referenceFaces, list ):
+ referenceFaces = [ referenceFaces ]
+
+ return self.editor.Reorient2DByNeighbours( objectFaces, referenceFaces )
+
+
def Reorient2DBy3D(self, the2DObject, the3DObject, theOutsideNormal=True ):
"""
Reorient faces according to adjacent volumes.