virtual ~SMESHGUI_MeshTab();
void setAvailableHyps( const int, const QStringList& );
- void setExistingHyps( const int, const QStringList& );
+ void setExistingHyps( const int, const QStringList&, bool=false);
void addHyp( const int, const QString& );
void renameHyp( const int, const int, const QString& );
void setCurrentHyp( const int, const int );