--- /dev/null
+// Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+//
+
+// File : SMESHGUI_FindElemByPointDlg.cxx
+// Author : Edward AGAPOV, Open CASCADE S.A.S.
+//
+
+// SMESH includes
+#include "SMESHGUI_FindElemByPointDlg.h"
+
+#include "SMESHGUI.h"
+#include "SMESHGUI_MeshUtils.h"
+#include "SMESHGUI_VTKUtils.h"
+#include "SMESHGUI_SpinBox.h"
+#include "SMESHGUI_MeshEditPreview.h"
+
+#include "SMESH_Actor.h"
+#include "SMESH_ActorUtils.h"
+#include "SMESH_TypeFilter.hxx"
+#include "SMESH_LogicalFilter.hxx"
+
+// SALOME GUI includes
+#include <LightApp_SelectionMgr.h>
+#include <QtxComboBox.h>
+#include <SALOME_ListIO.hxx>
+#include <SUIT_Desktop.h>
+#include <SUIT_MessageBox.h>
+#include <SUIT_OverrideCursor.h>
+#include <SUIT_ResourceMgr.h>
+#include <SVTK_ViewModel.h>
+#include <SVTK_ViewWindow.h>
+#include <SalomeApp_Tools.h>
+#include <SalomeApp_TypeFilter.h>
+
+// Qt includes
+#include <QAbstractButton>
+#include <QGridLayout>
+#include <QGroupBox>
+#include <QHBoxLayout>
+#include <QLabel>
+#include <QLineEdit>
+#include <QListWidget>
+#include <QPushButton>
+#include <QVBoxLayout>
+
+// VTK includes
+#include <vtkProperty.h>
+
+// IDL includes
+#include <SALOMEconfig.h>
+#include CORBA_SERVER_HEADER(SMESH_MeshEditor)
+
+#define SPACING 6
+#define MARGIN 11
+
+//=======================================================================
+/*!
+ * \brief Dialog to find elements by a point coordinates
+ */
+//=======================================================================
+
+SMESHGUI_FindElemByPointDlg::SMESHGUI_FindElemByPointDlg()
+ : SMESHGUI_Dialog( 0, false, true, OK | Help )
+{
+ setWindowTitle(tr("CAPTION"));
+
+ QVBoxLayout* aDlgLay = new QVBoxLayout (mainFrame());
+ aDlgLay->setMargin(0);
+ aDlgLay->setSpacing(SPACING);
+
+ QWidget* aMainFrame = createMainFrame (mainFrame());
+
+ aDlgLay->addWidget(aMainFrame);
+ aDlgLay->setStretchFactor(aMainFrame, 1);
+}
+
+//================================================================================
+/*!
+ * \brief Set types of elements available for search
+ */
+//================================================================================
+
+void SMESHGUI_FindElemByPointDlg::setTypes(SMESH::array_of_ElementType_var & types)
+{
+ myElemTypeCombo->blockSignals(true);
+ myElemTypeCombo->clear();
+ int nbTypes = 0, hasNodes = 0;
+ for ( int i = 0; i < types->length(); ++i )
+ {
+ switch ( types[i] ) {
+ case SMESH::NODE:
+ myElemTypeCombo->addItem( tr( "MEN_NODE" ));
+ myElemTypeCombo->setId( nbTypes++, int( SMESH::NODE ));
+ hasNodes = 1;
+ break;
+ case SMESH::EDGE:
+ myElemTypeCombo->addItem( tr( "MEN_EDGE" ));
+ myElemTypeCombo->setId( nbTypes++, int( SMESH::EDGE ));
+ break;
+ case SMESH::FACE:
+ myElemTypeCombo->addItem( tr( "MEN_FACE" ));
+ myElemTypeCombo->setId( nbTypes++, int( SMESH::FACE ));
+ break;
+ case SMESH::VOLUME:
+ myElemTypeCombo->addItem( tr( "MEN_VOLUME_3D" ));
+ myElemTypeCombo->setId( nbTypes++, int( SMESH::VOLUME ));
+ break;
+ case SMESH::ELEM0D:
+ myElemTypeCombo->addItem( tr( "MEN_ELEM0D" ));
+ myElemTypeCombo->setId( nbTypes++, int( SMESH::ELEM0D ));
+ break;
+ case SMESH::BALL:
+ myElemTypeCombo->addItem( tr( "MEN_BALL" ));
+ myElemTypeCombo->setId( nbTypes++, int( SMESH::BALL ));
+ break;
+ default:;
+ }
+ }
+ if ( nbTypes - hasNodes > 1 )
+ {
+ myElemTypeCombo->addItem( tr( "MEN_ALL" ));
+ myElemTypeCombo->setId( nbTypes++, int( SMESH::ALL ));
+ }
+ if ( !hasNodes && nbTypes > 0 )
+ {
+ myElemTypeCombo->addItem( tr( "MEN_NODE" ));
+ myElemTypeCombo->setId( nbTypes++, int( SMESH::NODE ));
+ }
+ myElemTypeCombo->blockSignals(false);
+}
+
+//=======================================================================
+// function : createMainFrame()
+// purpose : Create frame containing dialog's input fields
+//=======================================================================
+QWidget* SMESHGUI_FindElemByPointDlg::createMainFrame (QWidget* theParent)
+{
+ QWidget* aFrame = new QWidget(theParent);
+
+ //mesh name
+
+ QGroupBox* aMeshGrp = new QGroupBox(tr("MESH_GROUP"), aFrame);
+ QHBoxLayout* aMeshGrpLayout = new QHBoxLayout(aMeshGrp);
+ aMeshGrpLayout->setMargin(MARGIN);
+ aMeshGrpLayout->setSpacing(SPACING);
+
+ myMeshName = new QLineEdit(aMeshGrp);
+ aMeshGrpLayout->addWidget(myMeshName);
+
+ // coordinates
+
+ QGroupBox* aCoordGrp = new QGroupBox(tr("SMESH_COORDINATES"), aFrame);
+ QHBoxLayout* aCoordGrpLayout = new QHBoxLayout(aCoordGrp);
+ aCoordGrpLayout->setMargin(MARGIN);
+ aCoordGrpLayout->setSpacing(SPACING);
+
+ QLabel* aXLabel = new QLabel(tr("SMESH_X"), aCoordGrp);
+ myX = new SMESHGUI_SpinBox(aCoordGrp);
+
+ QLabel* aYLabel = new QLabel(tr("SMESH_Y"), aCoordGrp);
+ myY = new SMESHGUI_SpinBox(aCoordGrp);
+
+ QLabel* aZLabel = new QLabel(tr("SMESH_Z"), aCoordGrp);
+ myZ = new SMESHGUI_SpinBox(aCoordGrp);
+
+ myX->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
+ myY->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
+ myZ->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
+ myX->SetValue(0);
+ myY->SetValue(0);
+ myZ->SetValue(0);
+
+ aCoordGrpLayout->addWidget(aXLabel);
+ aCoordGrpLayout->addWidget(myX);
+ aCoordGrpLayout->addWidget(aYLabel);
+ aCoordGrpLayout->addWidget(myY);
+ aCoordGrpLayout->addWidget(aZLabel);
+ aCoordGrpLayout->addWidget(myZ);
+
+ // Elements
+
+ QGroupBox* elementGrp = new QGroupBox(tr("Elements"), aFrame);
+ QGridLayout* elementGrpLayout = new QGridLayout(elementGrp);
+ elementGrpLayout->setSpacing(SPACING);
+ elementGrpLayout->setMargin(MARGIN);
+
+
+ myFindBtn = new QPushButton(elementGrp);
+ myFindBtn->setText(tr("Find"));
+ //myFindBtn->setCheckable(false);
+
+ myElemTypeCombo = new QtxComboBox(elementGrp);
+
+ myFoundList = new QListWidget(elementGrp);
+
+ elementGrpLayout->addWidget( myFindBtn, 0, 0 );
+ elementGrpLayout->addWidget( myElemTypeCombo, 0, 1 );
+ elementGrpLayout->addWidget( myFoundList, 1, 0, 2, 2 );
+
+
+ QVBoxLayout* aLay = new QVBoxLayout(aFrame);
+ aLay->setMargin( 0 );
+ aLay->setSpacing( SPACING );
+ aLay->addWidget(aMeshGrp);
+ aLay->addWidget(aCoordGrp);
+ aLay->addWidget(elementGrp);
+
+ // OK instead of "Apply and Close"
+ if ( QAbstractButton* but = button(OK) )
+ but->setText( tr("SMESH_BUT_OK"));
+
+ return aFrame;
+}
+
+//================================================================================
+/*!
+ * \brief Constructor
+*/
+//================================================================================
+
+SMESHGUI_FindElemByPointOp::SMESHGUI_FindElemByPointOp()
+ :SMESHGUI_SelectionOp()
+{
+ mySimulation = 0;
+ myDlg = new SMESHGUI_FindElemByPointDlg;
+ myHelpFileName = "find_element_by_point_page.html";
+
+ QList<SUIT_SelectionFilter*> filters;
+ filters.append( new SMESH_TypeFilter( MESH ) );
+ filters.append( new SMESH_TypeFilter( GROUP ) );
+ myFilter = new SMESH_LogicalFilter( filters, SMESH_LogicalFilter::LO_OR );
+
+ myPreview = new SMESH::MeshPreviewStruct();
+
+ myPreview->nodesXYZ.length(1);
+ myPreview->nodesXYZ[0].x = myDlg->myX->GetValue();
+ myPreview->nodesXYZ[0].y = myDlg->myY->GetValue();
+ myPreview->nodesXYZ[0].z = myDlg->myZ->GetValue();
+
+ myPreview->elementTypes.length(1);
+ myPreview->elementTypes[0].SMDS_ElementType = SMESH::NODE;
+ myPreview->elementTypes[0].isPoly = false;
+ myPreview->elementTypes[0].nbNodesInElement = 1;
+
+ myPreview->elementConnectivities.length(1);
+ myPreview->elementConnectivities[0] = 0;
+
+ // connect signals and slots
+ connect(myDlg->myFindBtn, SIGNAL(clicked()), this, SLOT(onFind()));
+ connect(myDlg->myX, SIGNAL(valueChanged(double)), this, SLOT(redisplayPreview()));
+ connect(myDlg->myY, SIGNAL(valueChanged(double)), this, SLOT(redisplayPreview()));
+ connect(myDlg->myZ, SIGNAL(valueChanged(double)), this, SLOT(redisplayPreview()));
+ connect(myDlg->myFoundList, SIGNAL(itemSelectionChanged()), this, SLOT(onElemSelected()));
+ connect(myDlg->myElemTypeCombo,SIGNAL(currentIndexChanged(int)),this, SLOT(onElemTypeChange(int)));
+ connect(myDlg, SIGNAL(rejectedDlg()), this, SLOT(onRejectedDlg()));
+}
+
+//=======================================================================
+// function : startOperation()
+// purpose : Init dialog fields, connect signals and slots, show dialog
+//=======================================================================
+void SMESHGUI_FindElemByPointOp::startOperation()
+{
+ // init simulation with a current View
+ if ( mySimulation ) delete mySimulation;
+ mySimulation = new SMESHGUI_MeshEditPreview(SMESH::GetViewWindow( getSMESHGUI() ));
+ vtkProperty* aProp = vtkProperty::New();
+ aProp->SetRepresentationToWireframe();
+ aProp->SetColor(250, 0, 250);
+ aProp->SetPointSize(5);
+ aProp->SetLineWidth( SMESH::GetFloat("SMESH:element_width",1) + 1);
+ mySimulation->GetActor()->SetProperty(aProp);
+ aProp->Delete();
+
+ SMESHGUI_SelectionOp::startOperation();
+ myDlg->show();
+ redisplayPreview();
+
+ onSelectionDone(); // init myMeshOrPart
+}
+
+//================================================================================
+/*!
+ * \brief Stops operation
+ */
+//================================================================================
+
+void SMESHGUI_FindElemByPointOp::stopOperation()
+{
+ if ( mySimulation )
+ {
+ mySimulation->SetVisibility(false);
+ delete mySimulation;
+ mySimulation = 0;
+ }
+ selectionMgr()->removeFilter( myFilter );
+ SMESHGUI_SelectionOp::stopOperation();
+}
+
+//================================================================================
+/*!
+ * \brief hilight found selected elements
+ */
+//================================================================================
+
+void SMESHGUI_FindElemByPointOp::onElemSelected()
+{
+ if ( !myMeshIO.IsNull() )
+ {
+ Selection_Mode selMode =
+ myDlg->myElemTypeCombo->currentId() == int(SMESH::NODE) ? NodeSelection : CellSelection;
+ if ( selectionMode() != selMode )
+ setSelectionMode( selMode );
+
+ QList<QListWidgetItem *> ids = myDlg->myFoundList->selectedItems();
+ QList<QListWidgetItem*>::iterator id = ids.begin();
+ TColStd_MapOfInteger idMap;
+ for ( ; id != ids.end(); ++id )
+ idMap.Add( (*id)->text().toInt() );
+
+ addOrRemoveIndex( myMeshIO, idMap, false );
+
+ SALOME_ListIO aList;
+ aList.Append(myMeshIO);
+ selectionMgr()->setSelectedObjects(aList,false);
+ }
+}
+
+//================================================================================
+/*!
+ * \brief Set selection mode according to element type
+ */
+//================================================================================
+
+void SMESHGUI_FindElemByPointOp::onElemTypeChange(int index)
+{
+ Selection_Mode newMode = (index == 1) ? NodeSelection : CellSelection;
+ if ( selectionMode() != newMode )
+ {
+ selectionMgr()->clearFilters();
+ setSelectionMode( newMode );
+ }
+ myDlg->myFoundList->clear();
+}
+
+//================================================================================
+/*!
+ * \brief Method needed for internal cuisine
+ */
+//================================================================================
+
+void SMESHGUI_FindElemByPointDlg::reject()
+{
+ emit rejectedDlg();
+ QtxDialog::reject();
+}
+
+//================================================================================
+/*!
+ * \brief Method needed for internal cuisine
+ */
+//================================================================================
+
+void SMESHGUI_FindElemByPointOp::onRejectedDlg()
+{
+ myMeshIO.Nullify();
+}
+
+//================================================================================
+/*!
+ * \brief perform it's intention action: find elements
+ */
+//================================================================================
+
+void SMESHGUI_FindElemByPointOp::onFind()
+{
+ if ( myMeshOrPart->_is_nil() )
+ return;
+
+ try {
+ SUIT_OverrideCursor wc;
+
+ SMESH::SMESH_Mesh_var aMesh = myMeshOrPart->GetMesh();
+ if ( aMesh->_is_nil() )
+ return;
+ SMESH::SMESH_MeshEditor_var aMeshEditor = aMesh->GetMeshEditor();
+ if (aMeshEditor->_is_nil())
+ return;
+
+ SMESH::long_array_var foundIds;
+ if ( aMesh->_is_equivalent( myMeshOrPart ) )
+ foundIds =
+ aMeshEditor->FindElementsByPoint( myDlg->myX->GetValue(),
+ myDlg->myY->GetValue(),
+ myDlg->myZ->GetValue(),
+ SMESH::ElementType( myDlg->myElemTypeCombo->currentId()));
+ else
+ foundIds =
+ aMeshEditor->FindAmongElementsByPoint( myMeshOrPart,
+ myDlg->myX->GetValue(),
+ myDlg->myY->GetValue(),
+ myDlg->myZ->GetValue(),
+ SMESH::ElementType( myDlg->myElemTypeCombo->currentId()));
+ myDlg->myFoundList->clear();
+ for ( int i = 0; i < foundIds->length(); ++i )
+ myDlg->myFoundList->addItem( QString::number( foundIds[i] ));
+
+ if ( foundIds->length() > 0 )
+ myDlg->myFoundList->setCurrentRow(0);
+ }
+ catch (const SALOME::SALOME_Exception& S_ex) {
+ SalomeApp_Tools::QtCatchCorbaException(S_ex);
+ }
+ catch (...) {
+ }
+}
+
+//================================================================================
+/*!
+ * \brief Method needed for internal cuisine
+ */
+//================================================================================
+
+bool SMESHGUI_FindElemByPointOp::onApply()
+{
+ onRejectedDlg();
+ return true;
+}
+
+//================================================================================
+/*!
+ * \brief SLOT called when selection changed
+ */
+//================================================================================
+
+void SMESHGUI_FindElemByPointOp::onSelectionDone()
+{
+ if ( !myDlg->isVisible() || !myDlg->isEnabled() )
+ return;
+
+ QString oldMeshEntry, newMeshEntry;
+ if ( !myMeshIO.IsNull() && myMeshIO->hasEntry() )
+ oldMeshEntry = myMeshIO->getEntry();
+
+ try {
+ SALOME_ListIO aList;
+ selectionMgr()->selectedObjects(aList, SVTK_Viewer::Type());
+ if (aList.Extent() == 1 && aList.First()->hasEntry())
+ {
+ Handle(SALOME_InteractiveObject) anIO = aList.First();
+ _PTR(SObject) pObj = studyDS()->FindObjectID(anIO->getEntry());
+ CORBA::Object_var anObj = SMESH::IObjectToObject( anIO );
+ newMeshEntry = anIO->getEntry();
+ SMESH::SMESH_IDSource_var aMeshOrPart = SMESH::SMESH_IDSource::_narrow(anObj);
+ if ( pObj && !aMeshOrPart->_is_nil() && oldMeshEntry != newMeshEntry )
+ {
+ myMeshOrPart = aMeshOrPart;
+ myMeshIO.Nullify();
+ myMeshIO = anIO;
+ std::string name = pObj->GetName();
+ myDlg->myMeshName->setText("");
+ myDlg->myMeshName->setText( QString( name.c_str() ).trimmed() );
+ SMESH::array_of_ElementType_var types = myMeshOrPart->GetTypes();
+ myDlg->setTypes( types );
+ }
+ }
+ }
+ catch (...) {
+ }
+
+ if ( oldMeshEntry != newMeshEntry || newMeshEntry.isEmpty() )
+ myDlg->myFoundList->clear();
+
+ myDlg->myFindBtn->setEnabled( !myMeshIO.IsNull() );
+}
+
+//================================================================================
+/*!
+ * \brief show point by coordinates
+ */
+//================================================================================
+
+void SMESHGUI_FindElemByPointOp::redisplayPreview()
+{
+ myDlg->myFoundList->clear();
+
+ myPreview->nodesXYZ[0].x = myDlg->myX->GetValue();
+ myPreview->nodesXYZ[0].y = myDlg->myY->GetValue();
+ myPreview->nodesXYZ[0].z = myDlg->myZ->GetValue();
+
+ mySimulation->SetData(&myPreview.in());
+}
+
+//================================================================================
+/*!
+ * \brief install filter on meshes
+ */
+//================================================================================
+
+void SMESHGUI_FindElemByPointOp::activateSelection()
+{
+ selectionMgr()->clearFilters();
+ selectionMgr()->installFilter( myFilter );
+}
+
+//================================================================================
+/*!
+ * \brief Destructor
+*/
+//================================================================================
+
+SMESHGUI_FindElemByPointOp::~SMESHGUI_FindElemByPointOp()
+{
+ if ( myDlg ) { delete myDlg; myDlg = 0; }
+ if ( mySimulation ) { delete mySimulation; mySimulation = 0; }
+ if ( myFilter )
+ {
+ QList<SUIT_SelectionFilter*> sub = ((SMESH_LogicalFilter*)myFilter)->getFilters();
+ delete sub.front();
+ delete sub.back();
+ delete myFilter;
+ myFilter = 0;
+ }
+}
+
+//================================================================================
+/*!
+ * \brief Gets dialog of this operation
+ * \retval LightApp_Dialog* - pointer to dialog of this operation
+ */
+//================================================================================
+
+LightApp_Dialog* SMESHGUI_FindElemByPointOp::dlg() const
+{
+ return myDlg;
+}
+