SMESHGUI_ConvToQuadOp::DestinationMesh( const SMESH::SMESH_IDSource_var& idSource,
bool* isMixOrder)
{
- SMESH::long_array_var nbElemOfType = idSource->GetMeshInfo();
+ SMESH::smIdType_array_var nbElemOfType = idSource->GetMeshInfo();
bool hasBiQuad = ( nbElemOfType[SMDSEntity_BiQuad_Triangle ] ||
nbElemOfType[SMDSEntity_BiQuad_Quadrangle ] ||