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bos #26454 [EDF] (2021) SMESH: interactive mesh modification
[modules/smesh.git] / src / SMESHGUI / SMESHGUI_AddNodeOnSegmentDlg.h
diff --git a/src/SMESHGUI/SMESHGUI_AddNodeOnSegmentDlg.h b/src/SMESHGUI/SMESHGUI_AddNodeOnSegmentDlg.h
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+// Copyright (C) 2007-2021  CEA/DEN, EDF R&D, OPEN CASCADE
+//
+// Copyright (C) 2003-2007  OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
+//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+//
+
+// File   : SMESHGUI_AddNodeOnSegmentDlg.h
+// Author : Edward AGAPOV, Open CASCADE S.A.S.
+//
+#ifndef SMESHGUI_AddNodeOnSegmentDLG_H
+#define SMESHGUI_AddNodeOnSegmentDLG_H
+
+#include "SMESHGUI_Dialog.h"
+#include "SMESHGUI_InteractiveOp.h"
+
+class QButtonGroup;
+class QCheckBox;
+class QGroupBox;
+class QLineEdit;
+class QPushButton;
+class QRadioButton;
+class SMESHGUI_SpinBox;
+class SMESHGUI_MeshEditPreview;
+class SMESHGUI_AddNodeOnSegmentDlg;
+
+/*!
+ * \brief Operation to make a mesh pass through a point
+ */
+class SMESHGUI_EXPORT SMESHGUI_AddNodeOnSegmentOp: public SMESHGUI_InteractiveOp
+{
+  Q_OBJECT
+
+public:
+  SMESHGUI_AddNodeOnSegmentOp();
+  virtual ~SMESHGUI_AddNodeOnSegmentOp();
+
+  virtual LightApp_Dialog*       dlg() const;  
+
+protected:
+
+  virtual void                   startOperation() override;
+  virtual void                   stopOperation() override;
+
+  virtual void                   activateSelection();
+
+  bool                           isValid( QString&, SMESH::smIdType& n1, SMESH::smIdType& n2 );
+
+  virtual void                   processStyleEvents(unsigned long event,
+    void* calldata)  override;
+
+  virtual void                   processInteractorEvents(unsigned long event,
+    void* calldata) override;
+
+
+protected slots:
+  virtual bool                   onApply() override;
+
+
+private slots:
+  void                           onSelectionDone();
+  void                           redisplayPreview();
+  void                           onTextChange( const QString& );
+  void                           onSelTypeChange();
+  void                           onOpenView();
+  void                           onCloseView();
+
+private:
+
+  SMESHGUI_AddNodeOnSegmentDlg* myDlg;
+
+  SMESHGUI*                     mySMESHGUI;
+  SMESHGUI_MeshEditPreview*     mySimulation;
+  SMESH_Actor*                  myMeshActor;
+  bool                          myNoPreview;
+};
+
+/*!
+ * \brief Dialog to make a mesh pass through a point
+ */
+
+class SMESHGUI_EXPORT SMESHGUI_AddNodeOnSegmentDlg : public SMESHGUI_Dialog
+{
+  Q_OBJECT
+
+public:
+  SMESHGUI_AddNodeOnSegmentDlg();
+
+signals:
+
+  void                          selTypeChanged();
+
+private:
+  QWidget*                      createMainFrame( QWidget* );
+
+  QPushButton*                  mySegmentBtn;
+  QLineEdit*                    mySegment;
+  QPushButton*                  myPositionBtn;
+  SMESHGUI_SpinBox*             myPositionSpin;
+  QCheckBox*                    myPreviewChkBox;
+
+  QString                       myHelpFileName;
+
+  friend class SMESHGUI_AddNodeOnSegmentOp;
+
+private slots:
+  void                          ButtonToggled( bool );
+};
+
+#endif // SMESHGUI_AddNodeOnSegmentDLG_H