--- /dev/null
+// Copyright (C) 2007-2021 CEA/DEN, EDF R&D, OPEN CASCADE
+//
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+//
+
+// File : SMESHGUI_AddNodeOnSegmentDlg.h
+// Author : Edward AGAPOV, Open CASCADE S.A.S.
+//
+#ifndef SMESHGUI_AddNodeOnSegmentDLG_H
+#define SMESHGUI_AddNodeOnSegmentDLG_H
+
+#include "SMESHGUI_Dialog.h"
+#include "SMESHGUI_InteractiveOp.h"
+
+class QButtonGroup;
+class QCheckBox;
+class QGroupBox;
+class QLineEdit;
+class QPushButton;
+class QRadioButton;
+class SMESHGUI_SpinBox;
+class SMESHGUI_MeshEditPreview;
+class SMESHGUI_AddNodeOnSegmentDlg;
+
+/*!
+ * \brief Operation to make a mesh pass through a point
+ */
+class SMESHGUI_EXPORT SMESHGUI_AddNodeOnSegmentOp: public SMESHGUI_InteractiveOp
+{
+ Q_OBJECT
+
+public:
+ SMESHGUI_AddNodeOnSegmentOp();
+ virtual ~SMESHGUI_AddNodeOnSegmentOp();
+
+ virtual LightApp_Dialog* dlg() const;
+
+protected:
+
+ virtual void startOperation() override;
+ virtual void stopOperation() override;
+
+ virtual void activateSelection();
+
+ bool isValid( QString&, SMESH::smIdType& n1, SMESH::smIdType& n2 );
+
+ virtual void processStyleEvents(unsigned long event,
+ void* calldata) override;
+
+ virtual void processInteractorEvents(unsigned long event,
+ void* calldata) override;
+
+
+protected slots:
+ virtual bool onApply() override;
+
+
+private slots:
+ void onSelectionDone();
+ void redisplayPreview();
+ void onTextChange( const QString& );
+ void onSelTypeChange();
+ void onOpenView();
+ void onCloseView();
+
+private:
+
+ SMESHGUI_AddNodeOnSegmentDlg* myDlg;
+
+ SMESHGUI* mySMESHGUI;
+ SMESHGUI_MeshEditPreview* mySimulation;
+ SMESH_Actor* myMeshActor;
+ bool myNoPreview;
+};
+
+/*!
+ * \brief Dialog to make a mesh pass through a point
+ */
+
+class SMESHGUI_EXPORT SMESHGUI_AddNodeOnSegmentDlg : public SMESHGUI_Dialog
+{
+ Q_OBJECT
+
+public:
+ SMESHGUI_AddNodeOnSegmentDlg();
+
+signals:
+
+ void selTypeChanged();
+
+private:
+ QWidget* createMainFrame( QWidget* );
+
+ QPushButton* mySegmentBtn;
+ QLineEdit* mySegment;
+ QPushButton* myPositionBtn;
+ SMESHGUI_SpinBox* myPositionSpin;
+ QCheckBox* myPreviewChkBox;
+
+ QString myHelpFileName;
+
+ friend class SMESHGUI_AddNodeOnSegmentOp;
+
+private slots:
+ void ButtonToggled( bool );
+};
+
+#endif // SMESHGUI_AddNodeOnSegmentDLG_H