--- /dev/null
+// Copyright (C) 2007-2021 CEA/DEN, EDF R&D, OPEN CASCADE
+//
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+//
+
+// File : SMESHGUI_AddNodeOnSegmentDlg.cxx
+// Author : Edward AGAPOV, Open CASCADE S.A.S.
+//
+#include "SMESHGUI_AddNodeOnSegmentDlg.h"
+
+#include "SMESHGUI.h"
+#include "SMESHGUI_MeshUtils.h"
+#include "SMESHGUI_VTKUtils.h"
+#include "SMESHGUI_SpinBox.h"
+#include "SMESHGUI_MeshEditPreview.h"
+
+#include <SMDS_Mesh.hxx>
+#include <SMESH_Actor.h>
+#include <SMESH_ActorUtils.h>
+#include <SMESH_TypeDefs.hxx>
+
+#include <LightApp_SelectionMgr.h>
+#include <SALOME_ListIO.hxx>
+#include <SUIT_Desktop.h>
+#include <SUIT_MessageBox.h>
+#include <SUIT_OverrideCursor.h>
+#include <SUIT_ResourceMgr.h>
+#include <SVTK_ViewModel.h>
+#include <SVTK_ViewWindow.h>
+#include <SVTK_RenderWindowInteractor.h>
+#include <SVTK_Renderer.h>
+#include <SVTK_Event.h>
+#include <SalomeApp_Tools.h>
+
+// Qt includes
+#include <QApplication>
+#include <QGroupBox>
+#include <QGridLayout>
+#include <QHBoxLayout>
+#include <QVBoxLayout>
+#include <QLineEdit>
+#include <QPushButton>
+#include <QLabel>
+#include <QRadioButton>
+#include <QCheckBox>
+#include <QButtonGroup>
+
+// VTK includes
+#include <vtkProperty.h>
+#include <vtkInteractorStyle.h>
+#include <vtkGenericRenderWindowInteractor.h>
+#include <vtkInteractorObserver.h>
+#include <vtkLine.h>
+
+// IDL includes
+#include <SALOMEconfig.h>
+#include CORBA_SERVER_HEADER(SMESH_Mesh)
+#include CORBA_SERVER_HEADER(SMESH_MeshEditor)
+
+#define SPACING 6
+#define MARGIN 11
+
+#define SPIN_TOLERANCE 1e-3
+
+//=======================================================================
+/*!
+ * \brief Dialog to split a diagonal of a quadrangle formed by two adjacent triangles
+ */
+//=======================================================================
+
+SMESHGUI_AddNodeOnSegmentDlg::SMESHGUI_AddNodeOnSegmentDlg()
+: SMESHGUI_Dialog( 0, false, true )
+{
+ setWindowTitle(tr("CAPTION"));
+
+ QVBoxLayout* aDlgLay = new QVBoxLayout (mainFrame());
+ aDlgLay->setMargin(0);
+ aDlgLay->setSpacing(SPACING);
+ QWidget* mainFr = createMainFrame(mainFrame());
+
+ aDlgLay->addWidget( mainFr );
+
+ aDlgLay->setStretchFactor( mainFr, 1);
+}
+
+//=======================================================================
+// function : createMainFrame()
+// purpose : Create frame containing dialog's input fields
+//=======================================================================
+
+QWidget* SMESHGUI_AddNodeOnSegmentDlg::createMainFrame (QWidget* theParent)
+{
+ QWidget* aFrame = new QWidget(theParent);
+
+ SUIT_ResourceMgr* rm = SMESH::GetResourceMgr( SMESHGUI::GetSMESHGUI() );
+ QPixmap iconSelect( rm->loadPixmap("SMESH", tr("ICON_SELECT")));
+
+ // Segment
+
+ QGroupBox* segmentGrp = new QGroupBox(tr("SEGMENT_GROUP"), aFrame);
+ segmentGrp->setSizePolicy( QSizePolicy( QSizePolicy::Expanding, QSizePolicy::Fixed ) );
+ QLabel* segmentLabel = new QLabel(tr("SEGMENT"), segmentGrp);
+ mySegmentBtn = new QPushButton(segmentGrp);
+ mySegmentBtn->setIcon(iconSelect);
+ mySegmentBtn->setCheckable(true);
+ mySegment = new QLineEdit(segmentGrp);
+ mySegment->setValidator(new QRegExpValidator(QRegExp("[\\d]*-[\\d]*"), this));
+
+ QGridLayout* segmentGrpLayout = new QGridLayout(segmentGrp);
+ segmentGrpLayout->setSpacing(SPACING);
+ segmentGrpLayout->setMargin(MARGIN);
+
+ segmentGrpLayout->addWidget( segmentLabel, 0, 0 );
+ segmentGrpLayout->addWidget( mySegmentBtn, 0, 1 );
+ segmentGrpLayout->addWidget( mySegment, 0, 2 );
+
+ // Position on segment
+
+ QGroupBox* positionGrp = new QGroupBox(tr("POSITION_GROUP"), aFrame);
+ positionGrp->setSizePolicy( QSizePolicy( QSizePolicy::Expanding, QSizePolicy::Fixed ) );
+
+ myPositionBtn = new QPushButton(positionGrp);
+ myPositionBtn->setIcon(iconSelect);
+ myPositionBtn->setCheckable(true);
+
+ QLabel* positionLbl = new QLabel(tr("POSITION"), positionGrp);
+
+ myPositionSpin = new SMESHGUI_SpinBox(positionGrp);
+ myPositionSpin->setReadOnly(false);
+ myPositionSpin->RangeStepAndValidator(SPIN_TOLERANCE, 1- SPIN_TOLERANCE, 0.1, "length_precision");
+
+ QGridLayout* positionLayout = new QGridLayout(positionGrp);
+ positionLayout->setMargin(MARGIN);
+ positionLayout->setSpacing(SPACING);
+ positionLayout->addWidget(positionLbl, 0, 0);
+ positionLayout->addWidget(myPositionBtn, 0, 1);
+ positionLayout->addWidget(myPositionSpin, 0, 2);
+ positionLayout->setColumnStretch(2, 1);
+
+ // Preview
+
+ myPreviewChkBox = new QCheckBox( tr("PREVIEW"), aFrame);
+ myPreviewChkBox->setChecked( true );
+
+ QVBoxLayout* aLay = new QVBoxLayout(aFrame);
+ aLay->addWidget(segmentGrp);
+ aLay->addWidget(positionGrp);
+ aLay->addWidget(myPreviewChkBox);
+
+ connect(myPositionBtn, SIGNAL (toggled(bool)), this, SLOT(ButtonToggled(bool)));
+ connect(mySegmentBtn, SIGNAL (toggled(bool)), this, SLOT(ButtonToggled(bool)));
+
+ mySegmentBtn->setChecked(true);
+
+ return aFrame;
+}
+
+//================================================================================
+/*!
+ * \brief SLOT called when any button is toggled
+ * \param bool - on or off
+ */
+//================================================================================
+
+void SMESHGUI_AddNodeOnSegmentDlg::ButtonToggled (bool on)
+{
+ const QObject* aSender = sender();
+ if ( on ) {
+ if ( aSender == myPositionBtn )
+ {
+ mySegmentBtn->setChecked( !on );
+ }
+ else if ( aSender == mySegmentBtn )
+ {
+ myPositionBtn->setChecked( !on );
+ }
+ }
+ emit selTypeChanged();
+}
+
+//================================================================================
+/*!
+ * \brief Constructor
+ */
+//================================================================================
+
+SMESHGUI_AddNodeOnSegmentOp::SMESHGUI_AddNodeOnSegmentOp() :
+ SMESHGUI_InteractiveOp()
+{
+ mySimulation = 0;
+ mySMESHGUI = 0;
+ myDlg = new SMESHGUI_AddNodeOnSegmentDlg;
+ myHelpFileName = "add_node_on_segment.html";
+
+ myNoPreview = false;
+
+ // connect signals and slots
+ connect(myDlg->myPreviewChkBox, SIGNAL (toggled(bool)), SLOT(redisplayPreview()));
+ connect(myDlg->myPositionSpin, SIGNAL (valueChanged(double)), SLOT(redisplayPreview()));
+ connect(myDlg->myPositionSpin, SIGNAL (textChanged(const QString&)),SLOT(redisplayPreview()));
+ connect(myDlg, SIGNAL (selTypeChanged() ), SLOT(onSelTypeChange()));
+ connect(myDlg->mySegment, SIGNAL (textChanged(const QString&)),SLOT(onTextChange(const QString&)));
+}
+
+//================================================================================
+/*!
+ * \brief SLOT. Called upon change of selection type
+ */
+//================================================================================
+
+void SMESHGUI_AddNodeOnSegmentOp::onSelTypeChange()
+{
+ if ( myDlg->mySegmentBtn->isChecked() )
+ {
+ setSelectionMode( EdgeOfCellSelection );
+ }
+ else if ( myDlg->myPositionBtn->isChecked() )
+ {
+ if (SVTK_ViewWindow* svtkViewWindow = SMESH::GetViewWindow(mySMESHGUI)) {
+ QString msg;
+ SMESH::smIdType node1 = 0, node2 = 0;
+ if (isValid(msg, node1, node2)) {
+ //Disconnect selectionChanged to keep selected element
+ disconnect(selectionMgr(), SIGNAL(selectionChanged()), this, SLOT(onSelectionDone()));
+ // Set selection mode to ActorSelection to avoid element's prehighlight during interactive selection
+ setSelectionMode(ActorSelection);
+ connect(selectionMgr(), SIGNAL(selectionChanged()), SLOT(onSelectionDone()));
+ }
+ }
+ }
+ else
+ {
+ setSelectionMode( ActorSelection );
+ }
+}
+
+//=======================================================================
+// function : startOperation()
+// purpose : Init dialog fields, connect signals and slots, show dialog
+//=======================================================================
+
+void SMESHGUI_AddNodeOnSegmentOp::startOperation()
+{
+ myNoPreview = false;
+ myMeshActor = 0;
+
+ // init simulation with a current View
+ if ( mySimulation ) delete mySimulation;
+ mySMESHGUI = getSMESHGUI();
+ mySimulation = new SMESHGUI_MeshEditPreview(SMESH::GetViewWindow( mySMESHGUI ) );
+ connect(mySMESHGUI, SIGNAL (SignalActivatedViewManager()), this, SLOT(onOpenView()));
+ connect(mySMESHGUI, SIGNAL (SignalCloseView()), this, SLOT(onCloseView()));
+ vtkProperty* aProp = vtkProperty::New();
+ aProp->SetRepresentationToWireframe();
+ aProp->SetColor(250, 0, 250);
+ aProp->SetPointSize(5);
+ aProp->SetLineWidth( SMESH::GetFloat("SMESH:element_width",1) + 1);
+ mySimulation->GetActor()->SetProperty(aProp);
+ aProp->Delete();
+
+ SMESHGUI_SelectionOp::startOperation(); // this method should be called only after filter creation
+ SMESHGUI_InteractiveOp::startOperation();
+ myDlg->mySegment->setText("");
+ myDlg->myPositionSpin->SetValue(0.5);
+ myDlg->myPositionSpin->setReadOnly(false);
+
+ addObserver();
+
+ myDlg->show();
+
+ onSelectionDone(); // init myMeshActor
+}
+
+//================================================================================
+/*!
+ * \brief Stops operation
+ */
+//================================================================================
+
+void SMESHGUI_AddNodeOnSegmentOp::stopOperation()
+{
+ myNoPreview = true;
+ if ( mySimulation )
+ {
+ mySimulation->SetVisibility(false);
+ delete mySimulation;
+ mySimulation = 0;
+ }
+ if ( myMeshActor ) {
+ myMeshActor = 0;
+ }
+ SMESH::SetPointRepresentation( false );
+ SMESH::RepaintCurrentView();
+
+ disconnect(mySMESHGUI, SIGNAL (SignalActivatedViewManager()), this, SLOT(onOpenView()));
+ disconnect(mySMESHGUI, SIGNAL (SignalCloseView()), this, SLOT(onCloseView()));
+ //selectionMgr()->removeFilter( myFilter );
+ SMESHGUI_SelectionOp::stopOperation();
+ removeObserver();
+}
+
+//================================================================================
+/*!
+ * \brief perform it's intention action: create a node on a segment
+ */
+//================================================================================
+
+bool SMESHGUI_AddNodeOnSegmentOp::onApply()
+{
+ if( SMESHGUI::isStudyLocked() )
+ return false;
+
+ QString msg;
+ SMESH::smIdType node1= 0, node2 = 0;
+ if ( !isValid( msg, node1, node2 ))
+ {
+ SUIT_MessageBox::warning( dlg(), tr( "SMESH_WRN_WARNING" ),
+ msg.isEmpty() ? tr("INVALID_ID") : msg );
+ dlg()->show();
+ return false;
+ }
+
+ QStringList aParameters;
+ aParameters << myDlg->myPositionSpin->text();
+
+ try {
+ SMESH::SMESH_Mesh_var aMesh = SMESH::GetMeshByIO( myMeshActor->getIO() );
+ if (aMesh->_is_nil()) {
+ SUIT_MessageBox::information(SMESHGUI::desktop(), tr("SMESH_ERROR"), tr("INVALID_MESH") );
+ return true;
+ }
+ SMESH::SMESH_MeshEditor_var aMeshEditor = aMesh->GetMeshEditor();
+ if (aMeshEditor->_is_nil())
+ return true;
+
+ aMesh->SetParameters( aParameters.join(":").toUtf8().constData() );
+
+ aMeshEditor->AddNodeOnSegment( node1, node2, myDlg->myPositionSpin->GetValue() );
+
+ selector()->ClearIndex();
+ selector()->ClearCompositeIndex();
+ SALOME_ListIO aList;
+ aList.Append( myMeshActor->getIO() );
+ selectionMgr()->setSelectedObjects(aList,false);
+ onSelectionDone();
+ SMESH::UpdateView();
+ SMESHGUI::Modified();
+ }
+ catch (const SALOME::SALOME_Exception& S_ex) {
+ SalomeApp_Tools::QtCatchCorbaException(S_ex);
+ }
+ catch (...) {
+ }
+
+ return true;
+}
+
+//================================================================================
+/*!
+ * \brief Check selected node id validity
+ */
+//================================================================================
+
+bool SMESHGUI_AddNodeOnSegmentOp::isValid( QString& msg,
+ SMESH::smIdType & node1,
+ SMESH::smIdType & node2 )
+{
+ bool ok = false;
+ if ( !myMeshActor )
+ {
+ msg = tr("INVALID_MESH");
+ }
+ else
+ {
+ if ( SMDS_Mesh* mesh = myMeshActor->GetObject()->GetMesh() )
+ {
+ QString txt = myDlg->mySegment->text();
+ if ( txt.contains('-'))
+ {
+ QString str1 = txt.section('-', 0, 0, QString::SectionSkipEmpty);
+ QString str2 = txt.section('-', 1, 1, QString::SectionSkipEmpty);
+ node1 = str1.toLong();
+ node2 = str2.toLong();
+ const SMDS_MeshNode* n1 = mesh->FindNode( node1 );
+ const SMDS_MeshNode* n2 = mesh->FindNode( node2 );
+ std::vector<const SMDS_MeshNode *> nodes = { n1, n2 };
+ std::vector<const SMDS_MeshElement *> foundElems;
+ if ( !mesh->GetElementsByNodes( nodes, foundElems ))
+ msg = tr("NO_ELEMENTS");
+ else
+ {
+ for ( const SMDS_MeshElement * elem : foundElems )
+ {
+ if ( elem->GetGeomType() == SMDSGeom_TRIANGLE )
+ ok = true;
+ else
+ {
+ if ( elem->GetType() == SMDSAbs_Volume )
+ msg = tr("VOLUME_FOUND");
+ if ( elem->GetType() == SMDSAbs_Face )
+ msg = tr("NOT_TRIANGLE_FACE_FOUND");
+ }
+ }
+ if ( !msg.isEmpty() )
+ ok = false;
+ }
+ }
+ }
+ }
+ if ( !ok && msg.isEmpty() )
+ {
+ node1 = node2 = 0;
+ msg += tr("INVALID_EDGE") + "\n";
+ }
+
+ if ( ok && ! myDlg->myPositionSpin->isValid( msg, /*toCorrect=*/false ))
+ {
+ msg = tr("BAD_POSITION");
+ ok = false;
+ }
+
+ return ok;
+}
+
+//================================================================================
+/*!
+ * \brief SLOT called when selection changed
+ */
+//================================================================================
+
+void SMESHGUI_AddNodeOnSegmentOp::onSelectionDone()
+{
+ if ( !myDlg->isVisible() || !myDlg->isEnabled() )
+ return;
+
+ myNoPreview = true;
+ QString segmentStr;
+ try {
+ SALOME_ListIO aList;
+ selectionMgr()->selectedObjects(aList, SVTK_Viewer::Type());
+ if (aList.Extent() != 1)
+ return;
+ Handle(SALOME_InteractiveObject) anIO = aList.First();
+ if (( myMeshActor = SMESH::FindActorByEntry(anIO->getEntry()) ))
+ {
+ SVTK_IndexedMapOfVtkIds IDs;
+ selector()->GetCompositeIndex( anIO, IDs );
+ if ( IDs.Extent() == 1 && IDs(1).size() == 2 )
+ {
+ SMESH::smIdType id1 = IDs(1)[0];
+ SMESH::smIdType id2 = IDs(1)[1];
+ segmentStr = QString("%1-%2").arg( id1 ).arg( id2 );
+ }
+ }
+ } catch (...) {
+ }
+ myDlg->mySegment->setText( segmentStr );
+
+ myNoPreview = false;
+ redisplayPreview();
+}
+
+//================================================================================
+/*!
+ * \brief update preview
+ */
+//================================================================================
+
+void SMESHGUI_AddNodeOnSegmentOp::redisplayPreview()
+{
+ if ( myNoPreview || !myDlg->myPreviewChkBox->isChecked() )
+ {
+ if ( mySimulation )
+ mySimulation->SetVisibility(false);
+ return;
+ }
+ myNoPreview = true;
+
+ SMESH::MeshPreviewStruct_var aMeshPreviewStruct;
+
+ QString msg;
+ SMESH::smIdType node1, node2;
+ try {
+ if ( isValid( msg, node1, node2 ))
+ {
+ SMESH::SMESH_Mesh_var aMesh = SMESH::GetMeshByIO(myMeshActor->getIO());
+ if ( !aMesh->_is_nil() )
+ {
+ SMESH::SMESH_MeshEditor_var aPreviewer = aMesh->GetMeshEditPreviewer();
+ if ( !aPreviewer->_is_nil() )
+ {
+ SUIT_OverrideCursor aWaitCursor;
+ double pos = myDlg->myPositionSpin->value();
+ aPreviewer->AddNodeOnSegment( node1, node2, pos );
+
+ aMeshPreviewStruct = aPreviewer->GetPreviewData();
+ }
+ }
+ }
+ }
+ catch (...) {
+ }
+
+ if (!mySimulation)
+ mySimulation = new SMESHGUI_MeshEditPreview(SMESH::GetViewWindow( mySMESHGUI ));
+ // display data
+ if ( & aMeshPreviewStruct.in() )
+ {
+ mySimulation->SetData( aMeshPreviewStruct.in() );
+ }
+ else
+ {
+ mySimulation->SetVisibility(false);
+ }
+
+ myNoPreview = false;
+}
+
+//=================================================================================
+/*!
+ * \brief SLOT called when the viewer opened
+ */
+//=================================================================================
+
+void SMESHGUI_AddNodeOnSegmentOp::onOpenView()
+{
+ if ( mySimulation ) {
+ mySimulation->SetVisibility(false);
+ SMESH::SetPointRepresentation(false);
+ }
+ else {
+ mySimulation = new SMESHGUI_MeshEditPreview(SMESH::GetViewWindow( mySMESHGUI ));
+ }
+}
+
+//=================================================================================
+/*!
+ * \brief SLOT called when the viewer closed
+ */
+//=================================================================================
+
+void SMESHGUI_AddNodeOnSegmentOp::onCloseView()
+{
+ delete mySimulation;
+ mySimulation = 0;
+}
+
+//================================================================================
+/*!
+ * \brief SLOT called when the node ids are manually changed
+ */
+//================================================================================
+
+void SMESHGUI_AddNodeOnSegmentOp::onTextChange( const QString& /*theText*/ )
+{
+ QString msg;
+ SMESH::smIdType node1= 0, node2 = 0;
+
+ if (( isValid( msg, node1, node2 )) ||
+ ( node1 && node2 )) // position only can be invalid
+ {
+ // highlight entered segment
+
+ Handle(SALOME_InteractiveObject) anIO = myMeshActor->getIO();
+ SALOME_ListIO aList;
+ aList.Append( anIO );
+ selectionMgr()->setSelectedObjects( aList, false );
+
+ SVTK_ListOfVtk newIndices = { node1, node2 };
+ selector()->AddOrRemoveCompositeIndex( anIO, newIndices, false );
+ SMESH::GetViewWindow(mySMESHGUI)->highlight( anIO, true, true );
+ }
+}
+
+//================================================================================
+/*!
+ * \brief Activate Node selection
+ */
+//================================================================================
+
+void SMESHGUI_AddNodeOnSegmentOp::activateSelection()
+{
+ selectionMgr()->clearFilters();
+ SMESH::SetPointRepresentation( false );
+ onSelTypeChange();
+}
+
+//================================================================================
+/*!
+ * \brief Destructor
+ */
+//================================================================================
+
+SMESHGUI_AddNodeOnSegmentOp::~SMESHGUI_AddNodeOnSegmentOp()
+{
+ if ( myDlg ) delete myDlg;
+ if ( mySimulation ) delete mySimulation;
+}
+
+//================================================================================
+/*!
+ * \brief Gets dialog of this operation
+ * \retval LightApp_Dialog* - pointer to dialog of this operation
+ */
+//================================================================================
+
+LightApp_Dialog* SMESHGUI_AddNodeOnSegmentOp::dlg() const
+{
+ return myDlg;
+}
+
+//================================================================================
+/*
+* \brief Process InteractiveSelectionChanged event
+*/
+//================================================================================
+void SMESHGUI_AddNodeOnSegmentOp::processStyleEvents(unsigned long theEvent, void* theCallData)
+{
+ (void*)theCallData;
+ QString msg;
+ SMESH::smIdType node1 = 0, node2 = 0;
+ if (isValid(msg, node1, node2)) {
+ if (theEvent == SVTK::InteractiveSelectionChanged) {
+ if (SMDS_Mesh* mesh = myMeshActor->GetObject()->GetMesh())
+ if(myRWInteractor && myRWInteractor->GetDevice() && myInteractorStyle) {
+ {
+ double N1[3];
+ double N2[3];
+ double pos;
+ double N1_SC[3];
+ double N2_SC[3];
+ double xyz[3];
+ double closest[3];
+
+ const SMDS_MeshNode* n1 = mesh->FindNode(node1);
+ const SMDS_MeshNode* n2 = mesh->FindNode(node2);
+ int xClick, yClick; // Last event (move or left button down) position
+ myRWInteractor->GetDevice()->GetEventPosition(xClick, yClick);
+
+ n1->GetXYZ(N1);
+ n2->GetXYZ(N2);
+ // Get 2D screen coordinates of each node
+ vtkInteractorObserver::ComputeWorldToDisplay(myRWInteractor->GetRenderer()->GetDevice(),
+ N1[0], N1[1], N1[2], N1_SC);
+ vtkInteractorObserver::ComputeWorldToDisplay(myRWInteractor->GetRenderer()->GetDevice(),
+ N2[0], N2[1], N2[2], N2_SC);
+ N1_SC[2] = N2_SC[2] = xyz[2] = 0;
+ xyz[0] = static_cast<double>(xClick);
+ xyz[1] = static_cast<double>(yClick);
+ // Parametric position of selected point on a line
+ vtkLine::DistanceToLine(xyz, N1_SC, N2_SC, pos, closest);
+ if (pos < 0)
+ pos = SPIN_TOLERANCE;
+ else if (pos > 1.0)
+ pos = 1.0 - SPIN_TOLERANCE;
+ myDlg->myPositionSpin->SetValue(pos);
+ redisplayPreview();
+ }
+ }
+ }
+ }
+}
+
+//================================================================================
+/*
+* \brief Process LeftButtonPressEvent event: activate interactive selection
+*/
+//================================================================================
+void SMESHGUI_AddNodeOnSegmentOp::processInteractorEvents(unsigned long theEvent, void* theCallData)
+{
+ (void*)theCallData;
+ if (theEvent == vtkCommand::LeftButtonPressEvent && myDlg->myPositionBtn->isChecked()) {
+ bool control = myRWInteractor->GetDevice()->GetControlKey();
+ bool shift = myRWInteractor->GetDevice()->GetControlKey();
+ SVTK_ViewWindow* svtkViewWindow = SMESH::GetViewWindow(mySMESHGUI);
+ if (svtkViewWindow && !shift && ! control) {
+ QString msg;
+ SMESH::smIdType node1 = 0, node2 = 0;
+ if (isValid(msg, node1, node2)) {
+ svtkViewWindow->activateInteractiveSelection();
+ }
+ }
+ }
+}
\ No newline at end of file