--- /dev/null
+// Copyright (C) 2007-2021 CEA/DEN, EDF R&D, OPEN CASCADE
+//
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+//
+
+// File : SMESHGUI_AddNodeOnFaceDlg.cxx
+// Author : Edward AGAPOV, Open CASCADE S.A.S.
+//
+#include "SMESHGUI_AddNodeOnFaceDlg.h"
+
+#include "SMESHGUI.h"
+#include "SMESHGUI_Filter.h"
+#include "SMESHGUI_IdValidator.h"
+#include "SMESHGUI_MeshEditPreview.h"
+#include "SMESHGUI_MeshUtils.h"
+#include "SMESHGUI_SpinBox.h"
+#include "SMESHGUI_VTKUtils.h"
+
+#include <SMDS_Mesh.hxx>
+#include <SMESH_Actor.h>
+#include <SMESH_ActorUtils.h>
+#include <SMESH_TypeDefs.hxx>
+#include <SMESH_MeshAlgos.hxx>
+
+// SALOME GUI includes
+#include <LightApp_SelectionMgr.h>
+#include <SALOME_ListIO.hxx>
+#include <SUIT_Desktop.h>
+#include <SVTK_ViewModel.h>
+#include <SVTK_ViewWindow.h>
+#include <SalomeApp_Tools.h>
+#include <SalomeApp_TypeFilter.h>
+#include <SUIT_ResourceMgr.h>
+#include <SUIT_OverrideCursor.h>
+#include <SUIT_MessageBox.h>
+#include <SVTK_RenderWindowInteractor.h>
+#include <SVTK_Renderer.h>
+#include <SVTK_Event.h>
+
+// Qt includes
+#include <QApplication>
+#include <QGroupBox>
+#include <QGridLayout>
+#include <QHBoxLayout>
+#include <QVBoxLayout>
+#include <QLineEdit>
+#include <QPushButton>
+#include <QLabel>
+#include <QRadioButton>
+#include <QCheckBox>
+#include <QButtonGroup>
+
+// VTK includes
+#include <vtkProperty.h>
+#include <vtkCellPicker.h>
+#include <vtkInteractorStyle.h>
+#include <vtkGenericRenderWindowInteractor.h>
+#include <vtkInteractorObserver.h>
+
+
+// IDL includes
+#include <SALOMEconfig.h>
+#include CORBA_SERVER_HEADER(SMESH_Mesh)
+#include CORBA_SERVER_HEADER(SMESH_MeshEditor)
+
+#define SPACING 6
+#define MARGIN 11
+
+#define TOLERANCE 1e-3
+
+//=======================================================================
+/*!
+ * \brief Dialog to publish a sub-shape of the mesh main shape
+ * by selecting mesh elements
+ */
+//=======================================================================
+
+SMESHGUI_AddNodeOnFaceDlg::SMESHGUI_AddNodeOnFaceDlg()
+ : SMESHGUI_Dialog( 0, false, true )
+{
+ setWindowTitle(tr("CAPTION"));
+
+ QVBoxLayout* aDlgLay = new QVBoxLayout (mainFrame());
+ aDlgLay->setMargin(0);
+ aDlgLay->setSpacing(SPACING);
+ myMainFrame = createMainFrame(mainFrame());
+
+ aDlgLay->addWidget(myMainFrame);
+
+ aDlgLay->setStretchFactor(myMainFrame, 1);
+}
+
+//=======================================================================
+// function : createMainFrame()
+// purpose : Create frame containing dialog's input fields
+//=======================================================================
+
+QWidget* SMESHGUI_AddNodeOnFaceDlg::createMainFrame (QWidget* theParent)
+{
+ QWidget* aFrame = new QWidget(theParent);
+
+ SUIT_ResourceMgr* rm = SMESH::GetResourceMgr( SMESHGUI::GetSMESHGUI() );
+ QPixmap iconSelect( rm->loadPixmap("SMESH", tr("ICON_SELECT")));
+
+ // Face to split
+
+ QGroupBox* faceGrp = new QGroupBox(tr("FACE_GROUP"), aFrame);
+ faceGrp->setSizePolicy( QSizePolicy( QSizePolicy::Expanding, QSizePolicy::Fixed ) );
+ QLabel* idLabel = new QLabel(tr("FACE_ID"), faceGrp);
+ myIdBtn = new QPushButton(faceGrp);
+ myIdBtn->setIcon(iconSelect);
+ myIdBtn->setCheckable(true);
+ myId = new QLineEdit(faceGrp);
+ myId->setValidator(new SMESHGUI_IdValidator(this, 1));
+
+ QGridLayout* faceGrpLayout = new QGridLayout(faceGrp);
+ faceGrpLayout->setSpacing(SPACING);
+ faceGrpLayout->setMargin(MARGIN);
+
+ faceGrpLayout->addWidget( idLabel, 0, 0 );
+ faceGrpLayout->addWidget( myIdBtn, 0, 1 );
+ faceGrpLayout->addWidget( myId, 0, 2 );
+
+ // Node location
+
+ QGroupBox* xyzGrp = new QGroupBox(tr("XYZ_GROUP"), aFrame);
+ xyzGrp->setSizePolicy( QSizePolicy( QSizePolicy::Expanding, QSizePolicy::Fixed ) );
+
+ myDestBtn = new QPushButton(xyzGrp);
+ myDestBtn->setIcon(iconSelect);
+ myDestBtn->setCheckable(true);
+
+ QLabel* locationXLabel = new QLabel(tr("SMESH_X"), xyzGrp);
+ myDestinationX = new SMESHGUI_SpinBox(xyzGrp);
+ QLabel* locationYLabel = new QLabel(tr("SMESH_Y"), xyzGrp);
+ myDestinationY = new SMESHGUI_SpinBox(xyzGrp);
+ QLabel* locationZLabel = new QLabel(tr("SMESH_Z"), xyzGrp);
+ myDestinationZ = new SMESHGUI_SpinBox(xyzGrp);
+
+ myDestinationX->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
+ myDestinationY->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
+ myDestinationZ->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
+
+ myPointOnFace = new QCheckBox(tr("XYZ_NODE_ON_FACE"), xyzGrp);
+
+ QGridLayout* aDestLayout = new QGridLayout(xyzGrp);
+ aDestLayout->setMargin(MARGIN);
+ aDestLayout->setSpacing(SPACING);
+ aDestLayout->addWidget(myDestBtn, 0, 0);
+ aDestLayout->addWidget(locationXLabel, 0, 1);
+ aDestLayout->addWidget(myDestinationX, 0, 2);
+ aDestLayout->addWidget(locationYLabel, 0, 3);
+ aDestLayout->addWidget(myDestinationY, 0, 4);
+ aDestLayout->addWidget(locationZLabel, 0, 5);
+ aDestLayout->addWidget(myDestinationZ, 0, 6);
+ aDestLayout->setColumnStretch(2, 1);
+ aDestLayout->setColumnStretch(4, 1);
+ aDestLayout->setColumnStretch(6, 1);
+ aDestLayout->addWidget(myPointOnFace, 1, 0, 1, 6);
+
+ // Preview
+ myPreviewChkBox = new QCheckBox( tr("PREVIEW"), aFrame);
+ myPreviewChkBox->setChecked( true );
+
+ QVBoxLayout* aLay = new QVBoxLayout(aFrame);
+ aLay->addWidget(faceGrp);
+ aLay->addWidget(xyzGrp);
+ aLay->addWidget(myPreviewChkBox);
+
+ connect(myDestBtn, SIGNAL (toggled(bool)), this, SLOT(ButtonToggled(bool)));
+ connect(myIdBtn, SIGNAL (toggled(bool)), this, SLOT(ButtonToggled(bool)));
+
+ myIdBtn->setChecked(true);
+
+ return aFrame;
+}
+
+//================================================================================
+/*!
+ * \brief SLOT called when any button is toggled
+ * \param bool - on or off
+ */
+//================================================================================
+
+void SMESHGUI_AddNodeOnFaceDlg::ButtonToggled (bool on)
+{
+ const QObject* aSender = sender();
+ if ( on ) {
+ if ( aSender == myDestBtn ) // button to set coord by node selection
+ {
+ if ( myIdBtn->isEnabled() )
+ myIdBtn->setChecked( !on );
+ }
+ else if ( aSender == myIdBtn ) // button to select a node to move
+ {
+ myDestBtn->setChecked( !on );
+ }
+ }
+ emit selTypeChanged();
+}
+
+//================================================================================
+/*!
+ * \brief Constructor
+*/
+//================================================================================
+
+SMESHGUI_AddNodeOnFaceOp::SMESHGUI_AddNodeOnFaceOp() :
+ SMESHGUI_InteractiveOp()
+{
+ mySimulation = 0;
+ mySMESHGUI = 0;
+ myDlg = new SMESHGUI_AddNodeOnFaceDlg;
+ myHelpFileName = "add_node_on_face.html";
+
+ myNoPreview = false;
+ myUpdateDestination = false;
+
+ // connect signals and slots
+ connect(myDlg->myDestinationX, SIGNAL (valueChanged(double)), this, SLOT(onDestCoordChanged()));
+ connect(myDlg->myDestinationY, SIGNAL (valueChanged(double)), this, SLOT(onDestCoordChanged()));
+ connect(myDlg->myDestinationZ, SIGNAL (valueChanged(double)), this, SLOT(onDestCoordChanged()));
+ connect(myDlg->myId, SIGNAL (textChanged(const QString&)),SLOT(redisplayPreview()));
+ connect(myDlg->myPreviewChkBox, SIGNAL (toggled(bool)), SLOT(redisplayPreview()));
+ connect(myDlg, SIGNAL (selTypeChanged() ), SLOT(onSelTypeChange()));
+ connect(myDlg->myId, SIGNAL (textChanged(const QString&)),SLOT(onTextChange(const QString&)));
+ connect(myDlg->myPointOnFace, SIGNAL(toggled(bool)), SLOT(pointLocationChanged(bool)));
+
+ myFacePicker = vtkCellPicker::New();
+ myFacePicker->SetTolerance(0.005);
+ myFacePicker->PickFromListOn();
+
+}
+
+//================================================================================
+/*!
+ * \brief SLOT. Called upon change of selection type
+ */
+//================================================================================
+
+void SMESHGUI_AddNodeOnFaceOp::onSelTypeChange()
+{
+ if ( myDlg->myIdBtn->isChecked() )
+ {
+ setSelectionMode( FaceSelection );
+ }
+ else if ( myDlg->myDestBtn->isChecked() )
+ {
+ QString msg;
+ if (isValid(msg)) {
+ //Disconnect selectionChanged to keep selected element
+ disconnect(selectionMgr(), SIGNAL(selectionChanged()), this, SLOT(onSelectionDone()));
+ // Set selection mode to ActorSelection to avoid element's prehighlight during interactive selection
+ setSelectionMode(ActorSelection);
+ connect(selectionMgr(), SIGNAL(selectionChanged()), SLOT(onSelectionDone()));
+ }
+ }
+ else
+ {
+ setSelectionMode( ActorSelection );
+ }
+}
+
+//=======================================================================
+// function : startOperation()
+// purpose : Init dialog fields, connect signals and slots, show dialog
+//=======================================================================
+
+void SMESHGUI_AddNodeOnFaceOp::startOperation()
+{
+ myNoPreview = false;
+ myMeshActor = 0;
+
+ // init simulation with a current View
+ if ( mySimulation ) delete mySimulation;
+ mySMESHGUI = getSMESHGUI();
+ mySimulation = new SMESHGUI_MeshEditPreview(SMESH::GetViewWindow( mySMESHGUI ) );
+ connect(mySMESHGUI, SIGNAL (SignalActivatedViewManager()), this, SLOT(onOpenView()));
+ connect(mySMESHGUI, SIGNAL (SignalCloseView()), this, SLOT(onCloseView()));
+ vtkProperty* aProp = vtkProperty::New();
+ aProp->SetRepresentationToWireframe();
+ aProp->SetColor(250, 0, 250);
+ aProp->SetPointSize(5);
+ aProp->SetLineWidth( SMESH::GetFloat("SMESH:element_width",1) + 1);
+ mySimulation->GetActor()->SetProperty(aProp);
+ aProp->Delete();
+
+ SMESHGUI_SelectionOp::startOperation();
+ SMESHGUI_InteractiveOp::startOperation();
+ myDlg->myId->setText("");
+ myUpdateDestination = true;
+ myDlg->myDestinationX->SetValue(0);
+ myDlg->myDestinationY->SetValue(0);
+ myDlg->myDestinationZ->SetValue(0);
+ myUpdateDestination = false;
+
+ addObserver();
+
+ myDlg->show();
+
+ onSelectionDone(); // init myMeshActor
+}
+
+//================================================================================
+/*!
+ * \brief Stops operation
+ */
+//================================================================================
+
+void SMESHGUI_AddNodeOnFaceOp::stopOperation()
+{
+ myNoPreview = true;
+ if ( mySimulation )
+ {
+ mySimulation->SetVisibility(false);
+ delete mySimulation;
+ mySimulation = 0;
+ }
+ if ( myMeshActor ) {
+ myMeshActor = 0;
+ }
+ // SMESH::SetPointRepresentation( false );
+ // SMESH::RepaintCurrentView();
+
+ disconnect(mySMESHGUI, SIGNAL (SignalActivatedViewManager()), this, SLOT(onOpenView()));
+ disconnect(mySMESHGUI, SIGNAL (SignalCloseView()), this, SLOT(onCloseView()));
+ SMESHGUI_SelectionOp::stopOperation();
+ removeObserver();
+}
+
+//================================================================================
+/*!
+ * \brief perform it's intention action: split a face
+ */
+//================================================================================
+
+bool SMESHGUI_AddNodeOnFaceOp::onApply()
+{
+ if( SMESHGUI::isStudyLocked() )
+ return false;
+
+ if ( !myMeshActor ) {
+ SUIT_MessageBox::warning( dlg(), tr( "SMESH_WRN_WARNING" ), tr("INVALID_MESH") );
+ dlg()->show();
+ return false;
+ }
+
+ QString msg;
+ if ( !isValid( msg ) ) { // node id is invalid
+ if( !msg.isEmpty() )
+ SUIT_MessageBox::warning( dlg(), tr( "SMESH_WRN_WARNING" ), tr("INVALID_ID") );
+ dlg()->show();
+ return false;
+ }
+
+ QStringList aParameters;
+ aParameters << myDlg->myDestinationX->text();
+ aParameters << myDlg->myDestinationY->text();
+ aParameters << myDlg->myDestinationZ->text();
+
+ try {
+ SMESH::SMESH_Mesh_var aMesh = SMESH::GetMeshByIO(myMeshActor->getIO());
+ if (aMesh->_is_nil()) {
+ SUIT_MessageBox::information(SMESHGUI::desktop(), tr("SMESH_ERROR"), tr("SMESHG_NO_MESH") );
+ return true;
+ }
+ SMESH::SMESH_MeshEditor_var aMeshEditor = aMesh->GetMeshEditor();
+ if (aMeshEditor->_is_nil())
+ return true;
+
+ aMesh->SetParameters( aParameters.join(":").toUtf8().constData() );
+
+ bool ok;
+ SMESH::smIdType anId = myDlg->myId->text().toLong( &ok );
+
+ aMeshEditor->AddNodeOnFace( anId,
+ myDlg->myDestinationX->GetValue(),
+ myDlg->myDestinationY->GetValue(),
+ myDlg->myDestinationZ->GetValue() );
+ SALOME_ListIO aList;
+ selectionMgr()->setSelectedObjects(aList,false);
+ aList.Append(myMeshActor->getIO());
+ selectionMgr()->setSelectedObjects(aList,false);
+ onSelectionDone();
+ SMESH::UpdateView();
+ SMESHGUI::Modified();
+ }
+ catch (const SALOME::SALOME_Exception& S_ex) {
+ SalomeApp_Tools::QtCatchCorbaException(S_ex);
+ }
+ catch (...) {
+ }
+
+ return true;
+}
+
+//================================================================================
+/*!
+ * \brief Check selected face id validity
+ */
+//================================================================================
+
+bool SMESHGUI_AddNodeOnFaceOp::isValid( QString& msg )
+{
+ bool ok = false;
+ if ( myMeshActor )
+ {
+ SMESH::smIdType id = myDlg->myId->text().toLong();
+ if ( id > 0 )
+ if (SMDS_Mesh* aMesh = myMeshActor->GetObject()->GetMesh())
+ if ( const SMDS_MeshElement* face = aMesh->FindElement( id ))
+ {
+ if ( face->GetType() == SMDSAbs_Face )
+ ok = true;
+ else
+ msg += tr("NOT_FACE") + "\n";
+ }
+ if ( !ok )
+ msg += tr("INVALID_ID") + "\n";
+ }
+
+ ok = myDlg->myDestinationX->isValid( msg, !myNoPreview ) && ok;
+ ok = myDlg->myDestinationY->isValid( msg, !myNoPreview ) && ok;
+ ok = myDlg->myDestinationZ->isValid( msg, !myNoPreview ) && ok;
+
+ return ok;
+}
+
+//================================================================================
+/*!
+ * \brief SLOT called when selection changed
+ */
+//================================================================================
+
+void SMESHGUI_AddNodeOnFaceOp::onSelectionDone()
+{
+ if ( !myDlg->isVisible() || !myDlg->isEnabled() )
+ return;
+
+ myNoPreview = true;
+ QString idStr;
+ try {
+ SALOME_ListIO aList;
+ selectionMgr()->selectedObjects(aList, SVTK_Viewer::Type());
+ if (aList.Extent() != 1)
+ return;
+ Handle(SALOME_InteractiveObject) anIO = aList.First();
+ myMeshActor = SMESH::FindActorByEntry(anIO->getEntry());
+ myFacePicker->InitializePickList();
+ myFacePicker->AddPickList(myMeshActor);
+
+ QString aString;
+ int nbElems = SMESH::GetNameOfSelectedElements(selector(),anIO, aString);
+ if (nbElems == 1)
+ if ( SMDS_Mesh* aMesh = myMeshActor->GetObject()->GetMesh())
+ if ( const SMDS_MeshElement* face = aMesh->FindElement( aString.toLong() ))
+ {
+ idStr = aString;
+ // set coordinates to face gravity center
+ gp_XYZ faceGC( 0,0,0 );
+ for ( int i = 0; i < face->NbCornerNodes(); ++i )
+ faceGC += SMESH_NodeXYZ( face->GetNode( i ));
+ faceGC /= face->NbCornerNodes();
+ myUpdateDestination = true;
+ myDlg->myDestinationX->SetValue(faceGC.X());
+ myDlg->myDestinationY->SetValue(faceGC.Y());
+ myDlg->myDestinationZ->SetValue(faceGC.Z());
+ myUpdateDestination = false;
+ }
+ } catch (...) {
+ }
+ myDlg->myId->setText( idStr );
+
+ myNoPreview = false;
+ redisplayPreview();
+}
+
+//================================================================================
+/*!
+ * \brief update preview
+ */
+//================================================================================
+
+void SMESHGUI_AddNodeOnFaceOp::redisplayPreview()
+{
+ if ( myNoPreview )
+ return;
+ myNoPreview = true;
+
+ SMESH::MeshPreviewStruct_var aMeshPreviewStruct;
+
+ if ( myMeshActor && myDlg->myPreviewChkBox->isChecked() )
+ {
+ QString msg;
+ if ( isValid( msg ))
+ {
+ try {
+ SMESH::SMESH_Mesh_var aMesh = SMESH::GetMeshByIO(myMeshActor->getIO());
+ if (!aMesh->_is_nil()) {
+ SMESH::SMESH_MeshEditor_var aPreviewer = aMesh->GetMeshEditPreviewer();
+ if (!aPreviewer->_is_nil())
+ {
+ SUIT_OverrideCursor aWaitCursor;
+
+ SMESH::smIdType anId = myDlg->myId->text().toLong();
+ aPreviewer->AddNodeOnFace(anId,
+ myDlg->myDestinationX->GetValue(),
+ myDlg->myDestinationY->GetValue(),
+ myDlg->myDestinationZ->GetValue());
+ aMeshPreviewStruct = aPreviewer->GetPreviewData();
+ }
+ }
+ }
+ catch (...) {
+ }
+ }
+ }
+ if (!mySimulation)
+ mySimulation = new SMESHGUI_MeshEditPreview(SMESH::GetViewWindow( mySMESHGUI ));
+ // display data
+ if ( & aMeshPreviewStruct.in() )
+ {
+ mySimulation->SetData( aMeshPreviewStruct.in() );
+ }
+ else
+ {
+ mySimulation->SetVisibility(false);
+ }
+
+ myNoPreview = false;
+}
+
+//=================================================================================
+/*!
+ * \brief SLOT called when the viewer opened
+ */
+//=================================================================================
+
+void SMESHGUI_AddNodeOnFaceOp::onOpenView()
+{
+ if ( mySimulation ) {
+ mySimulation->SetVisibility(false);
+ SMESH::SetPointRepresentation(false);
+ }
+ else {
+ mySimulation = new SMESHGUI_MeshEditPreview(SMESH::GetViewWindow( mySMESHGUI ));
+ }
+}
+
+//=================================================================================
+/*!
+ * \brief SLOT called when the viewer closed
+ */
+//=================================================================================
+
+void SMESHGUI_AddNodeOnFaceOp::onCloseView()
+{
+ delete mySimulation;
+ mySimulation = 0;
+}
+
+//================================================================================
+/*!
+ * \brief SLOT called when the face id is manually changed
+ */
+//================================================================================
+
+void SMESHGUI_AddNodeOnFaceOp::onTextChange( const QString& theText )
+{
+ if( myMeshActor )
+ {
+ if( SMDS_Mesh* aMesh = myMeshActor->GetObject()->GetMesh() )
+ {
+ Handle(SALOME_InteractiveObject) anIO = myMeshActor->getIO();
+ SALOME_ListIO aList;
+ aList.Append( anIO );
+ selectionMgr()->setSelectedObjects( aList, false );
+
+ if( const SMDS_MeshElement* face = aMesh->FindElement( theText.toLong() ) )
+ {
+ SVTK_TVtkIDsMap aListInd;
+ aListInd.Add( FromSmIdType<int>( face->GetID()) );
+ selector()->AddOrRemoveIndex( anIO, aListInd, false );
+ if( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( SMESHGUI::GetSMESHGUI() ) )
+ aViewWindow->highlight( anIO, true, true );
+ }
+ }
+ }
+}
+
+//================================================================================
+/*!
+ * \brief Activate selection
+ */
+//================================================================================
+
+void SMESHGUI_AddNodeOnFaceOp::activateSelection()
+{
+ selectionMgr()->clearFilters();
+ SMESH::SetPointRepresentation( false );
+ onSelTypeChange();
+}
+
+//================================================================================
+/*!
+ * \brief Destructor
+*/
+//================================================================================
+
+SMESHGUI_AddNodeOnFaceOp::~SMESHGUI_AddNodeOnFaceOp()
+{
+ if ( myDlg ) delete myDlg;
+ if ( mySimulation ) delete mySimulation;
+ myFacePicker->Delete();
+}
+
+//================================================================================
+/*!
+ * \brief SLOT called when destination coordinates are changed
+*/
+//================================================================================
+void SMESHGUI_AddNodeOnFaceOp::onDestCoordChanged()
+{
+ if (myUpdateDestination)
+ return;
+ pointLocationChanged(myDlg->myPointOnFace->isChecked());
+ redisplayPreview();
+}
+
+//================================================================================
+/*!
+ * \brief SLOT called when 'Node on face' checkbox is changed
+*/
+//================================================================================
+void SMESHGUI_AddNodeOnFaceOp::pointLocationChanged(bool onFace) {
+ if (onFace) {
+ QString msg;
+ if (myMeshActor && isValid(msg)) {
+ SMESH::smIdType id = myDlg->myId->text().toLong();
+ if (id > 0) {
+ if (SMDS_Mesh* aMesh = myMeshActor->GetObject()->GetMesh()) {
+ if (const SMDS_MeshElement* face = aMesh->FindElement(id))
+ {
+ if (face->GetType() == SMDSAbs_Face) {
+ gp_Pnt point(myDlg->myDestinationX->GetValue(), myDlg->myDestinationY->GetValue(),myDlg->myDestinationZ->GetValue());
+ gp_XYZ closestPnt;
+ double dist = SMESH_MeshAlgos::GetDistance( face, point, &closestPnt);
+ if (dist > TOLERANCE) {
+ myUpdateDestination = true;
+ myDlg->myDestinationX->SetValue(closestPnt.X());
+ myDlg->myDestinationY->SetValue(closestPnt.Y());
+ myDlg->myDestinationZ->SetValue(closestPnt.Z());
+ myUpdateDestination = false;
+ redisplayPreview();
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+}
+
+//================================================================================
+/*!
+ * \brief Gets dialog of this operation
+ * \retval LightApp_Dialog* - pointer to dialog of this operation
+ */
+//================================================================================
+
+LightApp_Dialog* SMESHGUI_AddNodeOnFaceOp::dlg() const
+{
+ return myDlg;
+}
+
+//================================================================================
+/*
+* \brief Process InteractiveSelectionChanged event
+*/
+//================================================================================
+void SMESHGUI_AddNodeOnFaceOp::processStyleEvents(unsigned long theEvent, void* theCallData)
+{
+ (void*)theCallData;
+ QString msg;
+ if (isValid(msg)) {
+ if (theEvent == SVTK::InteractiveSelectionChanged) {
+ if (myDlg->myPointOnFace->isChecked()) {
+ // Pick point on a mesh surface
+ QString msg;
+ if (myMeshActor && isValid(msg)) {
+ SMESH::smIdType id = myDlg->myId->text().toLong();
+ if (id > 0) {
+ if (SMDS_Mesh* aMesh = myMeshActor->GetObject()->GetMesh()) {
+ if (const SMDS_MeshElement* face = aMesh->FindElement(id))
+ {
+ if (face->GetType() == SMDSAbs_Face) {
+ int xClick, yClick; // Last event (move or left button bown) position
+ myRWInteractor->GetDevice()->GetEventPosition(xClick, yClick);
+ gp_XYZ faceNode(0, 0, 0);
+ SMDS_Mesh tmp;
+ double Ni[3];
+ std::vector<const SMDS_MeshNode*> tmpNodes;
+ for (int i = 0; i < face->NbCornerNodes(); ++i) {
+ faceNode = SMESH_NodeXYZ(face->GetNode(i));
+ vtkInteractorObserver::ComputeWorldToDisplay(myRWInteractor->GetRenderer()->GetDevice(),
+ faceNode.X(), faceNode.Y(), faceNode.Z(), Ni);
+ tmpNodes.push_back(tmp.AddNode(Ni[0], Ni[1], 0));
+ }
+ SMDS_MeshFace* face2D = tmp.AddPolygonalFace(tmpNodes);
+ gp_Pnt point(double(xClick), double(yClick), 0);
+ gp_XYZ closestPnt;
+ double dist = SMESH_MeshAlgos::GetDistance(face2D, point, &closestPnt);
+ double xPick = 0, yPick = 0;
+ if (dist < TOLERANCE) {
+ xPick = xClick;
+ yPick = yClick;
+ }
+ else {
+ xPick = closestPnt.X();
+ yPick = closestPnt.Y();
+ }
+ myFacePicker->Pick(xPick, yPick, 0.0, myRWInteractor->GetRenderer()->GetDevice());
+ double closest[3];
+ myFacePicker->GetPickPosition(closest);
+ myUpdateDestination = true;
+ myDlg->myDestinationX->SetValue(closest[0]);
+ myDlg->myDestinationY->SetValue(closest[1]);
+ myDlg->myDestinationZ->SetValue(closest[2]);
+ myUpdateDestination = false;
+ redisplayPreview();
+ }
+ }
+ }
+ }
+ }
+ }
+ else {
+ double* aCoord = (double*)theCallData;
+ myUpdateDestination = true;
+ myDlg->myDestinationX->SetValue(aCoord[0]);
+ myDlg->myDestinationY->SetValue(aCoord[1]);
+ myDlg->myDestinationZ->SetValue(aCoord[2]);
+ myUpdateDestination = false;
+ redisplayPreview();
+ }
+ }
+ }
+}
+
+//================================================================================
+/*
+* \brief Process LeftButtonPressEvent event: activate interactive selection
+*/
+//================================================================================
+void SMESHGUI_AddNodeOnFaceOp::processInteractorEvents(unsigned long theEvent, void* theCallData)
+{
+ (void*)theCallData;
+ if (theEvent == vtkCommand::LeftButtonPressEvent && myDlg->myDestBtn->isChecked()) {
+ bool control = myRWInteractor->GetDevice()->GetControlKey();
+ bool shift = myRWInteractor->GetDevice()->GetControlKey();
+ SVTK_ViewWindow* svtkViewWindow = SMESH::GetViewWindow(mySMESHGUI);
+ if (svtkViewWindow && !shift && !control) {
+ QString msg;
+ if (isValid(msg)) {
+ svtkViewWindow->activateInteractiveSelection();
+ }
+ }
+ }
+}