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Use nodes and elements pointer instead on IDs
[modules/smesh.git] / src / SMESH / SMESH_Hexa_3D.cxx
index 65d2d2a4b0dec4cbb9d0ce9b6a533fa7f2e42d43..69f036fc1f1b7ce6e2cf4fc1ec09f8a5a789f7ba 100644 (file)
@@ -341,18 +341,19 @@ bool SMESH_Hexa_3D::Compute(SMESH_Mesh & aMesh,
 
        {
                const TopoDS_Face & F = TopoDS::Face(meshFaces[_indX0]->GetSubShape());
-               const vector<int> & indElt
-                       = aMesh.GetSubMesh(F)->GetSubMeshDS()->GetIDNodes();
 
                faceQuadStruct *quad = _cube.quad_X0;
                int i = 0;                              // j = x/face , k = y/face
                int nbdown = quad->nbPts[0];
                int nbright = quad->nbPts[1];
 
-               for (int itf=0; itf<indElt.size(); itf++)
+
+               SMDS_Iterator<const SMDS_MeshNode *> * itf=
+                       aMesh.GetSubMesh(F)->GetSubMeshDS()->GetNodes();
+                       
+               while(itf->more())
                {
-                       int nodeId = indElt[itf];
-                       const SMDS_MeshNode * node = meshDS->FindNode(nodeId);
+                       const SMDS_MeshNode * node = itf->next();
                        const SMDS_FacePosition* fpos
                                = static_cast<const SMDS_FacePosition*>(node->GetPosition());
                        double ri = fpos->GetUParameter();
@@ -360,8 +361,9 @@ bool SMESH_Hexa_3D::Compute(SMESH_Mesh & aMesh,
                        int i1 = int (ri);
                        int j1 = int (rj);
                        int ij1 = j1 * nbdown + i1;
-                       quad->uv_grid[ij1].nodeId = nodeId;
+                       quad->uv_grid[ij1].node = node;
                }
+               delete itf;
 
                for (int i1 = 0; i1 < nbdown; i1++)
                        for (int j1 = 0; j1 < nbright; j1++)
@@ -371,25 +373,25 @@ bool SMESH_Hexa_3D::Compute(SMESH_Mesh & aMesh,
                                int k = cx0.ja * i1 + cx0.jb * j1 + cx0.jc;     // k = y/face
                                int ijk = k * nbx * nby + j * nbx + i;
                                //MESSAGE(" "<<ij1<<" "<<i<<" "<<j<<" "<<ijk);
-                               np[ijk].nodeId = quad->uv_grid[ij1].nodeId;
+                               np[ijk].node = quad->uv_grid[ij1].node;
                                //SCRUTE(np[ijk].nodeId);
                        }
        }
 
        {
                const TopoDS_Face & F = TopoDS::Face(meshFaces[_indX1]->GetSubShape());
-               const vector<int> & indElt
-                       = aMesh.GetSubMesh(F)->GetSubMeshDS()->GetIDNodes();
+
+               SMDS_Iterator<const SMDS_MeshNode *> * itf=
+                       aMesh.GetSubMesh(F)->GetSubMeshDS()->GetNodes();
 
                faceQuadStruct *quad = _cube.quad_X1;
                int i = nbx - 1;                // j = x/face , k = y/face
                int nbdown = quad->nbPts[0];
                int nbright = quad->nbPts[1];
 
-               for (int itf=0; itf<indElt.size(); itf++)
+               while(itf->more())
                {
-                       int nodeId = indElt[itf];
-                       const SMDS_MeshNode * node = meshDS->FindNode(nodeId);
+                       const SMDS_MeshNode * node = itf->next();
                        const SMDS_FacePosition* fpos
                                = static_cast<const SMDS_FacePosition*>(node->GetPosition());
                        double ri = fpos->GetUParameter();
@@ -397,8 +399,9 @@ bool SMESH_Hexa_3D::Compute(SMESH_Mesh & aMesh,
                        int i1 = int (ri);
                        int j1 = int (rj);
                        int ij1 = j1 * nbdown + i1;
-                       quad->uv_grid[ij1].nodeId = nodeId;
+                       quad->uv_grid[ij1].node = node;
                }
+               delete itf;
 
                for (int i1 = 0; i1 < nbdown; i1++)
                        for (int j1 = 0; j1 < nbright; j1++)
@@ -408,25 +411,25 @@ bool SMESH_Hexa_3D::Compute(SMESH_Mesh & aMesh,
                                int k = cx1.ja * i1 + cx1.jb * j1 + cx1.jc;     // k = y/face
                                int ijk = k * nbx * nby + j * nbx + i;
                                //MESSAGE(" "<<ij1<<" "<<i<<" "<<j<<" "<<ijk);
-                               np[ijk].nodeId = quad->uv_grid[ij1].nodeId;
+                               np[ijk].node = quad->uv_grid[ij1].node;
                                //SCRUTE(np[ijk].nodeId);
                        }
        }
 
        {
                const TopoDS_Face & F = TopoDS::Face(meshFaces[_indY0]->GetSubShape());
-               const vector<int> & indElt
-                       = aMesh.GetSubMesh(F)->GetSubMeshDS()->GetIDNodes();
+
+               SMDS_Iterator<const SMDS_MeshNode *> * itf=
+                       aMesh.GetSubMesh(F)->GetSubMeshDS()->GetNodes();
 
                faceQuadStruct *quad = _cube.quad_Y0;
                int j = 0;                              // i = x/face , k = y/face
                int nbdown = quad->nbPts[0];
                int nbright = quad->nbPts[1];
 
-               for (int itf=0; itf<indElt.size(); itf++)
+               while(itf->more())
                {
-                       int nodeId = indElt[itf];
-                       const SMDS_MeshNode * node = meshDS->FindNode(nodeId);
+                       const SMDS_MeshNode * node = itf->next();
                        const SMDS_FacePosition * fpos
                                = static_cast<const SMDS_FacePosition*>(node->GetPosition());
                        double ri = fpos->GetUParameter();
@@ -434,7 +437,7 @@ bool SMESH_Hexa_3D::Compute(SMESH_Mesh & aMesh,
                        int i1 = int (ri);
                        int j1 = int (rj);
                        int ij1 = j1 * nbdown + i1;
-                       quad->uv_grid[ij1].nodeId = nodeId;
+                       quad->uv_grid[ij1].node = node;
                }
 
                for (int i1 = 0; i1 < nbdown; i1++)
@@ -445,25 +448,25 @@ bool SMESH_Hexa_3D::Compute(SMESH_Mesh & aMesh,
                                int k = cy0.ja * i1 + cy0.jb * j1 + cy0.jc;     // k = y/face
                                int ijk = k * nbx * nby + j * nbx + i;
                                //MESSAGE(" "<<ij1<<" "<<i<<" "<<j<<" "<<ijk);
-                               np[ijk].nodeId = quad->uv_grid[ij1].nodeId;
+                               np[ijk].node = quad->uv_grid[ij1].node;
                                //SCRUTE(np[ijk].nodeId);
                        }
        }
 
        {
                const TopoDS_Face & F = TopoDS::Face(meshFaces[_indY1]->GetSubShape());
-               const vector<int> & indElt
-                       = aMesh.GetSubMesh(F)->GetSubMeshDS()->GetIDNodes();
+
+               SMDS_Iterator<const SMDS_MeshNode *> * itf=
+                       aMesh.GetSubMesh(F)->GetSubMeshDS()->GetNodes();
 
                faceQuadStruct *quad = _cube.quad_Y1;
                int j = nby - 1;                // i = x/face , k = y/face
                int nbdown = quad->nbPts[0];
                int nbright = quad->nbPts[1];
 
-               for (int itf=0; itf<indElt.size(); itf++)
+               while(itf->more())
                {
-                       int nodeId = indElt[itf];
-                       const SMDS_MeshNode * node = meshDS->FindNode(nodeId);
+                       const SMDS_MeshNode * node = itf->next();
                        const SMDS_FacePosition* fpos =
                                static_cast<const SMDS_FacePosition *>(node->GetPosition());
                        double ri = fpos->GetUParameter();
@@ -471,7 +474,7 @@ bool SMESH_Hexa_3D::Compute(SMESH_Mesh & aMesh,
                        int i1 = int (ri);
                        int j1 = int (rj);
                        int ij1 = j1 * nbdown + i1;
-                       quad->uv_grid[ij1].nodeId = nodeId;
+                       quad->uv_grid[ij1].node = node;
                }
 
                for (int i1 = 0; i1 < nbdown; i1++)
@@ -482,25 +485,25 @@ bool SMESH_Hexa_3D::Compute(SMESH_Mesh & aMesh,
                                int k = cy1.ja * i1 + cy1.jb * j1 + cy1.jc;     // k = y/face
                                int ijk = k * nbx * nby + j * nbx + i;
                                //MESSAGE(" "<<ij1<<" "<<i<<" "<<j<<" "<<ijk);
-                               np[ijk].nodeId = quad->uv_grid[ij1].nodeId;
+                               np[ijk].node = quad->uv_grid[ij1].node;
                                //SCRUTE(np[ijk].nodeId);
                        }
        }
 
        {
                const TopoDS_Face & F = TopoDS::Face(meshFaces[_indZ0]->GetSubShape());
-               const vector<int> & indElt
-                       = aMesh.GetSubMesh(F)->GetSubMeshDS()->GetIDNodes();
+
+               SMDS_Iterator<const SMDS_MeshNode *> * itf=
+                       aMesh.GetSubMesh(F)->GetSubMeshDS()->GetNodes();
 
                faceQuadStruct *quad = _cube.quad_Z0;
                int k = 0;                              // i = x/face , j = y/face
                int nbdown = quad->nbPts[0];
                int nbright = quad->nbPts[1];
 
-               for (int itf=0; itf<indElt.size(); itf++)
+               while(itf->more())
                {
-                       int nodeId = indElt[itf];
-                       const SMDS_MeshNode * node = meshDS->FindNode(nodeId);
+                       const SMDS_MeshNode * node = itf->next();
                        const SMDS_FacePosition * fpos
                                = static_cast<const SMDS_FacePosition*>(node->GetPosition());
                        double ri = fpos->GetUParameter();
@@ -508,7 +511,7 @@ bool SMESH_Hexa_3D::Compute(SMESH_Mesh & aMesh,
                        int i1 = int (ri);
                        int j1 = int (rj);
                        int ij1 = j1 * nbdown + i1;
-                       quad->uv_grid[ij1].nodeId = nodeId;
+                       quad->uv_grid[ij1].node = node;
                }
 
                for (int i1 = 0; i1 < nbdown; i1++)
@@ -519,25 +522,25 @@ bool SMESH_Hexa_3D::Compute(SMESH_Mesh & aMesh,
                                int j = cz0.ja * i1 + cz0.jb * j1 + cz0.jc;     // j = y/face
                                int ijk = k * nbx * nby + j * nbx + i;
                                //MESSAGE(" "<<ij1<<" "<<i<<" "<<j<<" "<<ijk);
-                               np[ijk].nodeId = quad->uv_grid[ij1].nodeId;
+                               np[ijk].node = quad->uv_grid[ij1].node;
                                //SCRUTE(np[ijk].nodeId);
                        }
        }
 
        {
                const TopoDS_Face & F = TopoDS::Face(meshFaces[_indZ1]->GetSubShape());
-               const vector<int> & indElt
-                       = aMesh.GetSubMesh(F)->GetSubMeshDS()->GetIDNodes();
+
+               SMDS_Iterator<const SMDS_MeshNode *> * itf=
+                       aMesh.GetSubMesh(F)->GetSubMeshDS()->GetNodes();
 
                faceQuadStruct *quad = _cube.quad_Z1;
                int k = nbz - 1;                // i = x/face , j = y/face
                int nbdown = quad->nbPts[0];
                int nbright = quad->nbPts[1];
 
-               for(int itf=0; itf<indElt.size(); itf++)
+               while(itf->more())
                {
-                       int nodeId = indElt[itf];
-                       const SMDS_MeshNode * node = meshDS->FindNode(nodeId);
+                       const SMDS_MeshNode * node = itf->next();
                        const SMDS_FacePosition* fpos
                                = static_cast<const SMDS_FacePosition*>(node->GetPosition());
                        double ri = fpos->GetUParameter();
@@ -545,7 +548,7 @@ bool SMESH_Hexa_3D::Compute(SMESH_Mesh & aMesh,
                        int i1 = int (ri);
                        int j1 = int (rj);
                        int ij1 = j1 * nbdown + i1;
-                       quad->uv_grid[ij1].nodeId = nodeId;
+                       quad->uv_grid[ij1].node = node;
                }
 
                for (int i1 = 0; i1 < nbdown; i1++)
@@ -556,7 +559,7 @@ bool SMESH_Hexa_3D::Compute(SMESH_Mesh & aMesh,
                                int j = cz1.ja * i1 + cz1.jb * j1 + cz1.jc;     // j = y/face
                                int ijk = k * nbx * nby + j * nbx + i;
                                //MESSAGE(" "<<ij1<<" "<<i<<" "<<j<<" "<<ijk);
-                               np[ijk].nodeId = quad->uv_grid[ij1].nodeId;
+                               np[ijk].node = quad->uv_grid[ij1].node;
                                //SCRUTE(np[ijk].nodeId);
                        }
        }
@@ -651,7 +654,7 @@ bool SMESH_Hexa_3D::Compute(SMESH_Mesh & aMesh,
                                }
 
                                SMDS_MeshNode * node = meshDS->AddNode(X[0], X[1], X[2]);
-                               np[ijk].nodeId = node->GetID();
+                               np[ijk].node = node;
                                //meshDS->SetNodeInVolume(node, TopoDS::Solid(aShape));
                                meshDS->SetNodeInVolume(node, aShell);
                        }
@@ -677,14 +680,14 @@ bool SMESH_Hexa_3D::Compute(SMESH_Mesh & aMesh,
 //    MESSAGE(" "<<n1<<" "<<n2<<" "<<n3<<" "<<n4<<" "<<n5<<" "<<n6<<" "<<n7<<" "<<n8);
                                //MESSAGE(" "<<np[n1].nodeId<<" "<<np[n2].nodeId<<" "<<np[n3].nodeId<<" "<<np[n4].nodeId<<" "<<np[n5].nodeId<<" "<<np[n6].nodeId<<" "<<np[n7].nodeId<<" "<<np[n8].nodeId);
 
-                               SMDS_MeshVolume * elt = meshDS->AddVolume(np[n1].nodeId,
-                                       np[n2].nodeId,
-                                       np[n3].nodeId,
-                                       np[n4].nodeId,
-                                       np[n5].nodeId,
-                                       np[n6].nodeId,
-                                       np[n7].nodeId,
-                                       np[n8].nodeId);
+                               SMDS_MeshVolume * elt = meshDS->AddVolume(np[n1].node,
+                                       np[n2].node,
+                                       np[n3].node,
+                                       np[n4].node,
+                                       np[n5].node,
+                                       np[n6].node,
+                                       np[n7].node,
+                                       np[n8].node);
                                 ;
                                meshDS->SetMeshElementOnShape(elt, aShell);
 
@@ -728,7 +731,7 @@ void SMESH_Hexa_3D::GetPoint(Pt3 p, int i, int j, int k, int nbx, int nby,
        int nbz, Point3DStruct * np, const SMESHDS_Mesh * meshDS)
 {
        int ijk = k * nbx * nby + j * nbx + i;
-       const SMDS_MeshNode * node = meshDS->FindNode(np[ijk].nodeId);
+       const SMDS_MeshNode * node = np[ijk].node;
        p[0] = node->X();
        p[1] = node->Y();
        p[2] = node->Z();