if (sm->GetComputeState() == SMESH_subMesh::READY_TO_COMPUTE)
{
sm->SetAllowedSubShapes( fillAllowed( shapeSM, aShapeOnly, allowedSubShapes ));
- //setCurrentSubMesh( sm );
+ setCurrentSubMesh( sm );
sm->ComputeStateEngine(event);
- //setCurrentSubMesh( nullptr );
+ setCurrentSubMesh( nullptr );
sm->SetAllowedSubShapes( nullptr );
}