+++ /dev/null
-.. _add_node_on_face_page:
-
-*****************************
-Cutting a face into triangles
-*****************************
-
-This operation cuts a face into triangles by adding a node on the face and connecting the new node with face nodes.
-
- .. image:: ../images/add_node_on_face.png
- :align: center
-
-*To cut a face:*
-
-.. |img| image:: ../images/mesh_split_face_interactive.png
-
-#. Select a mesh and display it in the 3D Viewer.
-#. In the **Modification** menu select the **Add node to triangle** item or click *"Add node to triangle"* button |img| in the toolbar.
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- The following dialog box will appear:
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- .. image:: ../images/add_node_on_face-dlg.png
- :align: center
-
-
-#. Enter an **ID** of the face to split either by picking it in the 3D viewer or by typing its ID.
-
-#. Press *Selection* button in **Node location by mouse click** group to activate specifying location of a new node. You can specify it
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- * by clicking with your mouse on the face in the Viewer,
- * by typing coordinates in **X, Y, Z** fields,
- * by setting coordinates using arrows of spin boxes.
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-#. Activate **Preview** to see a result of the operation.
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-#. Click the **Apply** or **Apply and Close** button to confirm the operation.
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-**See Also** a sample TUI Script of a :ref:`tui_cutting_triangles` operation.