static const char KIND[];
virtual std::string getKind() const;
- virtual void load();
- virtual void unload();
- virtual bool isLoaded();
+ virtual void load(ServiceNode *askingNode);
+ virtual void unload(ServiceNode *askingNode);
+ virtual bool isLoaded(ServiceNode *askingNode);
virtual ServiceNode* createNode(const std::string& name);
virtual YACS::ENGINE::ComponentInstance* clone() const;