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Optimized algo for PlayGround
[modules/yacs.git] / src / engine / Switch.hxx
index be5b1c16fcb03f78102f8094d0c87ad8d4f555ed..a635bdb417337f301f85705d165ec7a1d90b3e26 100644 (file)
@@ -116,7 +116,7 @@ namespace YACS
       void writeDot(std::ostream &os) const;
       int getNumberOfInputPorts() const;
       int getMaxLevelOfParallelism() const;
-      double getWeightRegardingDPL() const;
+      void getWeightRegardingDPL(ComplexWeight *weight);
       void partitionRegardingDPL(const PartDefinition *pd, std::map<ComposedNode *, YACS::BASES::AutoRefCnt<PartDefinition> >& zeMap);
       void edRemoveChild(Node *node) throw(Exception);
       std::list<InputPort *> getSetOfInputPort() const;