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Optimized algo for PlayGround
[modules/yacs.git] / src / engine / ForkBlocPoint.hxx
index 0aa3fbf178b05c31cf0f5dfd94ec132a77e6cd3d..2c347caf21aebb1620b028247fd926ef89f418e3 100644 (file)
@@ -34,7 +34,7 @@ namespace YACS
       Node *getFirstNode();
       Node *getLastNode();
       int getMaxLevelOfParallelism() const;
-      double getWeightRegardingDPL() const;
+      void getWeightRegardingDPL(ComplexWeight *weight);
       void partitionRegardingDPL(const PartDefinition *pd, std::map<ComposedNode *, YACS::BASES::AutoRefCnt<PartDefinition> >& zeMap) const;
       std::string getRepr() const;
       virtual ~ForkBlocPoint();