std::string fileName = std::string( getenv( "GUI_ROOT_DIR") ) +
"/share/salome/resources/gui/Vertex_Program_ARB.txt";
- char* shader = readFromFile( fileName );
+ char* shader = GUI_OPENGL::readFromFile( fileName );
GLhandleARB VertexShader = this->OpenGLHelper.vglCreateShaderObjectARB( GL_VERTEX_SHADER_ARB );
this->OpenGLHelper.vglShaderSourceARB( VertexShader, 1, (const GLcharARB**)&shader, NULL );
this->OpenGLHelper.vglBindBufferARB( GL_ARRAY_BUFFER_ARB, 0 );
this->OpenGLHelper.vglBindBufferARB( GL_ARRAY_BUFFER_ARB, aDiamsID );
- attribute_diams = vglGetAttribLocationARB(this->PointProgram, "diameter");
+ attribute_diams = this->OpenGLHelper.vglGetAttribLocationARB(this->PointProgram, "diameter");
this->OpenGLHelper.vglEnableVertexAttribArrayARB(attribute_diams);
this->OpenGLHelper.vglBindBufferARB(GL_ARRAY_BUFFER_ARB, aDiamsID);
this->OpenGLHelper.vglVertexAttribPointerARB(