glClearColor( static_cast<GLclampf>(this->Background[0]),
static_cast<GLclampf>(this->Background[1]),
static_cast<GLclampf>(this->Background[2]),
- static_cast<GLclampf>(1.0));
+ static_cast<GLclampf>(this->BackgroundAlpha));
clear_mask |= GL_COLOR_BUFFER_BIT;
}