void
Execute()
{
- vtkFloatingPointType backint[3];
+ double backint[3];
GetRenderer(myVW)->GetBackground(backint);
myResult.R = backint[0];
myResult.G = backint[1];
void View3D_i::ToStream (SUIT_ViewWindow* theViewWindow, std::ostringstream& theStr)
{
- vtkFloatingPointType backint[3];
+ double backint[3];
GetRenderer(theViewWindow)->GetBackground(backint);
Storable::DataToStream(theStr,"myColor.R",backint[0]);
Storable::DataToStream(theStr,"myColor.G",backint[1]);
SALOMEDS::Color View3D_i::GetBackground (SUIT_ViewWindow* theViewWindow)
{
SALOMEDS::Color aColor;
- vtkFloatingPointType backint[3];
+ double backint[3];
GetRenderer(theViewWindow)->GetBackground(backint);
aColor.R = backint[0]; aColor.G = backint[1]; aColor.B = backint[2];
return aColor;
TPrsManageEvent(theView3D, thePrs), myResult(-1.0) {}
virtual void Execute() {
if (VISU_Actor* anActor = GetMyActor()) {
- vtkFloatingPointType oldvalue = anActor->GetOpacity();
+ double oldvalue = anActor->GetOpacity();
myResult = (double)oldvalue;
}
}
TPrsManageEvent(theView3D, thePrs), myResult(-1.0) {}
virtual void Execute() {
if (VISU_Actor* anActor = GetMyActor()) {
- vtkFloatingPointType oldvalue = anActor->GetLineWidth();
+ double oldvalue = anActor->GetLineWidth();
myResult = (double)oldvalue;
}
}
return;
}
if (VISU_Actor* anActor = GetMyActor()) {
- anActor->SetOpacity((vtkFloatingPointType)myOpacity);
+ anActor->SetOpacity((double)myOpacity);
SVTK_ViewWindow* vw = dynamic_cast<SVTK_ViewWindow*>(myView3D->GetViewWindow());
vw->Repaint();
myResult = "";
return;
}
if (VISU_Actor* anActor = GetMyActor()) {
- anActor->SetLineWidth((vtkFloatingPointType)myLineWidth);
+ anActor->SetLineWidth((double)myLineWidth);
SVTK_ViewWindow* vw = dynamic_cast<SVTK_ViewWindow*>(myView3D->GetViewWindow());
vw->Repaint();
myResult = "";